PCSX2 - Widescreen Game Patches
(08-22-2017, 03:48 PM)bajol Wrote: Why are the patches for the original .hack games so much bigger in their PAL version, than the NTSC U  ones? Are they better in any way?

Also the archive for .hack 2 mutation has the the patches switched between PAL and NTSC U.

Dot Hack 1-2-3-4 can use the CHT folder on Open PS2 Loader from hdd, enabling the option from the menu to fix the controls, this is for the NTSC version, these are cheat codes so they can be used with the pc emulator for ps2, I think...........................

Some Games can only use Controller Fixes when the "PNACH" data from Controller Remapper program is added directly to the pnatch file, like Jak 2 and Hot Shots Golf 3, others not included that I've used this method with, because cheat codes did not work for them were:

devil may cry 3 SE pal
galerians -ash
musashi
naruto uzumaki 1 and 2
okake
altered beast

so out of those, Jak 2 and Hot Shots Golf 3 would not work with any of the master codes outside of just tagging that information into the widescreen patch.

Devil May Cry 3 SE pal is good example of pal version working with controller patch and ntsc not, perhaps because the developers made the ntsc version first, and then ported it, and that made it easier to add information into the executable files.

(speaking of bad patches in the archive God of War 1 would not work with pnach patcher, I used the hex codes from ps2wide, and used winhex, the last option to write in the information, just make sure the hex values are the same when they are written into the file)

(EDIT)

(Unlimited Saga NTSC Widescreen patch, works on opl 1022 db_all, with VMC (virtual memory card), the error was caused by some custom partitions I created for popstarted, which I don't use anymore, format with winhiip, opl 896 to create opl partitions, then expanding those partitions, that all, no more popstarter for me) (not just that, but all the other games that didnt work with VMC)


.rar   Jak 2 HS3 Dothack 1-2-3-4.rar (Size: 3,53 KB / Downloads: 204)
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I'm trying to convert a pnach file of Manhunt NTSC U to use with codebreaker 9.2, but for some reason it is not working?
Manhunt seems to be one of those games that has in game wide-screen but obviously is not widescreen. Seems like its just a zoomed in version of 4:3. My question is do I need to set Manhunt to 4:3 before loading up codebreaker? Does having the widescreen mode on before hand mess with Codebreaker? I tried that but it didn't work. Has anybody had any luck getting widescreen to work with Codebreaker 9.2?
I tried both methods of converting a pnach to codebreaker with Omniconvert and manually changing the first number to "2" to make sure I had the same results. This method worked for me with Silent Hill 3 and Metal Gear Solid 2 so far.

gametitle=Manhunt SLUS_208.27
comment=do not use ingame widescreen option
patch=1,EE,20548ec8,extended,3f6eeeee

I guess for Codebreaker, 20548ec8 would stay the same since its already has a "2" in the beginning?

Thanks
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(08-23-2017, 05:13 PM)demilich Wrote: I'm trying to convert a pnach file of Manhunt NTSC U to use with codebreaker 9.2, but for some reason it is not working?
Manhunt seems to be one of those games that has in game wide-screen but obviously is not widescreen. Seems like its just a zoomed in version of 4:3. My question is do I need to set Manhunt to 4:3 before loading up codebreaker? Does having the widescreen mode on before hand mess with Codebreaker? I tried that but it didn't work. Has anybody had any luck getting widescreen to work with Codebreaker 9.2?
I tried both methods of converting a pnach to codebreaker with Omniconvert and manually changing the first number to "2" to make sure I had the same results. This method worked for me with Silent Hill 3 and Metal Gear Solid 2 so far.

gametitle=Manhunt SLUS_208.27
comment=do not use ingame widescreen option
patch=1,EE,20548ec8,extended,3f6eeeee

I guess for Codebreaker, 20548ec8 would stay the same since its already has a "2" in the beginning?

Thanks
Correct. Since it already has a "2" in the beginning, you just leave it as is.

The patch itself, specifically states to not use the ingame widescreen option. Thus, I would follow those instructions.
Regarding your question, using the in-game widescreen mode, in addition to the widescreen code, wouldn't really break the game at all. It would simply adjust the camera, even more so.

As to why the code isn't working for you...
Perhaps, the master code you used is wrong? A quick google search shows the master code should be "9ABC458B 186EA23D".

If that isn't it, perhaps there are different versions of Manhunt with different CRCs? I don't know if anyone here knows about that?
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(Just ignore the crc, the pnach program will write the file, maybe grab a from difference sources) (btw, Ratchet and Clank 2, controller remapper works by just adding the pnach output from the program to the pnach program (L1 duck button to 0 Fire Weapon)................Ratchet and Clank 3 like Hot Shots Golf Fore has a "NTGUI.ELF/NETGUI2.ELF", whatever, file with the controller info there, you can still patch the pnach values there but nothing seems to work, that includes cheats also with controller patch information.................Ratchet 3 is fine with in game options, Hot Shots 4 will just have to wait, its not as gamebreaking given the game play to have bad camera controls) (In Game Reset works on both, OPL 1022, so the official list is wrong, mode 2,3)
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I finally made a widescreen patch with perfect FOV extension for Sonic Heroes in NTSC-U. With this hack, I think my pnach should be included in the cheats_ws zip archive on the next update replacing nemesis' old widescreen patch for this game.


Attached Files Thumbnail(s)
   

.pnach   78FF4E3B.pnach (Size: 647 bytes / Downloads: 245)
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I have one that partially affects 2D meaning only a few bitmaps like the loading text.
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(07-24-2017, 04:18 AM)PsxFan107 Wrote: NTSC-U:

Ratchet & Clank (added fix for pause menu and gadgetron)
Ratchet & Clank - Going Commando
Ratchet & Clank - Up Your Arsenal
Ratchet - Deadlocked

Many thanks for your hard work! I tried patching these games for quite some time; R&C 1 and Deadlocked could be patched via hex editing the game ISO, but R&C 2 and 3 seemed impossible. In PCSX2 your patches work beautifully (at least as far I tested them)! Smile

Unfortunately, the patches for R&C 2 and 3 do not work on a real PS2 console (I tested only these two games, using OPL and PS2RD as usual). Suspecting a memory conflict, I modified your patches such that the patching routines are injected into another memory region (200f0000 instead of 200c0000), unfortunately with the same result:

- R&C3 starts in hor+, but as soon as the next level section is loaded (only a few steps into the first level), the fov is back to vert-.
- R&C2 starts in vert-, but if you play through the first level, the next level starts in hor+ (but when you die or simply enter and exit Ratchet's ship the FOV is back to vert-).

Any idea what the problem is?
Sometimes patches work in the emulator but not on a real console because the patches exploit inaccuracies of PCSX2... it would be great if you could look into this!

Best regards

PS: I attached the modified patch for R&C 2 which I hoped would fix the problem but didn't.


Attached Files
.pnach   38996035.pnach (Size: 3,68 KB / Downloads: 197)
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NTSC-K

Full Spectrum Warrior (added 'fade effect fix')
Twin Caliber (added fix 'Gore Level High (NTSC-K cannot select gore level)')


NTSC-U

Full Spectrum Warrior (added 'fade effect fix')


Attached Files
.zip   Upload_170827.zip (Size: 2,44 KB / Downloads: 88)
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@No.47 I accidentally made a typo with one of the unpatched HOR values. Oops!

Ratchet & Clank 3 (NTSC-U)
-Corrected a typo which caused a vert- FOV


Attached Files
.pnach   45FE0CC4.pnach (Size: 4,09 KB / Downloads: 255)
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@PsxFan107: Thanks for the quick reply!

I will test it, but I guess it wasn't this typo which caused the patch to not (or only partially) work on the PS2, since the same levels did work using PCSX2. And it's the same with the R&C 2 patch...

EDIT: Unfortunately no luck, as expected. It's proper hor+ until the cutscene where you get the first weapon (10 seconds into the game). Afterwards the FOV is vert-.
It seems only one of a number of values is patched, so the patching routine does not work properly on PS2 while it does using PCSX2 (like I said it's the same with R&C 2 only here the one successfully patched value belongs to the beginning of the second planet).
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