Just wanna say thanks for this, posted asking for it a while back in the suggestions thread and it was thought to be more likely to crash everything than do any good, glad to see it ends up actually improving some games!
So; I tested a few games:
GTA Series: All internally capped at 25fps like the PC versions to keep the physics in check.
Killzone: Massive increase in requirements (was already EE heavy) and a very slight improvement in smoothness. Too hefty to really try and improve, game chugs in botmatches with 20% EE OC, though I got it to 60fps with only 2 bots at 30% EE OC.
Quake 3 Revolution: Was an easy to run game to start with, though internal FPS was bad. Can run up to 50% OC EE and internal FPS improves dramatically too, I'd say, higher than 60fps internal with no bugs. Great stuff for the 4 player splitscreen, I'll have to get a few lads round to test it out!
Need For Speed Hot Pursuit 2: Internally capped at 30fps, had the EE OC at 50% (PCSX2 still 100% speed) with VU Cycle stealing at max and it wouldn't go past 30.
Need For Speed Underground: Internally capped at 30fps too, pretty much the same as HP2 but more intensive to run.
Ratchet & Clank: Sits at a steady 60fps with a 20% EE OC in locations where it would otherwise chug a bit down to 30-45fps! Pitty HW GSDX is broken still
Run Like Hell: Internally capped at 30fps. Tested with 50% EE OC, VU cycle stealing max. Game still ran 100% but framerate didn't improve.
Conflict Desert Storm: Huge improvement at only 20% EE OC. This game
chugged at default EE clock, the PS2 version was horrible for framerate drops. Hard to judge any further improvements since it only works with GSDX Software rendering and thats already saturating my CPU a fair bit.
WipEout Fusion: Big improvement in scenes where the original game chugged; ie Florian Heights 3 reverse when you jump over the city, its a balancing act but 30% improves the chugging a fair bit. Doesn't eliminate it entirely.