PCSX2 Daily development builds
#11
I almost forgot to mention is it safe to compile by Visual C++ 2010? AFAIK DeSmuME(NDS Emulator) is stating DeSmuME_2010_do_not_use_this_use_2008_instead_since_2010_is_buggy.sln in its source code at https://desmume.svn.sourceforge.net/svnr...c/windows/ and I had tested DeSmuME can break some games in emulation in its VC++ 2010 builds.

I'm not sure about PCSX2 since 0.9.8 is still compiled by VC++ 2008 instead of VC++ 2010.

However anyways on the other hand this is an opportunity to let users test if a game is breaking in Pcsx2s' VC++ 2010 builds but working in its VC++ 2008 builds such as 0.9.8.
durable PC since 2008
CPU : E7200 @ 2.53 GHz 1.04 V / OC 3.7 GHz 1.36 V (390*9.5, 4GB DDR2 780)
GPU : 8600GT (GDDR3, 256 MB) / OC (750 / 900)
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#12
2010 works fine for me, there is probably some freaky compiler thing in 2010 which exposes a bug in desmume, but they are a pig to locate.
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#13
If there's a problem with 2010, it should be fixed, not just avoided by using an older compiler. It's the same for Desmume, they should fix it.
But I have to admit, it's not an easy task at all... But if many people use it, it might help the devs to locate the problem and apply a fix or workaround.
Compilers like the one from Visual C++ are heavily tested and bugs aren't that common. It happens though and it's never a pleasant experience...
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#14
(05-29-2011, 06:39 PM)DaMan Wrote: Is the no SVN rule gone?

we are now allowing SVN discussion and encourage bug reports to be made using the latest SVN builds.

we do not support unofficial/hacked builds though.
Check out my blog: Trashcan of Code
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#15
(05-30-2011, 10:32 PM)refraction Wrote: 2010 works fine for me, there is probably some freaky compiler thing in 2010 which exposes a bug in desmume, but they are a pig to locate.

desmume builds fine in vs2010, trouble with the svn vcproj is its a bad conversion, and there is some issues with projects that change in such a way that partial build breaks.
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#16
(05-31-2011, 11:37 PM)cottonvibes Wrote: we are now allowing SVN discussion and encourage bug reports to be made using the latest SVN builds.

we do not support unofficial/hacked builds though.

In other words the team wants more feedback from SVN builds, but doesn't want to have the 12,000 version problem that plagues the Dolphin forums? Sounds like a good plan to me.
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#17
(06-03-2011, 12:12 AM)Koji Wrote: In other words the team wants more feedback from SVN builds, but doesn't want to have the 12,000 version problem that plagues the Dolphin forums? Sounds like a good plan to me.

yes its most helpful to have bug reports/feedback from the latest code instead of our release builds which could be very-outdated in a few months or so.
Check out my blog: Trashcan of Code
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#18
(05-30-2011, 02:02 PM)pcsx2fan Wrote: Both in duplicate are exactly only one specific revision for exe file as well as the dll files in plugins folder, with and without revision number included in filename. MD5 Check Sums are the same for both file.

I suggest the build robot can delete the duplicate that have no revision number included in filename, before compress them by 7-zip.

plugin dlls in duplicate is causing duplicate selection when selecting plugins. which is inconvenience in selecting or changing plugins.
[Image: duplicate_selection_when_selecting_plugins.png]
durable PC since 2008
CPU : E7200 @ 2.53 GHz 1.04 V / OC 3.7 GHz 1.36 V (390*9.5, 4GB DDR2 780)
GPU : 8600GT (GDDR3, 256 MB) / OC (750 / 900)
BOARD : GA-EP31-DS3L (rev 1.0) broken and bought a second hand one replaced
PSU : 300 W
OS : Windows 7 Home Basic x86
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#19
(06-03-2011, 12:12 AM)Koji Wrote: In other words the team wants more feedback from SVN builds, but doesn't want to have the 12,000 version problem that plagues the Dolphin forums? Sounds like a good plan to me.

If people share info about one "last working version" that is good for us.
We'll know what we changed and can look at it then.
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#20
Anyways I make a batch file to delete the unnecessary files folders including the duplicates.

Save the following code into .cmd file(e.g. remove_redundant.cmd), execute within pcsx2's main directory.
Code:
rmdir help
del launch_pcsx2_linux.sh

del pcsx2.exe

attrib +h plugins\*-r*.dll
del /Q plugins\*
attrib -h plugins\*
durable PC since 2008
CPU : E7200 @ 2.53 GHz 1.04 V / OC 3.7 GHz 1.36 V (390*9.5, 4GB DDR2 780)
GPU : 8600GT (GDDR3, 256 MB) / OC (750 / 900)
BOARD : GA-EP31-DS3L (rev 1.0) broken and bought a second hand one replaced
PSU : 300 W
OS : Windows 7 Home Basic x86
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