03-23-2014, 02:59 PM
It is complicated and it is only useful for debug. No sound, no pad, nothing just GS output, replaying a trace.
PCSX2 Linux vs Windows?
|
03-23-2014, 02:59 PM
It is complicated and it is only useful for debug. No sound, no pad, nothing just GS output, replaying a trace.
03-23-2014, 03:21 PM
Ah. Oh well. Lets hope for some multi-threaded rendering goodness in the future then. Thank you for your work.
i7 4930k @4.3, 4x4 GB RAM @2133 (15-15-15-27, quad channel), EVGA 570 @stock, Arch 64b.
03-23-2014, 03:23 PM
so basically saying, there is no difference in both?
Specifications:
AMD Sempron 3850 @ 1.3GHz Zotac Geforce GT 640 2GB 4GB RAM Kubuntu Linux 14.10 STS
03-23-2014, 03:32 PM
we are saying. Normally GSdx must support MT for opengl linux but somethings is wrong in the performance (could be the fps counter that is wrong ). Someone is trying to port the code to std::thread and to test it properly. On my side my todo list is full until the end of years
03-23-2014, 05:30 PM
See that's the problem. If you weren't so dedicated your to-do list wouldn't be full!
i7 4930k @4.3, 4x4 GB RAM @2133 (15-15-15-27, quad channel), EVGA 570 @stock, Arch 64b.
03-23-2014, 11:39 PM
(03-23-2014, 03:32 PM)gregory Wrote: we are saying. Normally GSdx must support MT for opengl linux but somethings is wrong in the performance (could be the fps counter that is wrong ). Someone is trying to port the code to std::thread and to test it properly. On my side my todo list is full until the end of years so doing this will either fix the fps counter, or increase performance and speed up the emulator a bit, or make games alot more compatible in linux
Specifications:
AMD Sempron 3850 @ 1.3GHz Zotac Geforce GT 640 2GB 4GB RAM Kubuntu Linux 14.10 STS
03-23-2014, 11:40 PM
It just a matter of performance not compatibility. But normally most of game are playable on the SW renderer.
(03-23-2014, 11:40 PM)gregory Wrote: It just a matter of performance not compatibility. But normally most of game are playable on the SW renderer. I assume you mean hardware renderer? But yeah, few games it seems require the software renderer which is the only time extra threads matter. In my case, I love the SnowBlind engine games which not only must be run in SW mode, but also are terribly resource heavy. [edit] This is even more significant for me since I have six cores on my CPU plus hyper threading. If the SB Engine games almost perform properly with only one rendering thready I imagine that with extra threads the games would run perfectly, save for emulation bugs, which have nothing to do with GSdx as far as I know.
i7 4930k @4.3, 4x4 GB RAM @2133 (15-15-15-27, quad channel), EVGA 570 @stock, Arch 64b.
03-24-2014, 12:04 AM
I mean extra thread on SW renderer (for me it is perf only)
03-30-2014, 04:33 PM
(03-24-2014, 12:04 AM)gregory Wrote: I mean extra thread on SW renderer (for me it is perf only) sorry to bump, but a question came in mind. so the software renderer in linux is probably preferred more than the hardware renderer?
Specifications:
AMD Sempron 3850 @ 1.3GHz Zotac Geforce GT 640 2GB 4GB RAM Kubuntu Linux 14.10 STS |
« Next Oldest | Next Newest »
|