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04-27-2013, 07:25 PM
(This post was last modified: 04-27-2013, 07:29 PM by jlwmanagement.)
Are you using a custom ir? Try to use a standard one.
Also check these out:
http://forums.pcsx2.net/Thread-Yakuza-SL...ght=Yakuza
http://forums.pcsx2.net/Thread-Yakuza-2-...ght=Yakuza
Always a good idea to check the compatibility list to check your settings against known good ones.
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(04-27-2013, 07:25 PM)jlwmanagement Wrote: Are you using a custom ir? Try to use a standard one.
Also check these out:
http://forums.pcsx2.net/Thread-Yakuza-SL...ght=Yakuza
http://forums.pcsx2.net/Thread-Yakuza-2-...ght=Yakuza
Always a good idea to check the compatibility list to check your settings against known good ones. What's an ir ? Sorry, I don't know what is it ?
I'll try the same settings of both links you posted.
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IR means Internal Resolution.
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Could you please check if your CRC(s) are among those? :
{0XD3F182A3, Yakuza, EU, 0},
{0x6F9F99F8, Yakuza, EU, 0},
{0x388F687B, Yakuza, US, 0},
{0xB7B3800A, Yakuza, JP, 0},
{0xA60C2E65, Yakuza2, EU, 0},
{0x800E3E5A, Yakuza2, EU, 0},
{0x97E9C87E, Yakuza2, US, 0},
{0xC6B95C48, Yakuza2, JP, 0},
If it isn't, then please post your CRC (with the game and region) and we'll add it.
There are CRC hacks for Yakuza 1 and 2 which improve the overbloom, but IIRC it doesn't fix it completely. So if your CRC is not on that list, adding your CRC will probably improve it. If it is on the list, then that's the best we could improve it.
Please note that your GSdx plugin has to be at least version r4912 to include the Yakuza fixes.
Also, you could disable CRC hacks via GSdx config panel by enabling HW hacks, then open the HW hacks dialog and checking "Disable CRC". So you could compare if the fix affects your game on places where you got overbloom.
Generally though, SW mode is the most compatible, and it's known that on some games HW rendering is not perfect.
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(04-27-2013, 07:25 PM)jlwmanagement Wrote: Are you using a custom ir? Try to use a standard one. I've tried 1024x1024, 1600x900, 1920x1080, 1680x1050... Doesn't change anything.
(04-27-2013, 08:10 PM)avih Wrote: Could you please check if your CRC(s) are among those? : Sorry about being a little newb but I don't know what a CRC.
Where I can check it ?
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(04-27-2013, 09:01 PM)Nishi No Houou Wrote: Sorry about being a little newb but I don't know what a CRC.
Where I can check it ?
At PCSX2's log console (the window with all the text), when you start a game, you should see a line similar to this:
ELF (cdrom0:\SLES_820.13;1) Game CRC = 0x086273D2, EntryPoint = 0x00851F40
So, the "Game CRC = ..." part.
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Ah, OK.
My Game CRC = 0x97E9C87E
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(04-27-2013, 09:21 PM)Nishi No Houou Wrote: Ah, OK.
My Game CRC = 0x97E9C87E
So that's on our list as Yakuza 2, which means the fix is most probably applied, and unfortunately, that's as good as it gets.
But since the thread title is about Yakuza 1 and 2, you can also check if your Yakuza (1) CRC is also on our list, and you can also try my previous suggestion to disable CRC hacks and see how it looks without the fix.
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(04-27-2013, 09:30 PM)avih Wrote: So that's on our list as Yakuza 2, which means the fix is most probably applied, and unfortunately, that's as good as it gets.
But since the thread title is about Yakuza 1 and 2, you can also check if your Yakuza (1) CRC is also on our list, and you can also try my previous suggestion to disable CRC hacks and see how it looks without the fix. Yes, both Yakuza 1 ( EU & JAP ) I got, have their CRC on the list.
I tried to disable CRC hacks and it doesn't fix overbloom issues. The whole screen is blurried and the game is running very slow.
When you say that's the best you could improve.
Does it mean that's the best you can do currently or maybe in the future, this issue will be fixed with new versions of Gdsx/PCSX2 ?
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04-27-2013, 10:11 PM
(This post was last modified: 04-27-2013, 10:13 PM by deadlyjoaquin.)
Unfortunately this problem is a side effect of running the game at a higher internal resolution. There's nothing you can do about it, really.
There is a way of getting all the bloom effect off by using a shader. But it's a very tedious process to get it to work.
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