08-07-2017, 08:15 PM
So can anyone do "Garfield" (SLES_52843)? Please?
PCSX2 - Widescreen Game Patches
|
08-07-2017, 08:15 PM
So can anyone do "Garfield" (SLES_52843)? Please?
08-08-2017, 04:40 AM
(This post was last modified: 08-08-2017, 04:43 AM by psalmsamuel.)
(08-07-2017, 12:04 AM)arapapa Wrote: Not yet completed (2D fix + font fix) (Unlimited Saga NTSC, vmc is not compatible, have to use the original memory card, but IGR (in game reset) works and it runs with no modes fine using latest build of open ps2 loader) Yea but the Font's don't look particularly ugly stretched (there not super blurred), so its not urgent. The real problem with the game was the overly huge "battle option blade" that really made the battles look obscure, that is the real issue with that game that was fixed with the pal version... ... ... ... I said something about this game months ago, but settled for converting the pal version to ntsc until now, since that worked perfectly. (08-08-2017, 04:40 AM)psalmsamuel Wrote: The real problem with the game was the overly huge "battle option blade" that really made the battles look obscure, that is the real issue with that game that was fixed with the pal version... ... ... ... I said something about this game months ago, but settled for converting the pal version to ntsc until now, since that worked perfectly. Maybe someone able to make a widescreen fix perfectly
08-08-2017, 03:37 PM
(08-08-2017, 04:40 AM)psalmsamuel Wrote: (Unlimited Saga NTSC, vmc is not compatible, have to use the original memory card, but IGR (in game reset) works and it runs with no modes fine using latest build of open ps2 loader)Didn't know the PAL version was better, but how do you convert games to other formats? I thought doing so would bug/ cut down games in the bottom. I dont have the game yet, so I am in doubt in wich version to get.
08-08-2017, 08:13 PM
(01-19-2017, 02:16 AM)Aced14 Wrote: I also have a WIP widescreen pnatch in the works for it. It's not ready to release yet and I don't think it'd be wise to post it in its current state. Release date is TBD. So how's your patch doing?
08-08-2017, 10:28 PM
(This post was last modified: 08-09-2017, 07:29 PM by psalmsamuel.)
(08-08-2017, 03:37 PM)bajol Wrote: Didn't know the PAL version was better, but how do you convert games to other formats? I thought doing so would bug/ cut down games in the bottom. (gsm works with the game, so you don't need to patch the ISO, "vfix" doesn't work, that those program avoid cutting off the screen) I went with the NTSC version of Unlimited Saga, for the simple reason that certain frames or scene may not be playing at right speed, since it's being converted from its original display. Sometimes you just need to deal with it, because, Zone of the Enders 2, seems to only work fine with pal mode of gsm, patching it will mess up the image and vfix doesn't work at all or correctly) (right now, gona try out some .CHT cheat file patches for about 2 to 3 games to try to change the controls, I though I was finished with that months but will try a few more games............just finished updating my ps2's opl, and themes, color changes because the new open ps2 loader impacted those (that was the day before yesterday), probably later today or tomorrow) FIXED - (Dual Analog Controls for Armored Core 2 AA, 3, and 3 SL using master code "scePadRead" from Mastercod Finder 2.11, and PS2 Controller Remapper .... just add the .cht file into your OPL folder on your harddrive and then enable cheats on the game from OPL (Open PS2 Loader's Option Menu) (The Games are Pre-Widescreen Patched, just so you know, you can patch your game with widescreen and then use these) (Armored Core 2 would not work with controller remapper, the reason I'm using cheat files, because I had trouble with this before, trying to patch the controller fixes into the game using the pnach patcher, so just saved myself some time, you can try that though it may work) (Use the d-pad and L1 to confirm, and R2 to decline when browsing the menus, remember the default controls are modified) Armored Core Controls Fixed.rar (Size: 2,13 KB / Downloads: 162)
08-08-2017, 10:29 PM
you can typically patch game code to have more specific control over the game controls
08-11-2017, 06:27 AM
(08-08-2017, 08:13 PM)Pixelise Wrote: So how's your patch doing? Since the post you quoted, I had made big enhancements to Sonic R's widescreen hacks, but hadn't yet reached a release-worthy state. Then I went MIA from game hacking for several months due to factors beyond my control. It's only very recently that I've started trying to get my setup back into gear to pick up from where I left off. Release date is still TBD. Here's where things currently stand... New features:
Todos:
|
« Next Oldest | Next Newest »
|