01-10-2022, 07:17 AM
PCSX2 (Game not finding any network adapetr
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01-10-2022, 07:19 AM
i think sw BF multiplayer servers are long gone...
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
01-10-2022, 07:27 AM
(01-10-2022, 07:19 AM)jesalvein Wrote: i think sw BF multiplayer servers are long gone... but bro i told that i want to play on lan like this laptop with another laptop with pcsx2 also the servers i gone i know it should that could not connect to the server but it shows that network adapetr not found
01-10-2022, 07:30 AM
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!): [code] Pasted emulog goes here [ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
01-10-2022, 07:35 AM
(This post was last modified: 01-10-2022, 07:36 AM by counternavy11.)
Invalid language identifier (wxID=0)
PCSX2 1.6.0-20200506140834- compiled on May 6 2020 Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 10 (build 22000), 64-bit Physical RAM = 15809 MB CPU name = AMD Ryzen 7 3750H with Radeon Vega Mobile Gfx Vendor/Model = AuthenticAMD (stepping 01) CPU speed = 2.294 ghz (8 logical threads) x86PType = Standard OEM x86Flags = 178bfbff 7ed8320b x86EFlags = 2fd3fbff x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA SSE4a Invalid language identifier (wxID=0) Reserving memory for recompilers... Loading plugins from C:\Program Files (x86)\PCSX2\plugins... Bound GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0] Bound PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1] (GameDB) 9858 games on record (loaded in 133ms) Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0] Bound USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0] Plugins loaded successfully. HotSwapping to new ISO src image! HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: Direct3D 11 (Hardware renderer) Opening CDVD isoFile open ok: C:\Users\minte\Desktop\SONY PLAYSTATION\GAME ISOS\Star Wars - Battlefront (USA)\Star Wars - Battlefront (USA).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2293584 sectors) Opening USB Opening FW Opening DEV9 GSdx Lookup CRC:0 McdSlot 0 [File]: C:\Users\minte\Documents\PCSX2\memcards\Mcd001.ps2 GSdx Lookup CRC:0 McdSlot 1 [File]: C:\Users\minte\Documents\PCSX2\memcards\Mcd002.ps2 McdSlot 2 [File]: [disabled] McdSlot 3 [File]: [disabled] McdSlot 4 [File]: [disabled] McdSlot 5 [File]: [disabled] McdSlot 6 [File]: [disabled] McdSlot 7 [File]: [disabled] Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v01.60(07/02/2002) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20020207-164243,ROMconf,PS20160AC20020207.bin:11552> # Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20 CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_208.98;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_208.98;1) Game CRC = 0x503BF9E1, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_208.98;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) LilyPad: Warning! No controls are bound to a currently attached device! Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls. loadelf: fname cdrom0:¥SLUS_208.98;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_208.98;1 0 00100000 0002f3c0 .... Loaded, cdrom0:¥SLUS_208.98;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. CQIop constructed CQMemCard constructed CQLibrary constructed CQLibrary constructed CQIop::Create Get Reboot Request From EE ROM directory not found GSdx Lookup CRC:503BF9E1 GSdx Lookup CRC:503BF9E1 PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥IRX¥MSIFRPC.IRX;1 args 0 arg Multi-thread available sifrpc module... loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg loadmodule: id 29, ret 2 Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥IRX¥USBD.IRX;1 args 0 arg USB Driver (Version 1.1.0) loadmodule: id 25, ret 2 loadmodule: fname cdrom0:¥IRX¥USBKB.IRX;1 args 0 arg USB Keyboard Driver 1.03 Max Keyboards : 2 Debug level : 0 loadmodule: id 26, ret 2 loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥IRX¥SIO2D.IRX;1 args 0 arg loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥IRX¥PAD2¥DS2O_D.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg loadmodule: id 31, ret 2 loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg loadmodule: id 32, ret 2 loadmodule: fname cdrom0:¥NETIRX¥NETCNF.IRX;1 args 62 arg icon=mc0:/BWNETCNF/SYS_NET.ICO loadmodule: id 33, ret 2 loadmodule: fname cdrom0:¥NETIRX¥NETCNFIF.IRX;1 args 0 arg loadmodule: id 34, ret 2 loadmodule: fname cdrom0:¥NETIRX¥ENT_DEVM.IRX;1 args 0 arg ent_devm (version 1.1.18) loadmodule: id 35, ret 2 loadmodule: fname cdrom0:¥NETIRX¥DEV9.IRX;1 args 0 arg dev9: unknown dev9 hardware. loadmodule: id 36, ret 1 loadmodule: fname cdrom0:¥NETIRX¥ENT_SMAP.IRX;1 args 0 arg loadmodule: id -200, ret 1 loadmodule: fname cdrom0:¥NETIRX¥ENT_SMAP.IRX;1 args 0 arg loadmodule: id -200, ret 1 loadmodule: fname cdrom0:¥NETIRX¥ENT_SMAP.IRX;1 args 0 arg loadmodule: id -200, ret 1 loadmodule: fname cdrom0:¥NETIRX¥EENETCTL.IRX;1 args 0 arg loadmodule: id 37, ret 2 *** libeenet version 1.1.19 *** loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg loadmodule: id 38, ret 0 loadmodule: fname cdrom0:¥IRX¥STREAM.IRX;1 args 0 arg Exit MultiStream V6.2 Thread Load loadmodule: id 39, ret 0 loadmodule: fname cdrom0:¥IRX¥LGAUD.IRX;1 args 9 arg thpri=5 lgAud: adjusting thpri= to 9 lgAud Version 1.09.004, built on Sep 15 2003 at 17:59:58 * thread priority 9 * RPC server with max stream size: 65536 bytes loadmodule: id 40, ret 2 (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.93 fps thsi is the emulog pl shelp
01-10-2022, 07:38 AM
ok, you're using 1.6 , follow this :
https://forums.pcsx2.net/Thread-How-To-P...line-Guide
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
01-10-2022, 07:51 AM
hi bro thanks for responding bro i am not able to understand the thread can u pls tell me in a easy and short way pls
01-10-2022, 07:55 AM
That's the easiest way.
else, if that game is playable with 2 players without onlin/lan, you ca try parsec
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
01-10-2022, 08:13 AM
iy needs some type of disk id from network disk but i dont hav eit
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