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03-25-2011, 08:51 AM
(This post was last modified: 03-25-2011, 08:55 AM by recoder.)
Thanks Native resolution and DirectX 10 with Pixel Shader 4.0 works well. The fight screen just rocks!
Thanks... for the solution (it works great)
(PS: But i don't understand why DX11 mode fails (It shouldn't be I suppose)
Is the DirectX 11 mode still in beta version)
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03-25-2011, 11:44 AM
(This post was last modified: 03-25-2011, 11:57 AM by recoder.)
Could i anytime use the DirectX 11 properly! Refraction could you plz tell me if dx 11 has problems!
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***** me are you stalking me or something? lol
Anyway... as far as i know it doesn't have any serious issues. Some games work better in software than hardware mode, but that's just a limitation on directx
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03-25-2011, 01:08 PM
(This post was last modified: 03-25-2011, 01:08 PM by Shadow Lady.)
(03-25-2011, 08:51 AM)recoder Wrote: Thanks Native resolution and DirectX 10 with Pixel Shader 4.0 works well. The fight screen just rocks!
Thanks... for the solution (it works great)
(PS: But i don't understand why DX11 mode fails (It shouldn't be I suppose)
Is the DirectX 11 mode still in beta version)
Uh... do you have both options? DX10 and DX11?
Because with the GSdx in the latest beta you should have only one of them, if you have both that means you're using something else and in that case it's not supported anyway.
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64