PCSX2 0.9.7 beta.Issue for ISO
Hi everyone,

I got an issue with the 0.9.7 Beta OSX.

I configured correctly the PCSX2,select a bios,select my FFX.iso since my PS2 is broken, and System>boot>CDVD nothing..so,

i go back to the PCSX2 menu checking if my iso is really selected,

once is ok, i re-select System --> CDVD(full)

and nothing happen again,except on the console,

(pxEvtQueueTongueauseCoreThread) Posting event! (pending=0, idle=0)
(pxEvtQueueTongueauseCoreThread) Executing... [Cancelable]
(pxEvtQueue:CloseCoreThread) Posting event! (pending=0, idle=0)
(pxEvtQueueWackoysExecute) Posting event! (pending=1, idle=0)

PCSX2 0.9.7.r0 - compiled on Jul 2 2012
Savestate version: 0x9a010000


Operating System = Darwin 12.5.0 x86_64
Physical RAM = 0 MB
CPU name = Intel® Core™ i7-3520M CPU @ 2.90GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 2543 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fbae3ff
x86EFlags = 28100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2

(pxEvtQueueTongueauseCoreThread) Posting event! (pending=0, idle=0)
(pxEvtQueueTongueauseCoreThread) Executing... [Cancelable]
(pxEvtQueueTongueauseCoreThread) Event completed in 10ms
Installing mach exception handler...
Mapping host memory for virtual systems...
EE Main Memory @ 0x20000000 -> 0x22884000 [40mb]
IOP Main Memory (2mb) @ 0x24000000 -> 0x24211000 [2mb]
VU0/1 on-chip memory @ 0x28000000 -> 0x2800A000 [40kb]
Reserving memory for recompilers...
SuperVU0 Recompiler Cache @ 0x0E800000 -> 0x0F000000 [8mb]
SuperVU1 Recompiler Cache @ 0x0F000000 -> 0x0F800000 [8mb]
Micro VU0 Recompiler Cache @ 0x3C000000 -> 0x40000000 [64mb]
Micro VU1 Recompiler Cache @ 0x40000000 -> 0x44000000 [64mb]
R5900-32 Recompiler Cache @ 0x30000000 -> 0x34000000 [64mb]
R3000A Recompiler Cache @ 0x34000000 -> 0x36000000 [32mb]
VIF0 Unpack Recompiler Cache @ 0x36000000 -> 0x36800000 [8mb]
VIF1 Unpack Recompiler Cache @ 0x38000000 -> 0x38800000 [8mb]
(pxEvtQueue:LoadCorePlugins) Posting event! (pending=0, idle=0)
(pxEvtQueue:LoadCorePlugins) Executing... [Cancelable]
(pxEvtQueue:CloseCoreThread) Posting event! (pending=0, idle=0)

Loading plugins...
Binding GS : /Users/XX/Desktop/FFX/pcsx2 0.9.7 Alpha.app/Contents/Resources/pcsx2/plugins/libZZOglPG.bundle
Binding PAD : /Users/XX/Desktop/FFX/pcsx2 0.9.7 Alpha.app/Contents/Resources/pcsx2/plugins/libonepad.bundle
Binding SPU2 : /Users/XX/Desktop/FFX/pcsx2 0.9.7 Alpha.app/Contents/Resources/pcsx2/plugins/libSPU2null.bundle
Binding CDVD : /Users/XX/Desktop/FFX/pcsx2 0.9.7 Alpha.app/Contents/Resources/pcsx2/plugins/libCDVDiso.bundle
Binding USB : /Users/XX/Desktop/FFX/pcsx2 0.9.7 Alpha.app/Contents/Resources/pcsx2/plugins/libUSBnull.bundle
Binding FW : /Users/XX/Desktop/FFX/pcsx2 0.9.7 Alpha.app/Contents/Resources/pcsx2/plugins/libFWnull.bundle
Binding DEV9 : /Users/XX/Desktop/FFX/pcsx2 0.9.7 Alpha.app/Contents/Resources/pcsx2/plugins/libDEV9null.bundle
Plugins loaded successfully.

(pxEvtQueue:LoadCorePlugins) Event completed in 1266ms
(pxEvtQueue:CloseCoreThread) Executing... [Cancelable]
(pxEvtQueue:CloseCoreThread) Event completed in 9ms
(thread:GameDatabaseLoader) Calling pthread_create...
(GameDB) 8962 games on record (loaded in 252ms)
(thread:GameDatabaseLoader) Scheduling for deletion...
(thread:GameDatabaseLoader) Thread object deleted successfully
(thread:GameDatabaseLoader) Executing default destructor!
Bios Found.

PCSX 0.9.6 was working good for FFX (at least it use to run)except it was crashing after the first cinematic.

Any solution/advice/settings you can recommend ?

Sponsored links

As said here: http://forums.pcsx2.net/Thread-PCSX2-0-9...#pid402897

No support for piracy.
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