I saw that the Mac version of PCSX2 hasen't been updated since 2012, and I'm a little curious about what kind of work went into making the Mac version and what the feasibility of making a new port for El Capitan based on the linux version would be. I would like to see if I can get my hands on the old mac git branch as well if anyone still has access to it.
Unfortunately, I couldn't find the mac source code as it looks like http://pcsx2mac.net and http://redmine.pcsx2mac.net don't exist anymore. (or at least they won't load for me)
Some mac-specific challenges that I would foresee are definitely a lack of Mac OpenGL support past 4.1, but I'm also wondering about how much newer versions of OpenGL are utilized and maybe see how hard it would be to look at metal as an option (metal is all new to me, but I'd like to see what it would take to get it working).
I'm doing this as a learning process right now, so I wouldn't expect too much (if anything), but I would like to see if it's feasible, and if it is, I would like to try my hand at getting it to work.
Unfortunately, I couldn't find the mac source code as it looks like http://pcsx2mac.net and http://redmine.pcsx2mac.net don't exist anymore. (or at least they won't load for me)
Some mac-specific challenges that I would foresee are definitely a lack of Mac OpenGL support past 4.1, but I'm also wondering about how much newer versions of OpenGL are utilized and maybe see how hard it would be to look at metal as an option (metal is all new to me, but I'd like to see what it would take to get it working).
I'm doing this as a learning process right now, so I wouldn't expect too much (if anything), but I would like to see if it's feasible, and if it is, I would like to try my hand at getting it to work.