[PCSX2 IPU IDEC] tiled image problem
#11
It's patch BDEC part. This patch are written at not very cleaver manner -- there is no need to touch ipuVDEC function and change function interface from bool to void. As I mention before, only thing, all that is really need -- is to return 0 before so_call(s_routine) execution. And BDEC code in pcsx2 does not need to be patched at all, it is worked. Only trouble is with IDEC part.
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#12
well FYI, after recent rev 477, this patch doesn't work anymore ... ^^;;
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#13
Is there a post or something that can explain the patching process or how to add that line like was mentioned earlier in the thread? I'm sincerely getting distracted by the tiled background now, and I was okay at first, but it's taking away immersion, so I'll take whatever patch works for now. Anything would help, I just don't quite understand how to make the patches work. Same with the crash fix.
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#14
(02-11-2009, 05:25 PM)Krakatos Wrote: I would simply wait if I were you. Can't promise anything, nor for certain I'm going to give you dates (which I don't know), but there is work being done on the issue...

tyvm for your hard work.

I love to play AT2 .. but with fixed BG it would be much more better.

Rolleyes
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