PCSX2 (Game not finding any network adapetr
#1
so today i found out that pcsx2 can play ps2 multiplayer game not the thing that is happing i have a game called stars wars battle front i got multiplayer section and sudenly saw athat it said no network adapetr found . pls help    

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#2
i think sw BF multiplayer servers are long gone...
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#3
(01-10-2022, 07:19 AM)jesalvein Wrote: i think sw BF multiplayer servers are long gone...

but bro i told that i want to play on lan like this laptop with another laptop with pcsx2 also the servers i gone i know it should that could not connect to the server but it shows that network adapetr not found
#4
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#5
Invalid language identifier (wxID=0)
PCSX2 1.6.0-20200506140834- compiled on May 6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System = Microsoft Windows 10 (build 22000), 64-bit
Physical RAM = 15809 MB
CPU name = AMD Ryzen 7 3750H with Radeon Vega Mobile Gfx
Vendor/Model = AuthenticAMD (stepping 01)
CPU speed = 2.294 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 7ed8320b
x86EFlags = 2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Invalid language identifier (wxID=0)
Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
Bound GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
Bound PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
(GameDB) 9858 games on record (loaded in 133ms)
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: C:\Users\minte\Desktop\SONY PLAYSTATION\GAME ISOS\Star Wars - Battlefront (USA)\Star Wars - Battlefront (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2293584 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\minte\Documents\PCSX2\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: C:\Users\minte\Documents\PCSX2\memcards\Mcd002.ps2
McdSlot 2 [File]: [disabled]
McdSlot 3 [File]: [disabled]
McdSlot 4 [File]: [disabled]
McdSlot 5 [File]: [disabled]
McdSlot 6 [File]: [disabled]
McdSlot 7 [File]: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_208.98;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_208.98;1) Game CRC = 0x503BF9E1, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_208.98;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls.
loadelf: fname cdrom0:¥SLUS_208.98;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_208.98;1
0 00100000 0002f3c0 ....
Loaded, cdrom0:¥SLUS_208.98;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
CQIop constructed
CQMemCard constructed
CQLibrary constructed
CQLibrary constructed
CQIop::Create
Get Reboot Request From EE
ROM directory not found
GSdx Lookup CRC:503BF9E1
GSdx Lookup CRC:503BF9E1

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥MSIFRPC.IRX;1 args 0 arg
Multi-thread available sifrpc module...
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥USBD.IRX;1 args 0 arg
USB Driver (Version 1.1.0)
loadmodule: id 25, ret 2
loadmodule: fname cdrom0:¥IRX¥USBKB.IRX;1 args 0 arg
USB Keyboard Driver 1.03
Max Keyboards : 2
Debug level : 0
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥SIO2D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥PAD2¥DS2O_D.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥NETIRX¥NETCNF.IRX;1 args 62 arg icon=mc0:/BWNETCNF/SYS_NET.ICO
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥NETIRX¥NETCNFIF.IRX;1 args 0 arg
loadmodule: id 34, ret 2
loadmodule: fname cdrom0:¥NETIRX¥ENT_DEVM.IRX;1 args 0 arg
ent_devm (version 1.1.18)
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥NETIRX¥DEV9.IRX;1 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 36, ret 1
loadmodule: fname cdrom0:¥NETIRX¥ENT_SMAP.IRX;1 args 0 arg
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥NETIRX¥ENT_SMAP.IRX;1 args 0 arg
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥NETIRX¥ENT_SMAP.IRX;1 args 0 arg
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥NETIRX¥EENETCTL.IRX;1 args 0 arg
loadmodule: id 37, ret 2
*** libeenet version 1.1.19 ***
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 38, ret 0
loadmodule: fname cdrom0:¥IRX¥STREAM.IRX;1 args 0 arg
Exit MultiStream V6.2 Thread Load
loadmodule: id 39, ret 0
loadmodule: fname cdrom0:¥IRX¥LGAUD.IRX;1 args 9 arg thpri=5
lgAud: adjusting thpri= to 9
lgAud Version 1.09.004, built on Sep 15 2003 at 17:59:58
* thread priority 9
* RPC server with max stream size: 65536 bytes
loadmodule: id 40, ret 2
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps

thsi is the emulog pl shelp
#6
ok, you're using 1.6 , follow this :
https://forums.pcsx2.net/Thread-How-To-P...line-Guide
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#7
hi bro thanks for responding bro i am not able to understand the thread can u pls tell me in a easy and short way pls
#8
That's the easiest way.
else, if that game is playable with 2 players without onlin/lan, you ca try parsec
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#9
iy needs some type of disk id from network disk but i dont hav eit
#10
(01-10-2022, 08:13 AM)counternavy11 Wrote: iy needs some type of disk id from network disk but i dont hav eit

then you're screwed. sorry for you
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go




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