PCSX2 GIT Weekly Builds
#71
Depends on the warnings, but a lot of them are normal expected. For instance I get a lot of variable type conversion warnings when I compile, e.g.
"Conversion from FLOAT to DWORD, possible loss of data"
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Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD

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#72
(05-19-2014, 07:41 PM)Blyss Sarania Wrote: Depends on the warnings, but a lot of them are normal. For instance I get a lot of variable type conversion warnings when I compile, e.g.
"Conversion from FLOAT to DWORD, possible loss of data"
Well, a warning isn't normal by definition Tongue2
Then we are at least lucky these aren't so severe to produce errors(maybe..)
The less, the better

Anyway, yes most of them are u64 to int conversions, but I also got
Code:
Two or more files with the name of accel.cpp will produce outputs to the same location
Code:
'GSLocalMemory': the object allocated in the heap cannot be aligned
Code:
The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name


Attached Files
.txt   warnings.txt (Size: 5,98 KB / Downloads: 468)
#73
Yeah a warning isn't normal, right before you replied notice I changed my post and struckout normal and wrote "expected"
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Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
#74
(05-19-2014, 07:09 PM)mirh Wrote: btw, if I had some warnings during the compilation.. where should I post?

I think posting here is fine, because this is the PCSX2 Git discussing forums.
CPU:
Intel Core2 Duo T5450 (1.666 GHz)
[Image: gzztty.png]
GPU:
Mobile Intel® 965 Express Chipset Family (500 MHz)
GPU-Z Validation
Other:
RAM: DDR2-666 (2 GB)
---
Not a gaming PC, but I'll try to get a better one in the future.
#75
PCSX2 1.3.0 (26, May, 2014)
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Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
#76
Great, it's weekly again. Smile
CPU:
Intel Core2 Duo T5450 (1.666 GHz)
[Image: gzztty.png]
GPU:
Mobile Intel® 965 Express Chipset Family (500 MHz)
GPU-Z Validation
Other:
RAM: DDR2-666 (2 GB)
---
Not a gaming PC, but I'll try to get a better one in the future.
#77
Note: My most recent upload was borked. The compile was fine, but when I compressed it I accidentally saved it as a 7zip compressed file but with zip extension. If you tried to open it with 7zip, you are fine, but if you used say Windows Explorer, it would say it's invalid. I'm fixing it now. However, I notice that the 7zipped file is 50% the size of the regular zip file, so I may move to 7zip from now on. I normally use 7zip for stuff anyway, I just used zip for this so everyone would have a way to extract it.
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Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
#78
7zip is awesome.
We've been using it for PCSX2 for ages Tongue2
#79
Yeah, I was just attempting to avoid any "what is this .7z file and what do I do with it" type of questions. I've been using 7zip since I discovered it quite a few years ago. LZMA is just massively superior to deflate.
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Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
#80
And LZMA2 is even better Tongue2

Besides, I think that if you aren't able to extract a .7z archive, you wouldn't be able to dump your BIOS, nor finding this thread Laugh




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