@Devina
part of Persona 4 HUD fix being modified
- Needs more fix (command circle)
part of Persona 4 HUD fix being modified
- Needs more fix (command circle)
PCSX2 - Widescreen Game Patches
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@Devina
part of Persona 4 HUD fix being modified - Needs more fix (command circle)
06-21-2020, 07:09 AM
(This post was last modified: 06-21-2020, 07:13 AM by ZFrancoAfonso.)
(06-21-2020, 02:43 AM)arapapa Wrote: "//" is a comment symbol. Don't erase it.Ok. Sorry about that. Thanks once again!
06-21-2020, 07:21 AM
(06-20-2020, 08:32 PM)ZFrancoAfonso Wrote: About this game I tested it both on PS2RDmod and Cheat Device and it worked but with a weird glitch. The widescreen works only in one single Axis. Thanks for your feedback
06-21-2020, 09:12 AM
That P4 fix looks good, it's just a shame it's not that needed now that Golden is out, would've been nice years ago, but better late than never.
Can you please take a look at this (making a render fix for the water)? https://forums.pcsx2.net/Thread-PCSX2-Wi...#pid604694
I found a bug with Monster House. At first, the game seems fine.
When you approach the stairs and trigger the cutscene, the FOV narrows and you can no longer see the character's feet. The cutscene likely adjusts the FOV somehow. The patch was made using the Y fov + zoom method, instead of a traditional hor+, which is likely why this bug occurs. Even continuing the game (entering the next room), the messed FOV remains. I don't know if this bug occurs with every cutscene in the game, but the patch definitely needs a quality check, and if we can't fix it, it will have to be moved to WIP patches. As a side note, I have to play with HW Hawks offset 350 x 400 to fix a ghosted image.
I updated the spanish version of the game Forbidden Siren with the FMV's fix:
Forbidden Siren [PAL-Spain] (SCES-52330) - Updated with FMV's fix B083CCC2.pnach (Size: 240 bytes / Downloads: 176) Best regards.
NTSC-K
Shin Megami Tensei: Persona 4 ------------------------------------- - Changing Scene Effect fix - Arcana Card fix - Commu fix (Cards, Characters, Portraits) - HUD fix - Left-top Portraits fix - Shuffle Time (Card) fix - Screen effect at the beginning of the battle fix
06-24-2020, 12:37 AM
(This post was last modified: 06-24-2020, 01:52 AM by BloodRaynare.)
(06-23-2020, 10:25 AM)arapapa Wrote: NTSC-K Awesome work as always, I'm waiting for the NTSC-U version BTW, does this include the message text spacing fix? Because, some of the text that involves player names or important stuff are always spaced awkwardly. Also, can I request the FMV part to be scaled at 4:3? It's for the Undub version, to avoid some of the subtitle being cutoff vertically. EDIT of an another EDIT: And one more thing, could you port P3FES 480p VSYNC codes into P4? I mean it work flawlessly without it on the emulator, but on the real hardware, it caused the game to run at double speed than normally and it's hard to control the game with it.
@BloodRaynare
- I'm waiting for the NTSC-U version : It still has many things to fix. - the message text spacing fix : The text fixing code was made by nemesis2000(He has a very power full MIPS skill) I tried to fix it about a year ago, but failed. - the FMV part to be scaled at 4:3 : It is very simple - P3FES 480p VSYNC codes into P4? : Sorry. I don't know
06-24-2020, 07:07 AM
(This post was last modified: 06-24-2020, 02:03 PM by BloodRaynare.)
(06-24-2020, 06:33 AM)arapapa Wrote: @BloodRaynare That's okay, take your time. Meanwhile, I'll just keep using the current WS patch for time being (minus the FMV fix). Shame about the text spacing fix though since the space between the player names and the regular text is still bit distracting. About P3FES one, there's a few lines of code made by Asmodean that makes the game ran at 480p mode while also adjusting the VSYNC register and keeping the game speed proper (on real hardware at least). I tried to port it myself, but got confused. Maybe, I'm gonna give it a try again. Edit: You know what, I think I managed to port the VSYNC codes. These codes are to be used as a tandem to the 480p codes which already included before. And, yes it's for the NTSC-U version. Code: patch=1,EE,001026b0,word,3c040010 Dunno if the first two-lines are correct though, but it does work flawlessly here on real hardware. No more erratic framerates at 480p. And of course these codes have no effect on PCSX2. EDIT again: Sorry if these codes have nothing to do with widescreen patches. Just sharing my findings here. |
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