PCSX2 - Widescreen Game Patches
I forrmatted your post to make it easier on the eyes Wink

Anyways, most (if not all) of the games in that list support native widescreen in-game or through the BIOS selection (Full, 16:9, or 4:3)
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(01-29-2018, 01:53 AM)CK1 Wrote: I forrmatted your post to make it easier on the eyes Wink

Anyways, most (if not all) of the games in that list support native widescreen in-game or through the BIOS selection (Full, 16:9, or 4:3)

Thanks a lot
so i Will try games that have native Wide to delete It fronte the list, then i share my .cht files, that needed for ps2rd, in real hardware. 
I Hope in others game that doesn't have native Wide, because are Pal mostly, and here a lot or people are usa Tongue
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• Minor clean-ups & corrections.
• Added 15:10 support for some pnachs, which is used by MS Surface Book.

Edit 180217: updated some info about Spu-X for "Fatal Frame"\"Project Zero"\"Zero" 2 & 3.
Edit 180218: minor alteration of PZ3.


Attached Files
.zip   WS & HD pnachs - pgert 180218.zip (Size: 74,97 KB / Downloads: 203)
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(01-28-2018, 05:16 AM)CK1 Wrote: @nemesis2000 Is it possible to re-patch Call of Duty: Finest Hour? I've noticed that the current patch only scales the screen, but the positions of certain sprites don't line up and float around with the camera rotation. Thanks Smile
Can't say for sure because current patch only activates in-game ws mode. But I will take a look.
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requests widescreen

NTSC-U:

Mercenaries 2 - World in Flames
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Hello! These codes have been really helpful to me I really want to thank everyone involved in collecting them on this forum. I know it is kind of unrelated but I actually have a game I want to make codes for to "un-widescreen" it I wonder if anyone has the knowledge to help me accomplish this. What I'm trying to play is a patched copy of Kingdom Hearts 2 Final Mix, the translation patch found online patches in widescreen codes to the game by default I can not find a patch without this code.

I switch between playing on my CRT and my HD TV when I game and I like to be able to switch aspect ratios depending on which screen I choose to use.
What I'm trying to ask is if anyone would know how to go about making a code that forces Kingdom Hearts 2 Final Mix back into 4:3?
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(02-05-2018, 09:43 PM)Abwezi Wrote: Hello! These codes have been really helpful to me I really want to thank everyone involved in collecting them on this forum. I know it is kind of unrelated but I actually have a game I want to make codes for to "un-widescreen" it I wonder if anyone has the knowledge to help me accomplish this. What I'm trying to play is a patched copy of Kingdom Hearts 2 Final Mix, the translation patch found online patches in widescreen codes to the game by default I can not find a patch without this code.

I switch between playing on my CRT and my HD TV when I game and I like to be able to switch aspect ratios depending on which screen I choose to use.
What I'm trying to ask is if anyone would know how to go about making a code that forces Kingdom Hearts 2 Final Mix back into 4:3?

FAF99301.pnach (Kingdom Hearts 2 Final Mix patch) from the archive has 2 versions of the WS code and also the original 4:9 values :

Code:
// old widescreen
//patch=1,EE,203A7BBC,word,3F19999A // 3F4CCCCC (hor axis)
//patch=1,EE,2036A0B8,word,43C00000 // 44000000 (zoom)
//patch=1,EE,2037153C,word,3F19999A // 3F4CCCCC (character menu proportions)
//patch=1,EE,2036A0F0,word,3F19999A // 3F4CCCCC (continue screen proportions)
//patch=1,EE,203761BC,word,3F19999A // 3F4CCCCC (world map cutscene proportions)

// new 16:9 hack by - ElHecht
patch=1,EE,00106e10,word,3c013f4c // c480004c
patch=1,EE,00106e28,word,3421cccc // 4600a7c6
patch=1,EE,00106e2c,word,4481f800 // 00000000
patch=1,EE,00106e30,word,461fa503 // 4600a503
patch=1,EE,00106e54,word,3c1b3f40 // 00000000 hor fov
patch=1,EE,00106e58,word,449bf000 // 00000000
patch=1,EE,00106e70,word,461effc2 // 00000000
patch=1,EE,00106e74,word,e61f004c // 00000000


Since we don't know which one was used in your patch, try first :

FAF99301.pnach :

Code:
patch=1,EE,203A7BBC,word,3F4CCCCC
patch=1,EE,2036A0B8,word,44000000
patch=1,EE,2037153C,word,3F4CCCCC
patch=1,EE,2036A0F0,word,3F4CCCCC
patch=1,EE,203761BC,word,3F4CCCCC


If that doesn't work, try :

FAF99301.pnach :

Code:
patch=1,EE,00106e10,word,c480004c
patch=1,EE,00106e28,word,4600a7c6
patch=1,EE,00106e2c,word,00000000
patch=1,EE,00106e30,word,4600a503
patch=1,EE,00106e54,word,00000000
patch=1,EE,00106e58,word,00000000
patch=1,EE,00106e70,word,00000000
patch=1,EE,00106e74,word,00000000

If that doesn't work either, the WS code used in the translation patch does not come from the archive. :/
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(02-06-2018, 01:29 PM)ShaolinAssassin Wrote: FAF99301.pnach (Kingdom Hearts 2 Final Mix patch) from the archive has 2 versions of the WS code and also the original 4:9 values :

Code:
// old widescreen
//patch=1,EE,203A7BBC,word,3F19999A // 3F4CCCCC (hor axis)
//patch=1,EE,2036A0B8,word,43C00000 // 44000000 (zoom)
//patch=1,EE,2037153C,word,3F19999A // 3F4CCCCC (character menu proportions)
//patch=1,EE,2036A0F0,word,3F19999A // 3F4CCCCC (continue screen proportions)
//patch=1,EE,203761BC,word,3F19999A // 3F4CCCCC (world map cutscene proportions)

// new 16:9 hack by - ElHecht
patch=1,EE,00106e10,word,3c013f4c // c480004c
patch=1,EE,00106e28,word,3421cccc // 4600a7c6
patch=1,EE,00106e2c,word,4481f800 // 00000000
patch=1,EE,00106e30,word,461fa503 // 4600a503
patch=1,EE,00106e54,word,3c1b3f40 // 00000000 hor fov
patch=1,EE,00106e58,word,449bf000 // 00000000
patch=1,EE,00106e70,word,461effc2 // 00000000
patch=1,EE,00106e74,word,e61f004c // 00000000


Since we don't know which one was used in your patch, try first :

FAF99301.pnach :

Code:
patch=1,EE,203A7BBC,word,3F4CCCCC
patch=1,EE,2036A0B8,word,44000000
patch=1,EE,2037153C,word,3F4CCCCC
patch=1,EE,2036A0F0,word,3F4CCCCC
patch=1,EE,203761BC,word,3F4CCCCC


If that doesn't work, try :

FAF99301.pnach :

Code:
patch=1,EE,00106e10,word,c480004c
patch=1,EE,00106e28,word,4600a7c6
patch=1,EE,00106e2c,word,00000000
patch=1,EE,00106e30,word,4600a503
patch=1,EE,00106e54,word,00000000
patch=1,EE,00106e58,word,00000000
patch=1,EE,00106e70,word,00000000
patch=1,EE,00106e74,word,00000000

If that doesn't work either, the WS code used in the translation patch does not come from the archive. :/

Thanks so much for your help! I converted those to raw format and tried both of them on my PS2 with OPL but no luck. The patch website even states part of the code set is ElHecht's 16:9 code but there must be more to it if neither code worked. I reached out to the author of the patch I suppose that's all I can do for now but thanks for helping me this far!
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(02-07-2018, 06:05 AM)Abwezi Wrote: Thanks so much for your help! I converted those to raw format and tried both of them on my PS2 with OPL but no luck. The patch website even states part of the code set is ElHecht's 16:9 code but there must be more to it if neither code worked. I reached out to the author of the patch I suppose that's all I can do for now but thanks for helping me this far!

Can you give me a link of the patch ?
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(02-07-2018, 09:33 AM)ShaolinAssassin Wrote: Can you give me a link of the patch ?

Sure! http://crazycatz00.x10host.com/KH/kh2_patches.html

Thanks again!
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