Requesting *snip*
PCSX2 - Widescreen Game Patches
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08-09-2013, 12:38 AM
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
08-09-2013, 08:38 AM
(08-08-2013, 05:27 PM)devina40 Wrote: If you give me the Director's Cut .elf file in .rar file and upload it to the forum, I can try.Sure, I have the Director's Cut ISO file (two discs), how can I get the elf files from them, do I need some program to do so? - I run XP sp3 I can use dropbox link to upload once I get the elf, is that ok?
08-09-2013, 08:53 AM
emm, I see a file called "SLPS_732.14" using 7-zip from the Shadow Hearts2 Director's Cut ISO file, is that the elf file?
08-09-2013, 09:33 PM
(This post was last modified: 08-13-2013, 04:19 AM by islandking.)
Ok
I extracted SLPS_732.14 from both discs, but I think they are the same thing...anyway, here it is CRC: 0xF7671511
Request: Suikoden 5 PAL
If it doesn't already exist (I tried searching, apologies if I failed to find it), can anyone make a widescreen patch for Suikoden 5 PAL version, or convert the current NTSC patch? These are the details from my disk: Disk: SLES_540.87 CRC: E857CCF8 Attached is the NTSC version (BCD0B7CD) of the patch and the SLES_540.87 file from the disk. Appreciate any help!
i7 6700k @4.5GHz | Nvidia GTX 1070 8GB | 32GB Corsair DDR4 RAM | Windows 10 64-bit
Shin Sangoku Musou 2 (SLPM_675.23) (NTSC-K, 9BD28EB3.pnach)
(=Dynasty Warrior 3) Code: ELF codes --------4:3----------------16:9 And Update. Thanks to nemesis2000 and sergx12. Dragon Ball Z - Sparking Meteor (NTSC-K, 9B0E119F.pnach) Fatal Frame (NTSC-K, BCF04BF3.pnach) Fatal Frame II (NTSC-K, 56ABF4C6.pnach) ICO (NTSC-K, 2DF2C1EA.pnach) Tekken 4 (NTSC-K, 35B4028B.pnach)
08-10-2013, 07:00 PM
(This post was last modified: 08-10-2013, 07:01 PM by islandking.)
widescreen really helps a lot in games like Shin Sangoku Musou 2, great job!
08-11-2013, 08:57 AM
Pro Yakyuu Spirits 6 (SLPM_551.58) (NTSC-J, 1429EB9F.pnach)
Code: //vert fov value1 ---------4:3---------------16:9 Pro Yakyuu Spirits 2010 (SLPM_552.52) (NTSC-J, D4F61ACE.pnach) Code: //vert fov value1 ---------4:3---------------16:9 Initial D (SLPM_652.68) (NTSC-J, B9FA5764.pnach) There is no ELF code. Because I used empty space. ---------4:3---------------16:9 |
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