PCSX2 - Widescreen Game Patches
Anyone has a widescreen patch for biohazard outbreak file 1 and 2 japanese? Could only find for pal and ntscu?
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Everyone, please get into the habit of checking the archive before asking if a patch exists.

There's been Japanese Outbreak patches for a long time now, plus for the English translations.
There's also some button remaps patches in "useful cheats" which swap X and O, as well as Start and Triangle so it feels more natural.
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(10-14-2018, 10:03 PM)Devina Wrote: There's been Japanese Outbreak patches for a long time now, plus for the English translations.

for first outbreak japanese patch is outdated because it based on my old solution
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No WS patch for the ntsc-j releases of ratchet and clank 2,3 and Deadlocked?
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(10-15-2018, 08:58 PM)adrien48cb Wrote: No WS patch for the ntsc-j releases of ratchet and clank 2,3 and Deadlocked?

No... if somebody made it then it would be posted here.
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(10-15-2018, 01:14 PM)nemesis2000 Wrote: for first outbreak japanese patch is outdated because it based on my old solution

Then by all means, free to post updated patches.

Outbreak File 1's FMV fix has a distorted lower screen in the chatroom, but no one really talks there much. File 2 is perfectly fine.

   
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Has anyone fixed the HUD stretching in GOW 1 and 2,since as you can see in these 2 images,the 4:3 one is not stretched,while the 16:9 one is(16:9 is also using the widescreen patch).

16:9
[Image: gu61jUy]

4:3
[Image: b9bZTPX]
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Red Faction [FR] SLES_502.78


Attached Files
.pnach   A7E712FD.pnach (Size: 404 bytes / Downloads: 189)
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(10-10-2018, 08:12 AM)Devina Wrote: So you got the widescreen hack working for 2.00?

And if you don't know what the second address is for, there's a chance it may be a render fix, so if you happen to see stuff disappearing on the edges of the screen, it may be that.

Yeah, it's working with this:  patch=1,EE,204E1528,word,3F248B44


I haven't figured out the conversion of the second code.  It's one of these nine, but I don't know which because I haven't figured out what the second code actually does (it doesn't seem to render players who would be off-screen).

20724F88
20724F8C
20724FE8
20724FEC
20725018
2072501C
20725078
2072507C
207250A8

Thanks so much for the help
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Knight Rider (PAL-M4)(SLES-51011) and Knight Rider 2 (PAL-M6)(SLES-52836) WS fixes made by ThirteenAG.
Correct AR/FOV for 16:9

Knight Rider
[Image: CMOaxIM.png]
Knight Rider 2
[Image: IdeCVlc.png]


Attached Files
.zip   KR_PS2Fixes.zip (Size: 772 bytes / Downloads: 116)
CPU: Intel Core i7-10700K 3.8 GHz (Turbo 5.1 GHz)
GPU: Nvidia GeForce RTX 3070 (8 GB)
RAM: Corsair 32GB KIT DDR4 3200MHz CL16 Vengeance LPX
MOBO: Asus TUF GAMING Z490-PLUS
OS: Windows 10 Pro 64-bit
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