Posts: 80
Threads: 2
Joined: Feb 2014
Reputation:
2
Location: New York, NY
02-11-2014, 07:12 PM
(This post was last modified: 02-11-2014, 07:19 PM by krysto.)
No, not yet. I downloaded the libraries and headers and put them in usr/lib but cmake is still not picking them up. I'm reading some books and articles on developing software in a UNIX environment as opposed to Visual Studio. This is a big learning experience for me, lol.
"I know now why you cry... but it is something I can never do."
-Emotion Engine
Posts: 80
Threads: 2
Joined: Feb 2014
Reputation:
2
Location: New York, NY
(02-11-2014, 07:12 PM)krysto Wrote: No, not yet. I downloaded the libraries and headers and put them in usr/lib but cmake is still not picking them up. I'm reading some books and articles on developing software in a UNIX environment as opposed to Visual Studio. This is a big learning experience for me, lol.
EDIT: It is worth mentioning that I also tried building pcsx2-svn from the Arch User Repository, and that was successful, but when I tried to run a game, I got an assertion error, and a message on the console that openGL 3 was not supported by my drivers.
"I know now why you cry... but it is something I can never do."
-Emotion Engine
Posts: 1.821
Threads: 13
Joined: Mar 2011
Reputation:
55
Location: Florida, USA
If you are using mesa then it has to be at least version 10.0. Otherwise FGLRX, latest version is best (I think 13.12).
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
CPU: Intel Pentium G3258
GPU: Nvidia GTX 650 Ti
Posts: 80
Threads: 2
Joined: Feb 2014
Reputation:
2
Location: New York, NY
Success! I was able to compile the source code from my git folder, though I had to add some flags to the build script to tell cmake where to find the wxwidgets libraries:
-DwxWidgets_CONFIG_EXECUTABLE='/usr/bin/wx-config-2.8'
-DwxWidgets_wxrc_EXECUTABLE='/usr/bin/wxrc-2.8'
But unfortunately there is still that pesky error:
I will try updating my mesa driver.
"I know now why you cry... but it is something I can never do."
-Emotion Engine
Posts: 80
Threads: 2
Joined: Feb 2014
Reputation:
2
Location: New York, NY
Updated mesa and open source ATI, and still getting the error. I guess neither support openGL 3.3? I will have to get catalyst.
"I know now why you cry... but it is something I can never do."
-Emotion Engine
Posts: 6.069
Threads: 68
Joined: May 2010
Reputation:
167
Location: Grenoble, France
Maybe you can try to get only 3.1 context instead => plugins/GSdx/GSWndOGL.cpp or plugins/GSdx/GSWndEGL.cpp.
Posts: 80
Threads: 2
Joined: Feb 2014
Reputation:
2
Location: New York, NY
Hmm... apparently the newest open source ATI and mesa should support opengl 3.3 though. Should I only have one or the other installed? Or can they co-exist? Open source ATI is a driver, and mesa is just an implementation of existing drivers, right? Like an extra layer?
"I know now why you cry... but it is something I can never do."
-Emotion Engine