(07-16-2012, 12:53 AM)synce Wrote: For anyone interested here's a WIP patch for King of Fighters Maximum Impact (tested on MI Maniax, MI2, and MI2 Regulation A)
...
As you can see in screens below the vert value messes up the HUD in MI. Also, MI2 needs render fix. Fixing MI HUD may simply be impossible, and I couldn't find render value in MI2 (tried variations of 512 and 640), so I'm giving up for now
...
MI Maniax broken HUD | MI2 missing graphics
Patching KOF MI/MI2 is a pain in the a**, especially the PAL version. Depending on which language you choose the addresses for the vertical fov and camera change, plus there are different addresses for in-game and character select. In the end i made an ELF patch which makes things easier. I haven't noticed any problems with the HUD or outside the 4:3 area - everything is renderd as it should be.
The King of Fighters - Maximum Impact (PAL-E) (SLES-52898)
Code:
Vertical FOV :
Search : 0000FA44 80020000 00020000 ABAAAA3F
Replace : 0000FA44 80020000 00020000 388EE33F
Camera-Zoom :
Search : ABAAAA3E 8988083E D10D5D3D
Replace : CDCCEC3F 8988083E D10D5D3D
The King of Fighters - Maximum Impact 2 (PAL-M5) (SLES-54255)
Code:
Vertical FOV :
Search : 0000FA44 80020000 00020000 ABAAAA3F
Replace : 0000FA44 80020000 00020000 388EE33F
Camera-Zoom :
Search : ABAAAA3E 8988083E D10D5D3D
Replace : 7B140E40 8988083E D10D5D3D
I guess those values will also work with the NTSC-Version.