PCSX2 - Widescreen Game Patches
(02-10-2019, 10:22 AM)Devina Wrote: Basically, all you need to know is that the value while exploring is 50. The values for using the handgun/knife/grenades are 45. We'd want to raise these values to 65 and 60 respectively. All you really have to do is search for the float values in Cheat Engine (which I can do myself).

Thank YOU very much
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I did a little more analysis. So the code I posted above should be fine.

I learned that the PS2 version increases the FOV when Ashley is with Leon, so there's no real point to making a code.

Unfortunately, I couldn't make a code for Separate Ways or Assignment Ada. I tried searching for 50 and got nothing.

If you want to test out the code demilich, I assume you already know how to convert codes from unencrypted RAW to Action Replay/Codebreaker/whatever you use.

(Also, oh no! We're on page 666 of this topic now!)
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------ 4:3 --------------- 4:3 Wide hack ----- Internal Wide --------- 16:9 Zoom fix + HUD Fix -----
               


      Internal Wide Zoom fix

** 4:3 + Wide hack + Remove black bar = Internal Wide + Zoom fix


NTSC-U (CRC 013E349D)


-------------------------

//16:9 Zoom fix + HUD Fix

//Internal Widescreen on
patch=1,EE,20430F60,extended,40000000

//Render fix
patch=1,EE,002810e0,word,3c013f2b //3c013f00

//Wide Zoom Fix
patch=1,EE,E0020001,extended,1041c0b8
patch=1,EE,20252f18,extended,3c014360
patch=1,EE,2021d2b4,extended,3c01bf80

patch=1,EE,E0020001,extended,0041c0b8
patch=1,EE,20252f18,extended,3c014328 //3c014360
patch=1,EE,2021d2b4,extended,3c01bfaa


-------------------------------

@devina : How about this patch ?
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That's a very useful patch, arapapa. Smile

It works in Separate Way, Mercenaries and Assignment Ada, although in the main story mode, it zooms out the camera too far when Ashley joins imo. So we can combine our patches to make this:

//Keep on always
patch=1,EE,20430F60,extended,40000000 //Internal widescreen on
patch=1,EE,002810e0,word,3c013f2b //3c013f00 //Render fix

//Use if doing Leon's campaign (disable if not doing Leon's campaign)
patch=1,EE,2031E3F4,extended,42820000 //FOV1
patch=1,EE,2031DC74,extended,42820000 //FOV2
patch=1,EE,2031C2F4,extended,42700000 //knife/grenade
patch=1,EE,2031C474,extended,42700000 //knife/grenade

//Use if not doing Leon's campaign (disable if doing Leon's campaign)
//Force zoom out
patch=1,EE,E0020001,extended,1041c0b8
patch=1,EE,20252f18,extended,3c014360
patch=1,EE,2021d2b4,extended,3c01bf80

patch=1,EE,E0020001,extended,0041c0b8
patch=1,EE,20252f18,extended,3c014328 //3c014360
patch=1,EE,2021d2b4,extended,3c01bfaa

Also, in case anyone didn't know, you can hold X and triangle at the start during boot-up to turn on progressive scan.
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(02-10-2019, 11:30 PM)Devina Wrote: That's a very useful patch, arapapa. Smile

It works in Separate Way, Mercenaries and Assignment Ada, although in the main story mode, it zooms out the camera too far when Ashley joins imo. So we can combine our patches to make this:

@devina : I have a question. The patch I posted earlier seems to work well in all game modes. 

       
       
       
       
       
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Imo, the camera is too zoomed out when Ashley is with you, and it's even worse when you run because it pushes the camera even further away and shows the ugly black shadow. It's mood-breaking imo.

So if you don't mind the FoV and black shadow in the pic above, you could stick with arapapa's version for the main game, but if it bothers you, stick with mine.

I'm actually hoping that someone can find a way to disable the black shadow in the PC version.
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(02-11-2019, 12:55 AM)Devina Wrote: Imo, the camera is too zoomed out when Ashley is with you, and it's even worse when you run because it pushes the camera even further away and shows the ugly black shadow. It's mood-breaking imo.

So if you don't mind the FoV and black shadow in the pic above, you could stick with arapapa's version for the main game, but if it bothers you, stick with mine.

I'm actually hoping that someone can find a way to disable the black shadow in the PC version.

Ah..  I see.
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NTSC-K, J

Biohazard 4 (Zoom fix of Internal Widescreen option)


Attached Files
.rar   Biohazard 4 (Wide Zoom fix)(NTSC-K,J).rar (Size: 1,04 KB / Downloads: 192)
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(02-10-2019, 10:22 AM)Devina Wrote: Basically, all you need to know is that the value while exploring is 50. The values for using the handgun/knife/grenades are 45. We'd want to raise these values to 65 and 60 respectively. All you really have to do is search for the float values in Cheat Engine (which I can do myself).

The issue is, the FOV changes when Ashley is added to the group, between characters (Ada, plus Krauser and Wesker in Mercenaries), and sometimes, triggering certain points in the game can "reset" the FOV. So I'd have to work on this patch a bit. And I also don't know if the FOV is permanent on a real PS2, so it might need to be hardcoded into the .iso, instead of a simple patch. Not sure.

Here's a basic rough draft:

//FOV (Leon solo)
patch=1,EE,2031E3F4,extended,42820000 //FOV1
patch=1,EE,2031DC74,extended,42820000 //FOV2
patch=1,EE,2031C2F4,extended,42700000 //knife/grenade
patch=1,EE,2031C474,extended,42700000 //knife/grenade

CRC = 013E349D

Here's easy hexadecimal values:

65 = 42820000
60 = 42700000
50 = 42480000
45 = 42340000



I tested your patch @Devina and it works pretty good on my PS2 console. It definitely feels a lot better with that FOV for sure.

Much appreciated! I will try @Arapapa's patch when I get a chance. I'm using ps2rd btw.


    Gamecube with Swiss: black bars shown

    PS2 Devina patch


BTW, do you think the same thing could be done for Manhunt 2 NTSC U to match the current widescreen patch for Manhunt. Seems like the fov is too close to the player on Manhunt 2. I could share images to show that I mean.


Thanks a lot guys!
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You're welcome. If you encounter any errors or glitches, let me know.

I tried Manhunt 2, no luck.
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