PCSX2 - Widescreen Game Patches
Requesting *snip*Laugh
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(08-09-2013, 12:07 AM)spiderman880088 Wrote: Requesting *snip*Laugh

Have a warning for piracy.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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(08-08-2013, 05:27 PM)devina40 Wrote: If you give me the Director's Cut .elf file in .rar file and upload it to the forum, I can try.
Sure, I have the Director's Cut ISO file (two discs), how can I get the elf files from them, do I need some program to do so? - I run XP sp3
I can use dropbox link to upload once I get the elf, is that ok?
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emm, I see a file called "SLPS_732.14" using 7-zip from the Shadow Hearts2 Director's Cut ISO file, is that the elf file?
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Yep that's it
[Image: newsig.jpg]
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Ok
I extracted SLPS_732.14 from both discs, but I think they are the same thing...anyway, here it is

CRC: 0xF7671511


Attached Files
.rar   SLPS_732.14(disc1).rar (Size: 602,64 KB / Downloads: 211)
.rar   SLPS_732.14(disc2).rar (Size: 602,64 KB / Downloads: 157)
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Request: Suikoden 5 PAL

If it doesn't already exist (I tried searching, apologies if I failed to find it), can anyone make a widescreen patch for Suikoden 5 PAL version, or convert the current NTSC patch?

These are the details from my disk:
Disk: SLES_540.87
CRC: E857CCF8

Attached is the NTSC version (BCD0B7CD) of the patch and the SLES_540.87 file from the disk.

Appreciate any help!


Attached Files
.pnach   BCD0B7CD.pnach (Size: 1,04 KB / Downloads: 328)
.zip   SLES_540.87.zip (Size: 1,81 MB / Downloads: 166)
i7 6700k @4.5GHz | Nvidia GTX 1070 8GB | 32GB Corsair DDR4 RAM | Windows 10 64-bit
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Shin Sangoku Musou 2 (SLPM_675.23) (NTSC-K, 9BD28EB3.pnach)
(=Dynasty Warrior 3)

Code:
ELF codes
//render fix1 for play
(Search)  D8AA80C7 F043023C
(replace) D8AA80C7 B443023C

//render fix2 for play
(Search)  9C0041C4 4940023C
(replace) 9C0041C4 8240023C

//zoom for play
(Search)  A043023C 00088244 00000000 03080046
(replace) 7043023C 00088244 00000000 03080046

//vertical FOV for play
(Search)  F043023C 60018046
(replace) B443023C 60018046

//vertical FOV & zoom for ending scene
(Search)  803F023C 00008244 00000000 03001746 140000E6 803F023C
(replace) 403F023C 00008244 00000000 03001746 140000E6 403F023C

--------4:3----------------16:9
       
       

And Update. Thanks to nemesis2000 and sergx12.
Dragon Ball Z - Sparking Meteor (NTSC-K, 9B0E119F.pnach)
Fatal Frame (NTSC-K, BCF04BF3.pnach)
Fatal Frame II (NTSC-K, 56ABF4C6.pnach)
ICO (NTSC-K, 2DF2C1EA.pnach)
Tekken 4 (NTSC-K, 35B4028B.pnach)


Attached Files
.7z   NTSC-K.7z (Size: 1,18 KB / Downloads: 252)
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widescreen really helps a lot in games like Shin Sangoku Musou 2, great job!
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Pro Yakyuu Spirits 6 (SLPM_551.58) (NTSC-J, 1429EB9F.pnach)
Code:
//vert fov value1
(Search)  EC35050C 00000000
(replace) EC35050C 2A3F013C
//vert fov value2
(Search)  00000000 42100146 07000046 02100046
(replace) 00988144 42100146 07000046 02980046
//zoom
(Search)  803F053C 82C80146 80C7023C
(replace) AA3F053C 82C80146 80C7023C

---------4:3---------------16:9
       

Pro Yakyuu Spirits 2010 (SLPM_552.52) (NTSC-J, D4F61ACE.pnach)
Code:
//vert fov value1
(Search)  CC33050C 00000000
(replace) CC33050C 2A3F013C
//vert fov value2
(Search)  00000000 42100146 07000046 02100046
(replace) 00988144 42100146 07000046 02980046
//zoom
(Search)  803F053C 82C80146 80C7023C
(replace) AA3F053C 82C80146 80C7023C

---------4:3---------------16:9
       

Initial D (SLPM_652.68) (NTSC-J, B9FA5764.pnach)
There is no ELF code. Because I used empty space.

---------4:3---------------16:9
       


Attached Files
.7z   NTSC-J.7z (Size: 569 bytes / Downloads: 280)
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