PCSX 1.4.0 Cheats not Working in PCSX2 GIT Latest Versions
#1
I tried to use Cheat I used on PCSX2 1.4.0 and Tried them on the latest Nightly/GIT Version but Cheats did not work.

Why and How do I fix it?
Reply

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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#3
Here is the emulog

Code:
PCSX2 1.5.0-20180210161041 - compiled on Feb 10 2018
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 14393), 64-bit
Physical RAM     =  16346 MB
CPU name         =  Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  3.190 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from E:\Video Games\PS2\Emulators\pcsx2-v1.5.0-dev-2285-gc23241c5f-windows-x86\plugins...
Bound   GS: GSdx32-AVX2.dll [GSdx 20180210161041 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20180210161041) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20180210161041 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180210161041 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20180210161041 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20180210161041 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20180210161041 0.5.0]
Plugins loaded successfully.

(GameDB) 9714 games on record (loaded in 150ms)
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1050/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 390.77
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Opening SPU2
Opening CDVD
isoFile open ok: E:\Video Games\PS2\Games\Dragon Ball Z - Budokai Tenkaichi 3 (USA) (En,Ja).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1475008 sectors)
Opening USB
Opening FW
Opening DEV9
Available VRAM/RAM:3840MB for textures
McdSlot 0 [File]: E:\Video Games\PS2\Emulators\pcsx2-v1.5.0-dev-2285-gc23241c5f-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: E:\Video Games\PS2\Emulators\pcsx2-v1.5.0-dev-2285-gc23241c5f-windows-x86\memcards\Mcd002.ps2
GSdx Lookup CRC:0
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.30(20/02/2008)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (2560x6400)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.78;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_216.78;1) Game CRC = 0x428113C2, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.78;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_216.78;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_216.78;1
1 00100000 001c33c0 .............................
2 002c3400 0003bd6e .....
Loaded, cdrom0:¥SLUS_216.78;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Found Cheats file: '428113C2.pnach'
Loaded 2 Cheats from '428113C2.pnach' at 'C:\Users\David\Documents\PCSX2\cheats'
Overall 2 Cheats loaded
Get Reboot Request From EE
GSdx Lookup CRC:428113C2
GSdx Lookup CRC:428113C2
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥SIO2D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IRX¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IRX¥MODSESQ2.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IRX¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IRX¥SOUNDS.IRX;1 args 0 arg
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IRX¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.9.71(Dec 13 2005 21:36:53)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 37, ret 2
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Frame buffer size set to  640x1280 (3200x6400)
SDR callback thread created
[SESQ] : SesqInit()       :
[SESQ] : SesqSetVolume()  : [port_bit=ff vol=127]
DVCI: "PZS3US0.AFS" found.
DVCI: "PZS3US1.AFS" found.
DVCI: "PZS3US2.AFS" found.
DVCI: "ZS3USOP.PSS" found.
DVCI: "ZS3USOP_PAL.PSS" Not found.
DVCI: "ZS3USOP.ADX" found.
DVCI: "ZS3USED.PSS" found.
DVCI: "ZS3USED_PAL.PSS" Not found.
DVCI: Total 6 files.
DVCI: Warning, Can't load all cache file.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x00174600
PS2RNA: sceSifAllocIopHeap(2256) ret=0x001b5700
PS2RNA: sceSifAllocIopHeap(16448) ret=0x001b6000
[SESQ] : SesqSet()        : [port_num=0 spu_addr=5010 hd_addr=1ba100 sq_addr=1811456]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  4, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       0]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  4, cpu_id=       0 iop_id=f8000000]
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 39 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
Reply
#4
tried performing a fast boot instead of full boot ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#5
(04-02-2018, 09:14 AM)jesalvein Wrote: tried performing a fast boot instead of full boot ?

Not Yet but that was just from just Opening the Program and Running it Straight Away.

So do that and then a Fast Boot?
Reply
#6
yes.
my suggestion comes from this :

Code:
Patches: No CRC found, using 00000000 instead.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#7
(04-02-2018, 09:19 AM)jesalvein Wrote: yes.
my suggestion comes from this :

Code:
Patches: No CRC found, using 00000000 instead.

Nope. Sadly nothing Happened.

Log File Info after doing that:

Code:
PCSX2 1.5.0-20180210161041 - compiled on Feb 10 2018
Savestate version: 0x9a0d0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Home (build 14393), 64-bit
    Physical RAM     =  16346 MB
    CPU name         =  Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.190 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbff
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from E:\Video Games\PS2\Emulators\pcsx2-v1.5.0-dev-2285-gc23241c5f-windows-x86\plugins...
    Bound   GS: GSdx32-AVX2.dll [GSdx 20180210161041 (MSVC 19.00 AVX2/AVX2) 1.1.0]
    Bound  PAD: LilyPad.dll [LilyPad (20180210161041) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20180210161041 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180210161041 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20180210161041 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20180210161041 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20180210161041 0.5.0]
Plugins loaded successfully.

(GameDB) 9714 games on record (loaded in 152ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1050/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 390.77
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
    Opening SPU2
    Opening CDVD
isoFile open ok: E:\Video Games\PS2\Games\Dragon Ball Z - Budokai Tenkaichi 3 (USA) (En,Ja).iso
    Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1475008 sectors)
    Opening USB
    Opening FW
    Opening DEV9
Available VRAM/RAM:3840MB for textures
McdSlot 0 [File]: E:\Video Games\PS2\Emulators\pcsx2-v1.5.0-dev-2285-gc23241c5f-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: E:\Video Games\PS2\Emulators\pcsx2-v1.5.0-dev-2285-gc23241c5f-windows-x86\memcards\Mcd002.ps2
GSdx Lookup CRC:0
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.30(20/02/2008)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (2560x6400)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.78;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_216.78;1) Game CRC = 0x428113C2, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.78;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_216.78;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_216.78;1
1 00100000 001c33c0 .............................
2 002c3400 0003bd6e .....
Loaded, cdrom0:¥SLUS_216.78;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Found Cheats file: '428113C2.pnach'
Loaded 2 Cheats from '428113C2.pnach' at 'C:\Users\David\Documents\PCSX2\cheats'
Overall 2 Cheats loaded
Get Reboot Request From EE
GSdx Lookup CRC:428113C2
GSdx Lookup CRC:428113C2
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥SIO2D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
 Exit rsd_main
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IRX¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IRX¥MODSESQ2.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IRX¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IRX¥SOUNDS.IRX;1 args 0 arg
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IRX¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.9.71(Dec 13 2005 21:36:53)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 37, ret 2
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Frame buffer size set to  640x1280 (3200x6400)
SDR callback thread created
[SESQ] : SesqInit()       :
[SESQ] : SesqSetVolume()  : [port_bit=ff vol=127]
DVCI: "PZS3US0.AFS" found.
DVCI: "PZS3US1.AFS" found.
DVCI: "PZS3US2.AFS" found.
DVCI: "ZS3USOP.PSS" found.
DVCI: "ZS3USOP_PAL.PSS" Not found.
DVCI: "ZS3USOP.ADX" found.
DVCI: "ZS3USED.PSS" found.
DVCI: "ZS3USED_PAL.PSS" Not found.
DVCI: Total 6 files.
DVCI: Warning, Can't load all cache file.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x00174600
PS2RNA: sceSifAllocIopHeap(2256) ret=0x001b5700
PS2RNA: sceSifAllocIopHeap(16448) ret=0x001b6000
[SESQ] : SesqSet()        : [port_num=0 spu_addr=5010 hd_addr=1ba100 sq_addr=1811456]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  4, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       0]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  4, cpu_id=       0 iop_id=f8000000]
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Delete 0 Shaders, 39 Programs, 28 Pipelines
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
    Opening GS
    Opening PAD
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:428113C2
GSdx Lookup CRC:428113C2
    Opening SPU2
    Opening CDVD
isoFile open ok: E:\Video Games\PS2\Games\Dragon Ball Z - Budokai Tenkaichi 3 (USA) (En,Ja).iso
    Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1475008 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: E:\Video Games\PS2\Emulators\pcsx2-v1.5.0-dev-2285-gc23241c5f-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: E:\Video Games\PS2\Emulators\pcsx2-v1.5.0-dev-2285-gc23241c5f-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.30(20/02/2008)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.78;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_216.78;1) Game CRC = 0x428113C2, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.78;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_216.78;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_216.78;1
1 00100000 001c33c0 .............................
2 002c3400 0003bd6e .....
Loaded, cdrom0:¥SLUS_216.78;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Found Cheats file: '428113C2.pnach'
Loaded 2 Cheats from '428113C2.pnach' at 'C:\Users\David\Documents\PCSX2\cheats'
Overall 2 Cheats loaded
Get Reboot Request From EE
GSdx Lookup CRC:428113C2
GSdx Lookup CRC:428113C2
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥SIO2D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
 Exit rsd_main
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IRX¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IRX¥MODSESQ2.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IRX¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IRX¥SOUNDS.IRX;1 args 0 arg
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IRX¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.9.71(Dec 13 2005 21:36:53)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 37, ret 2
SDR callback thread created
[SESQ] : SesqInit()       :
[SESQ] : SesqSetVolume()  : [port_bit=ff vol=127]
DVCI: "PZS3US0.AFS" found.
DVCI: "PZS3US1.AFS" found.
DVCI: "PZS3US2.AFS" found.
DVCI: "ZS3USOP.PSS" found.
DVCI: "ZS3USOP_PAL.PSS" Not found.
DVCI: "ZS3USOP.ADX" found.
DVCI: "ZS3USED.PSS" found.
DVCI: "ZS3USED_PAL.PSS" Not found.
DVCI: Total 6 files.
DVCI: Warning, Can't load all cache file.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x00174600
PS2RNA: sceSifAllocIopHeap(2256) ret=0x001b5700
PS2RNA: sceSifAllocIopHeap(16448) ret=0x001b6000
[SESQ] : SesqSet()        : [port_num=0 spu_addr=5010 hd_addr=1ba100 sq_addr=1811456]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  4, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       0]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  4, cpu_id=       0 iop_id=f8000000]
[SESQ] : SesqOutput()     : [mono=0]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  5, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       1]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  5, cpu_id=       1 iop_id=f8000001]
(FrameLimiter) Turbo ENABLED.
(UpdateVSyncRate) FPS Limit Changed : 119.88 fps
[SESQ] : SesqSet()        : [port_num=1 spu_addr=da10 hd_addr=1ba600 sq_addr=1817088]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       2]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=       2 iop_id=f8000002]
[SESQ] : SesqPlay()       : [port_num=1 sesq= 56, loop=0, vol= 112, pan= 64, pitch=   0 cpu_id=       3]
[SESQ] : SesqUpdate()     : se end. [port_num=1, sesq= 56, cpu_id=       3 iop_id=f8010003]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       4]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=       4 iop_id=f8000004]
(FrameLimiter) Turbo DISABLED.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
[SESQ] : SesqPlay()       : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       5]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       6]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       7]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  0, cpu_id=       5 iop_id=f8000005]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  0, cpu_id=       6 iop_id=f8000006]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       8]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  0, cpu_id=       7 iop_id=f8000007]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=       8 iop_id=f8000008]
(FrameLimiter) Turbo ENABLED.
(UpdateVSyncRate) FPS Limit Changed : 119.88 fps
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       9]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=       9 iop_id=f8000009]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      10]
(FrameLimiter) Turbo DISABLED.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      10 iop_id=f800000a]
(FrameLimiter) Turbo ENABLED.
(UpdateVSyncRate) FPS Limit Changed : 119.88 fps
(FrameLimiter) Turbo DISABLED.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
[SESQ] : SesqPlay()       : [port_num=1 sesq=  1, loop=0, vol= 112, pan= 64, pitch=   0 cpu_id=      11]
[SESQ] : SesqPlay()       : [port_num=1 sesq=  1, loop=0, vol= 112, pan= 64, pitch=   0 cpu_id=      12]
[SESQ] : SesqUpdate()     : se end. [port_num=1, sesq=  1, cpu_id=      11 iop_id=f801000b]
[SESQ] : SesqPlay()       : [port_num=1 sesq=  1, loop=0, vol= 112, pan= 64, pitch=   0 cpu_id=      13]
[SESQ] : SesqUpdate()     : se end. [port_num=1, sesq=  1, cpu_id=      12 iop_id=f801000c]
[SESQ] : SesqPlay()       : [port_num=1 sesq=  1, loop=0, vol= 112, pan= 64, pitch=   0 cpu_id=      14]
[SESQ] : SesqUpdate()     : se end. [port_num=1, sesq=  1, cpu_id=      13 iop_id=f801000d]
[SESQ] : SesqUpdate()     : se end. [port_num=1, sesq=  1, cpu_id=      14 iop_id=f801000e]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  2, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      15]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  2, cpu_id=      15 iop_id=f800000f]
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Delete 0 Shaders, 42 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
Reply
#8
Have you applied language patches or anything like that to your ISO? If you've modified it at all, that may keep the cheats from working as expected, and would also explain why the CRC isn't coming back as a known game. It may be worth a shot also just popping your disc in and checking if that has the same issue.
Reply
#9
Have you tried using your original disk, or tried to make a new ISO of it?
Intel i5 4460 @ 3.20 GHz,
GTX 1050 Ti,
8GB RAM,
And some other gubbins that make things work.
Reply
#10
hmm it is loading the patch

further down

Quote:Found Cheats file: '428113C2.pnach'
Loaded 2 Cheats from '428113C2.pnach' at 'C:\Users\David\Documents\PCSX2\cheats'
Overall 2 Cheats loaded

Can you post the contents of your patch file as well please?
[Image: ref-sig-anim.gif]

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