PCSX2 Game Freeze Issue
#1
Hi all,

I was playing all kinds of game using PCSX2 1.5.0 for quite some time and it has no issue until recently. (The games I played: King Kong, Initial D, GTA San Andreas...)
When I started playing GTA: SA, it has mirage-like image but it does not really affect the game play so I didnt really care. (when i changed to software mode, the mirage disappeared but the issue below still persists)
Until recently when the stroyline is at Las Venturas, when I driving vehicle for some time, it will suddenly freeze with the sound still on (same sound keep dragging forever).
At first I thought this is just GTA: SA ISO issue but when I played another game (Initial D), it has the same issue as well which i never had before.
So i thought to use PCSX2 1.6.0 to see if it help but turns out still the same issue.

When the game freezes, I noticed the power usage at task manager for pcsx2.exe alternate between high and very high.
Is it because of my laptop problem? I have been using it for more than 5 years.
is the intensive play had damaged my laptop hardware?
Processor: Intel ® Core ™ i5-6300HQ CPU @2.30 GHz (4 Core)
RAM: 12.0 GB
System: Win 10 x64
Graphics: GeForce GTX 950M
DirectX ver: DirectX 12

Is there anyone facing the same issue and may have found some solution to this?
Any advice is much appreaciated!

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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#3
Hi Jesalvein, thanks for your reply!
Ok so i tried to reproduce the failure and hereby post the emulog file content as suggested.
For emulog.txt under Document/PCSX2/logs.
Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10  (build 17763), 64-bit
Physical RAM    =  12108 MB
CPU name        =  Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz
Vendor/Model    =  GenuineIntel (stepping 03)
CPU speed        =  2.303 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
(GameDB) 9858 games on record (loaded in 153ms)
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: D:\PS2 games\PS2《遥远时空中:八叶抄》日版\PS2《遥远时空中:八叶抄》日版\Harukanaru Toki no Naka de Hachiyoushu.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (709344 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\User\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\User\Documents\PCSX2\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan  v02.10(17/09/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.69, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0917, IOP info (CPUID=1f, CACH_CONFIG=0, 8MB, IOP mode)
<20040917-150737,ROMconf,PS20210JC20040917.bin:12064>
# Total accessable memory size: 64 MB (B:2:8:0) (369:2:7c30)
# TLB spad=0 kernel=1:12 default=13:32 extended=33:41
# Initialize Start.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.

Attached also the emulog.txt content under my pcsx2.exe file location/logs.
Code:
PCSX2 1.5.0-20190425164807 - compiled on Apr 25 2019
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10  (build 17763), 64-bit
Physical RAM    =  12108 MB
CPU name        =  Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz
Vendor/Model    =  GenuineIntel (stepping 03)
CPU speed        =  2.303 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Users\User\Desktop\pcsx2-v1.5.0-dev-3091-g3408d1a87-windows-x86\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20190425164807 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20190425164807) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20190425164807 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190425164807 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20190425164807 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20190425164807 0.7.0]
(GameDB) 9770 games on record (loaded in 193ms)
Bound DEV9: DEV9null.dll [DEV9null Driver 20190425164807 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 games\Grand Theft Auto - San Andreas (Europe) (En,Fr,De,Es,It) (v2.01)\Grand Theft Auto - San Andreas (Europe) (En,Fr,De,Es,It) (v2.01).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2207136 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 950M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 462.80
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
McdSlot 0 [File]: C:\Users\User\Desktop\pcsx2-v1.5.0-dev-3091-g3408d1a87-windows-x86\memcards\my memory card.ps2
McdSlot 1 [File]: C:\Users\User\Desktop\pcsx2-v1.5.0-dev-3091-g3408d1a87-windows-x86\memcards\Mcd002.ps2
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_525.41;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_525.41;1) Game CRC = 0xB440A8FE, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_525.41;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_525.41;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_525.41;1
0 00100000 0056ba00 .......................................................................................
Loaded, cdrom0:¥SLES_525.41;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:B440A8FE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Loading cdrom0:¥SYSTEM¥SIO2MAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
Loading cdrom0:¥SYSTEM¥PADMAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX args 0 arg
loadmodule: id 26, ret 0
Loading cdrom0:¥SYSTEM¥LIBSD.IRX
loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX args 0 arg
loadmodule: id 27, ret 0
Loading cdrom0:¥SYSTEM¥SDRDRV.IRX
loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 28, ret 2
Loading cdrom0:¥SYSTEM¥MCMAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX args 0 arg
loadmodule: id 29, ret 2
Loading cdrom0:¥SYSTEM¥MCSERV.IRX
loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX args 0 arg
loadmodule: id 30, ret 2
Loading cdrom0:¥SYSTEM¥CDSTREAM.IRX
loadmodule: fname cdrom0:¥SYSTEM¥CDSTREAM.IRX args 0 arg
cdvd_stream: Loaded
cdvd_stream: Registered LibraryEntries
cdvd_stream: Start RpcServer Thread
loadmodule: id 31, ret 0
Loading cdrom0:¥SYSTEM¥IOPAUDIO.IRX
loadmodule: fname cdrom0:¥SYSTEM¥IOPAUDIO.IRX args 0 arg
IOPAudio: Loaded IOPAudio module
loadmodule: id 32, ret 0
cdvd_stream: buffer 9bf00
cdvd_stream: request queue abf00
cdvd_stream: read info ac000
cdvd_stream: Start Streaming Thread
Loading code overlay mc.pm
Loading code overlay mpeg.pm
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
========================== decode MPEG2 ============= 0 ===========
IOP memory 0x000ac100(size:24576) is allocated
IOP memory 0x000b2100(size:2048) is allocated
file: ¥MOVIES¥VCPAL.PSS;1
-------- audio information --------------------
[SShd]
[SSbd]
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 36 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Loading GS
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:B440A8FE
> Selected savestate slot 5
Loading savestate from slot 5...
filename: C:\Users\User\Desktop\pcsx2-v1.5.0-dev-3091-g3408d1a87-windows-x86\sstates\SLES-52541 (B440A8FE).05.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
MTVU speedhack is enabled, saved states may not be stable
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 34 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:B440A8FE
Loading GS
IOPAudio: Loading sound 11 from bank 390 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Starting track 1132
IOPAudio: Stopping track
IOPAudio: Starting track 1570
IOPAudio: Loading sound 3 from bank 586 into bank slot 24...
IOPAudio: Load complete
IOPAudio: Loading sound 74 from bank 431 into bank slot 25...
IOPAudio: Load complete
IOPAudio: Loading sound 31 from bank 145 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Loading sound 119 from bank 145 into bank slot 23...
IOPAudio: Load complete
IOPAudio: Loading sound 2 from bank 586 into bank slot 25...
IOPAudio: Load complete
IOPAudio: Loading sound bank 102 into bank slot 9...
IOPAudio: Load complete
IOPAudio: Loading sound 0 from bank 586 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Loading sound bank 135 into bank slot 10...
IOPAudio: Load complete
IOPAudio: Loading sound 8 from bank 494 into bank slot 22...
IOPAudio: Load complete
IOPAudio: Loading sound bank 94 into bank slot 12...
IOPAudio: Load complete
IOPAudio: Loading sound 4 from bank 586 into bank slot 23...
IOPAudio: Load complete
IOPAudio: Loading sound 20 from bank 586 into bank slot 23...
IOPAudio: Load complete
IOPAudio: Loading sound 72 from bank 592 into bank slot 24...
IOPAudio: Load complete
IOPAudio: Loading sound 9 from bank 494 into bank slot 21...
IOPAudio: Load complete
IOPAudio: Loading sound 0 from bank 637 into bank slot 24...
IOPAudio: Load complete
IOPAudio: Loading sound 6 from bank 494 into bank slot 21...
IOPAudio: Load complete
Vif1: Unknown VifCmd! [3c]
IOPAudio: Changing from track1570 to track1576
IOPAudio: Changed tracks
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 69 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:B440A8FE
Loading GS
#4
I have a Macbook and same issue happened to me in gta san andreas what do I do ?
#5
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CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go




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