06-10-2012, 12:27 PM
Did someone try it on a win64bits? On linux 64bits kernel, a 32bits process can allocate a full 4GB, vs a mere 2/3GB on a 32bits kernel.
PCSX2 GSDX out of memory, crash to desktop.
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06-10-2012, 12:27 PM
Did someone try it on a win64bits? On linux 64bits kernel, a 32bits process can allocate a full 4GB, vs a mere 2/3GB on a 32bits kernel.
06-10-2012, 01:49 PM
without LAA, pcsx2 is limited to 2GB VA with Win64
i haven't pestered rama enough to set the build setting enabled.
Is there any way for an application to be enabled to use more than 4GB? I'd set the limit for PCSX2 to around 12GB if I could, since there's always about 13 or 14GB I'm not using.
A 32bits application will never use more than 4GB.
06-10-2012, 03:45 PM
Would it be possible for an x64 version of PCSX2 to ever be made, I wonder?
It would be awesome, but I'm not sure if that's compatible with it or not.
06-10-2012, 05:10 PM
Thanks, squall for the fix, works fine now. Shame that hardware mode doesn't display the graphics properly though, would like to play in HD.
Even using that fix pcsx2 crashed today with the same error, task manager showed it was using nearly 4GB of memory. Shame it doesn't support 64-bit.
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