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Opengl crashes
#1
Hey guys I'm new and I recently updated to the git version of PCSX2 and every time I use opengl it plays for a little bit then abruptly crashes for some reason. Other video plugins are fine but really want to use opengl. 

I'm on windows 10 and my laptops specs are:
Intel Core i7-7700HQ CPU at 2.80 Ghz
NVIDIA Geforce GTX1060 GDDR5 at 6.0 GB
1049 GB HD
16 GB Ram
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#2
Does it crash on a specific game, or every game you play?
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#3
Every game
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#4
OK, what GSdx settings are you using? Can you post the dialog please.
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#5
Only thing I have on is Large Framebuffer and 5x Native and I tried at native before and it still crashes.
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#6
OK, what games specifically are you using? It's possible you could be running out of VRAM.
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#7
Here is a pic

I'm using Starwars Battlefront 2 and Metal Gear Solid 3


Attached Files Thumbnail(s)
   
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#8
Please play the game until it crashes, and make sure PCSX2 is closed afterwards. Then find the emulog.txt file and post the contents here. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
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#9
PCSX2 1.5.0-20180222002054 - compiled on Feb 21 2018
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 16299), 64-bit
Physical RAM = 16336 MB
CPU name = Intel® Core™ i7-7700HQ CPU @ 2.80GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 2.806 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from D:\Documents\pcsx2-v1.5.0-dev-2292-g10ebe1665-windows-x86\pcsx2-v1.5.0-dev-2292-g10ebe1665-windows-x86\plugins...
Bound GS: GSdx32-AVX2.dll [GSdx 20180222002054 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound PAD: LilyPad.dll [LilyPad (20180222002054) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20180222002054 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180222002054 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20180222002054 0.7.0]
(GameDB) 9714 games on record (loaded in 155ms)
Bound FW: FWnull.dll [FWnull Driver 20180222002054 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20180222002054 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\Documents\pcsx2-v1.5.0-dev-2292-g10ebe1665-windows-x86\pcsx2-v1.5.0-dev-2292-g10ebe1665-windows-x86\Games\Star Wars - Battlefront II (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2278160 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 382.53
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\Documents\pcsx2-v1.5.0-dev-2292-g10ebe1665-windows-x86\pcsx2-v1.5.0-dev-2292-g10ebe1665-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Documents\pcsx2-v1.5.0-dev-2292-g10ebe1665-windows-x86\pcsx2-v1.5.0-dev-2292-g10ebe1665-windows-x86\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to 512x1280 (1536x3840)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.40;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_212.40;1) Game CRC = 0x02F4B541, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.40;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_212.40;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_212.40;1
0 00100000 00027128 ...
Loaded, cdrom0:¥SLUS_212.40;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:2F4B541
GSdx Lookup CRC:2F4B541

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
LoadModule cdrom0:¥IRX¥MSIFRPC.IRX;1
loadmodule: fname cdrom0:¥IRX¥MSIFRPC.IRX;1 args 0 arg
Multi-thread available sifrpc module...
loadmodule: id 25, ret 0
LoadModule cdrom0:¥IRX¥SIO2MAN.IRX;1
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
LoadModule cdrom0:¥IRX¥DBCMAN.IRX;1
loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loader
CQMemCard constructed
CQMemCard::Create
LoadModule cdrom0:¥IRX¥MCMAN.IRX;1
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
LoadModule cdrom0:¥IRX¥MCSERV.IRX;1
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
main: 1 arguments:
argv[0] = cdrom0:¥SLUS_212.40;1
tick...
CQMemCard::Cycle: mc0 card inserted
CQMemCard::Cycle: mc1 card not formatted
needed 1 ticks
patch file: mc0:/BASLUS-21240patch/SLUS_212.40.zdb
LoadFile: failed to open mc0:/BASLUS-21240patch/SLUS_212.40.zdb
QDNASfopen FAILED on mc0:/BASLUS-21240patch/SLUS_212.40.zdb
CQMemCard:Laughestroy
CQMemCard destructed
loaded
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.40;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.40;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SWBFRNT2.ELF;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.40;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SWBFRNT2.ELF;1
0 00160000 005012c8 .................................................................................
Loaded, cdrom0:¥SWBFRNT2.ELF;1
start address 0x160008
gp address 00000000
loadelf: fname cdrom0:¥SWBFRNT2.ELF;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.40;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SWBFRNT2.ELF;1
0 00160000 005012c8 .................................................................................
Loaded, cdrom0:¥SWBFRNT2.ELF;1
start address 0x160008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥USBD.IRX;1 args 0 arg
USB Driver (Version 1.4.0)
loadmodule: id 25, ret 2
loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IRX¥SIO2D.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥PAD2¥DS2O_D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥NETIRX¥NETCNF.IRX;1 args 62 arg icon=mc0:/BWNETCNF/SYS_NET.ICO
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥NETIRX¥ENT_DEVM.IRX;1 args 0 arg
ent_devm (version 1.1.31)
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥NETIRX¥DEV9.IRX;1 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 34, ret 1
loadmodule: fname cdrom0:¥NETIRX¥ENT_SMAP.IRX;1 args 0 arg
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥NETIRX¥ENT_SMAP.IRX;1 args 0 arg
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥NETIRX¥ENT_SMAP.IRX;1 args 0 arg
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥NETIRX¥EENETCTL.IRX;1 args 0 arg
loadmodule: id 35, ret 2
*** libeenet version 1.1.31 ***
loadmodule: fname cdrom0:¥NETIRX¥EZNETCNF.IRX;1 args 0 arg
loadmodule: id 36, ret 2
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥IRX¥STREAM.IRX;1 args 0 arg
Exit MultiStream V6.2 Thread Load
loadmodule: id 38, ret 0
loadmodule: fname cdrom0:¥IRX¥LGAUD.IRX;1 args 9 arg thpri=5
lgAud: adjusting thpri= to 9
lgAud Version 1.09.004, built on Sep 15 2003 at 17:59:58
* thread priority 9
* RPC server with max stream size: 65536 bytes
loadmodule: id 39, ret 2
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#10
Where did you get your Nvidia driver from? It is also quite a bit out of date, hopefully you didn't get it from windows update Tongue
Can you try getting the latest driver for your card from here: https://www.geforce.co.uk/drivers
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