PCSX2
#1
ISOs run for about three minutes then crash to homescreen. all settings are at default and i use SCPtoolkit for my dualshock 3 drivers. i dont get a reason for crash just goes straight to desktop.

heres my last emulog


Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build
22000), 64-bit
Physical RAM    =  16126 MB
CPU name        =  11th Gen Intel® Core™
i5-1135G7 @ 2.40GHz
Vendor/Model    =  GenuineIntel (stepping 01)
CPU speed        =  2.418 ghz (8 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2..
FMA

Reserving memory for recompilers...

Loading plugins...
Binding  GS: C:\Program Files (x86)\PCSX2 1.4.0
\Plugins\gsdx32-avx.dll
Windows 10.0.22000
Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0
\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0
\Plugins\spu2-x.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0
\Plugins\cdvdGigaherz.dll
Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0
\Plugins\USBnull.dll
(GameDB) 9693 games on record (loaded in 151ms)
Binding  FW: C:\Program Files (x86)\PCSX2 1.4.0
\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0
\Plugins\DEV9null.dll
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.22000
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Totally mismatched window handles on OverrideWndProc!
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\skwon\OneDrive\Desktop
\rommmmmmmmmmmmmmmm\pcsx2\Gitaroo Man (USA)\Gitaroo
Man (USA).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1399328 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\skwon\OneDrive\Documents\PCSX2
\memcards\Mcd001.ps2
McdSlot 1 [File]: [is not memcard file]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz
detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP
mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_
202.94;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_202.94;1) Game CRC = 0x7130C553,
EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_
202.94;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_202.94;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_202.94;1
0 00100000 00164680 .......................
Loaded, cdrom0:¥SLUS_202.94;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(GameDB) Changing EE/FPU roundmode to 1 [N]
(GameDB) Changing VU0/VU1 roundmode to 3 [C]
EE/iR5900-32 Recompiler Reset
------------------------------------------------------------
<< Welcome to GitarooMan Album v0.8.0 (04.22.2001) >>

(Running Xeios version 1.62)

------------------------------------------------------------
Heap size: 29281648
AiCube Renderer starting up.
AIR.NGP May 12 2001 19:50:07: starting up
AIR.NGP: initialize
GS id: 0x55, GS rev: 0x1b
AIR: ready
Surface 640x224 allocated at 0x00002000
Surface 640x224 allocated at 0x0008e000
Surface 640x224 allocated at 0x0011a000
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 1 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 1 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 1 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 1 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 1 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 1 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 1 arg
SDR driver version 2.0.0 ©SCEI
Exit rsd_main
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥MSTREAM.IRX;1 args 1 arg
loadmodule: id 32, ret 0
read/write allocate memory 4000
open name cdrom0:¥ALBUMDEF.TXT;1 flag 1 data 46470
open fd = 2
Stream Buffer 1Bank 65536byte 10banks 655360byte used
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Freed IOP heap safely...
Stream Buffer 1Bank 65536byte 10banks 655360byte used
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Freed IOP heap safely...
Memory available after initializing MSTREAM: 1295104
2 files available in library...
Registered START in library as 2
Registered GMANLOGO in library as 2
Current alloc count: 1
padman: *** VBLANK OVERLAP ***
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Memory available after sleeping MSTREAM: 1307392
Memory available after initializing MSTREAM: 1295104
5 files available in library...
Registered BGM_A1 in library as 0
Registered BGM_A2 in library as 0
Registered BGM_A3 in library as 0
Registered SELECT in library as 2
Registered OK in library as 2
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count (open): 1
Started imx read...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Current Renderer: Direct3D11 (Hardware mode)
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\skwon\OneDrive\Desktop
\rommmmmmmmmmmmmmmm\pcsx2\Gitaroo Man (USA)\Gitaroo
Man (USA).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1399328 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\skwon\OneDrive\Documents\PCSX2
\memcards\Mcd001.ps2
McdSlot 1 [File]: [is not memcard file]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz
detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP
mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_
202.94;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_202.94;1) Game CRC = 0x7130C553,
EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_
202.94;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_202.94;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_202.94;1
0 00100000 00164680 .......................
Loaded, cdrom0:¥SLUS_202.94;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(GameDB) Changing EE/FPU roundmode to 1 [N]
(GameDB) Changing VU0/VU1 roundmode to 3 [C]
------------------------------------------------------------
<< Welcome to GitarooMan Album v0.8.0 (04.22.2001) >>

(Running Xeios version 1.62)

------------------------------------------------------------
Heap size: 29281648
AiCube Renderer starting up.
AIR.NGP May 12 2001 19:50:07: starting up
AIR.NGP: initialize
GS id: 0x55, GS rev: 0x1b
AIR: ready
Surface 640x224 allocated at 0x00002000
Surface 640x224 allocated at 0x0008e000
Surface 640x224 allocated at 0x0011a000
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 1 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 1 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 1 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 1 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 1 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 1 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 1 arg
SDR driver version 2.0.0 ©SCEI
Exit rsd_main
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥MSTREAM.IRX;1 args 1 arg
loadmodule: id 32, ret 0
read/write allocate memory 4000
open name cdrom0:¥ALBUMDEF.TXT;1 flag 1 data 46470
open fd = 2
Stream Buffer 1Bank 65536byte 10banks 655360byte used
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Freed IOP heap safely...
Stream Buffer 1Bank 65536byte 10banks 655360byte used
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Freed IOP heap safely...
Memory available after initializing MSTREAM: 1295104
2 files available in library...
Registered START in library as 2
Registered GMANLOGO in library as 2
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Memory available after sleeping MSTREAM: 1307392
Memory available after initializing MSTREAM: 1295104
5 files available in library...
Registered BGM_A1 in library as 0
Registered BGM_A2 in library as 0
Registered BGM_A3 in library as 0
Registered SELECT in library as 2
Registered OK in library as 2
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count (open): 1
Started imx read...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Remain alloc count (close): 0
Memory available after sleeping MSTREAM: 1307392
Started imx read...
Memory available after initializing MSTREAM: 1295104
8 files available in library...
Registered BGM_B1 in library as 0
Registered BGM_B2 in library as 0
Registered BGM_B3 in library as 0
Registered SELECT in library as 2
Registered OK in library as 2
Registered CANCEL in library as 2
Registered MEMORY in library as 2
Registered MATSU in library as 2
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count (open): 1
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Remain alloc count (close): 0
Memory available after sleeping MSTREAM: 1307392
Memory available after initializing MSTREAM: 1295104
8 files available in library...
Registered BGM_B1 in library as 0
Registered BGM_B2 in library as 0
Registered BGM_B3 in library as 0
Registered SELECT in library as 2
Registered OK in library as 2
Registered CANCEL in library as 2
Registered MEMORY in library as 2
Registered MATSU in library as 2
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Started imx read...
Memory available after sleeping MSTREAM: 1307392
Started imx read...
Memory available after initializing MSTREAM: 1295104
8 files available in library...
Registered BGM_B1 in library as 0
Registered BGM_B2 in library as 0
Registered BGM_B3 in library as 0
Registered SELECT in library as 2
Registered OK in library as 2
Registered CANCEL in library as 2
Registered MEMORY in library as 2
Registered MATSU in library as 2
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count (open): 1
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Remain alloc count (close): 0
Memory available after sleeping MSTREAM: 1307392
Memory available after initializing MSTREAM: 1295104
5 files available in library...
Registered BGM_A1 in library as 0
Registered BGM_A2 in library as 0
Registered BGM_A3 in library as 0
Registered SELECT in library as 2
Registered OK in library as 2
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count (open): 1
Started imx read...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Remain alloc count (close): 0
Memory available after sleeping MSTREAM: 1307392
Memory available after initializing MSTREAM: 1295104
8 files available in library...
Registered BGM_B1 in library as 0
Registered BGM_B2 in library as 0
Registered BGM_B3 in library as 0
Registered SELECT in library as 2
Registered OK in library as 2
Registered CANCEL in library as 2
Registered MEMORY in library as 2
Registered MATSU in library as 2
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count (open): 1
Started imx read...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
Waiting for preload to end...
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Memory available after sleeping MSTREAM: 1307392
Stream Buffer 1Bank 65536byte 10banks 655360byte used
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Single Player Startup Memory usage: 1734184
Started imx read...
Loading model file ST02BG1.XG
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Loading model file BLK_PLANE.XG
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Started imx read...
Memory usage after stage load: 20630968
Memory available after initializing MSTREAM: 1295104
Memory usage (after chart adding): 20910728
66 files available in library...
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Current alloc count (open): 1
Memory usage (after chart loading): 22778840
Reading SEs
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Read seResult_c
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Current alloc count: 3
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Current alloc count: 3
Remain alloc count: 2
Win A Section set to [0, 0]
Win B Section set to [0, 0]
Lost Pre Section set to [0, 0]
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Memory usage: 22375944
padman: *** VBLANK OVERLAP ***
Memory available MSTREAM: 295680
Switched to section: 0
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Reply

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#2
tried using your disc directly instead of iso ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#3
(05-18-2022, 09:20 PM)jesalvein Wrote: tried using your disc directly instead of iso ?

how would i do that?
Reply
#4
pop your real PS2 disc in your DVD reader, change plugin to gigarhetz dvd plugin, and run
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#5
(05-18-2022, 09:32 PM)jesalvein Wrote: pop your real PS2 disc in your DVD reader, change plugin to gigarhetz dvd plugin, and run

works with real disc but the iso keeps crashing, have the iso for when im not at home because i have to use a disc reader; which is pretty bulky. Id prefer to have the working iso ): if you have any fixes it'd be appreciated.
Reply
#6
Redump your iso using imgburn
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#7
(05-18-2022, 10:18 PM)jesalvein Wrote: Redump your iso using imgburn

this worked! thank you!
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