PCSX2 - Widescreen Game Patches
Hi, So I'm trying to convert ElHecht's R&C patch's to 21:9

Can anyone help me here.

This is the pnach.

Code:
comment=Widescreen hack by ElHecht

// 16:9 code-inject function
patch=1,EE,e0220000,extended,00100000 // check 20100000 matches value xxxx0000
patch=1,EE,200ffef4,extended,3c013f40 // 00000000
patch=1,EE,200ffef8,extended,34210001 // 00000000
patch=1,EE,200ffefc,extended,4481f000 // 00000000
patch=1,EE,200fff00,extended,3c013f21 // 00000000 3f2147af (value set 4:3 - for vendor screen, menu and hud)
patch=1,EE,200fff04,extended,342147af // 00000000
patch=1,EE,200fff08,extended,8c7900b0 // 00000000
patch=1,EE,200fff0c,extended,14390007 // 00000000
patch=1,EE,200fff10,extended,00000000 // 00000000
patch=1,EE,200fff14,extended,4481f800 // 00000000
patch=1,EE,200fff18,extended,e47f00b0 // 00000000
patch=1,EE,200fff1c,extended,461e0843 // 00000000
patch=1,EE,200fff20,extended,c46000b0 // 00000000
patch=1,EE,200fff24,extended,46010003 // 00000000
patch=1,EE,200fff28,extended,e46000b4 // 00000000
patch=1,EE,200fff2c,extended,3c013f21 // 00000000 3f2147ae (value gameplay)
patch=1,EE,200fff30,extended,342147ae // 00000000
patch=1,EE,200fff34,extended,8c7900b0 // 00000000
patch=1,EE,200fff38,extended,14390004 // 00000000
patch=1,EE,200fff3c,extended,00000000 // 00000000
patch=1,EE,200fff40,extended,4481f800 // 00000000
patch=1,EE,200fff44,extended,461effc3 // 00000000
patch=1,EE,200fff48,extended,e47f00b0 // 00000000
patch=1,EE,200fff4c,extended,3c013ed4 // 00000000 3ed40674 (value cut-scenes)
patch=1,EE,200fff50,extended,34210674 // 00000000
patch=1,EE,200fff54,extended,8c7900b0 // 00000000
patch=1,EE,200fff58,extended,14390004 // 00000000
patch=1,EE,200fff5c,extended,00000000 // 00000000
patch=1,EE,200fff60,extended,4481f800 // 00000000
patch=1,EE,200fff64,extended,461effc3 // 00000000
patch=1,EE,200fff68,extended,e47f00b0 // 00000000
patch=1,EE,200fff6c,extended,461e0842 // 00000000
patch=1,EE,200fff70,extended,c46000b0 // 00000000
patch=1,EE,200fff74,extended,46010002 // 00000000
patch=1,EE,200fff78,extended,e46000b4 // 00000000

patch=1,EE,e0050000,extended,00100000 // check 20100000 matches value xxxx0000
patch=1,EE,200fff84,extended,3c013421 // 00000000 342147af (value vendor open) set 4:3
patch=1,EE,200fff88,extended,342147af // 00000000
patch=1,EE,200fff8c,extended,4481f000 // 00000000
patch=1,EE,200fff98,extended,ae220054 // 00000000
patch=1,EE,200fff9c,extended,ae200058 // 00000000

patch=1,EE,e0050000,extended,00100000 // check 20100000 matches value xxxx0000
patch=1,EE,200fffb0,extended,3c013421 // 00000000 342147ae (value vendor close) set 16:9
patch=1,EE,200fffb4,extended,342147ae // 00000000
patch=1,EE,200fffb8,extended,4481f000 // 00000000
patch=1,EE,200fffc4,extended,24050001 // 00000000
patch=1,EE,200fffc8,extended,8c46001c // 00000000


// Main Menu
patch=1,EE,e003caff,extended,001f3168 // check 001f7d28 matches value 0000caff
patch=1,EE,201f31a8,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,201f31ac,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,0807cc6b // 00000000 jump back to 201f31ac


// Planet Veldin - Kyzil Plateau
patch=1,EE,e00ecaff,extended,001f7d28 // check 001f7d28 matches value 0000caff
patch=1,EE,201f7d68,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,201f7d6c,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,0807df5b // 00000000 jump back to 201f7d6c
patch=1,EE,20277404,extended,342147af // 342147ae hor fov fix menu
patch=1,EE,2029bb20,extended,0803ffe1 // ae220054 jump to code-inject fov fix vendor open 200fff84
patch=1,EE,2029bb24,extended,00000000 // ae200058
patch=1,EE,200fff90,extended,3c01001f // 00000000 001f7c10
patch=1,EE,200fff94,extended,e43e7c10 // 00000000
patch=1,EE,200fffa0,extended,080a6ec9 // 00000000 jump back to 2029bb24
patch=1,EE,2029e7d8,extended,0803ffec // 24050001 jump to code-inject fov fix vendor close 200fffb0
patch=1,EE,2029e7dc,extended,00000000 // 8c46001c
patch=1,EE,200fffbc,extended,3c01001f // 00000000 001f7c10
patch=1,EE,200fffc0,extended,e43e7c10 // 00000000
patch=1,EE,200fffcc,extended,080a79f7 // 00000000 jump back to 2029e7dc


// Planet Novalis - Tobruk Crater
patch=1,EE,e00ecaff,extended,002198a8 // check 002198a8 matches value 0000caff
patch=1,EE,202198e8,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,202198ec,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,0808663b // 00000000 jump back to 202198ec
patch=1,EE,2028d0ec,extended,342147af // 342147ae hor fov fix menu
patch=1,EE,202af538,extended,0803ffe1 // ae220054 jump to code-inject fov fix vendor open 200fff84
patch=1,EE,202af53c,extended,00000000 // ae200058
patch=1,EE,200fff90,extended,3c010022 // 00000000 00219790
patch=1,EE,200fff94,extended,e43e9790 // 00000000
patch=1,EE,200fffa0,extended,080abd4f // 00000000 jump back to 202af53c
patch=1,EE,202b2470,extended,0803ffec // 24050001 jump to code-inject fov fix vendor close 200fffb0
patch=1,EE,202b2474,extended,00000000 // 8c46001c
patch=1,EE,200fffbc,extended,3c010022 // 00000000 00219790
patch=1,EE,200fffc0,extended,e43e9790 // 00000000
patch=1,EE,200fffcc,extended,080ac91d // 00000000 jump back to 202b2474


// Planet Kerwan - Metropolis
patch=1,EE,e00ecaff,extended,001f1610 // check 001f1610 matches value 0000caff
patch=1,EE,201f1650,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,201f1654,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,0807c595 // 00000000 jump back to 201f1654
patch=1,EE,20265f8c,extended,342147af // 342147ae hor fov fix menu
patch=1,EE,20288380,extended,0803ffe1 // ae220054 jump to code-inject fov fix vendor open 200fff84
patch=1,EE,20288384,extended,00000000 // ae200058
patch=1,EE,200fff90,extended,3c01001f // 00000000 001f14f8
patch=1,EE,200fff94,extended,e43e14f8 // 00000000
patch=1,EE,200fffa0,extended,080a20e1 // 00000000 jump back to 20288384
patch=1,EE,2028b038,extended,0803ffec // 24050001 jump to code-inject fov fix vendor close 200fffb0
patch=1,EE,2028b03c,extended,00000000 // 8c46001c
patch=1,EE,200fffbc,extended,3c01001f // 00000000 001f14f8
patch=1,EE,200fffc0,extended,e43e14f8 // 00000000
patch=1,EE,200fffcc,extended,080a2c0f // 00000000 jump back to 2028b03c


// Planet Aridia - Outpost XII
patch=1,EE,e00ecaff,extended,00208b90 // check 00208b90 matches value 0000caff
patch=1,EE,20208bd0,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,20208bd4,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,080822f5 // 00000000 jump back to 20208bd4
patch=1,EE,2027886c,extended,342147af // 342147ae hor fov fix menu
patch=1,EE,2029b278,extended,0803ffe1 // ae220054 jump to code-inject fov fix vendor open 200fff84
patch=1,EE,2029b27c,extended,00000000 // ae200058
patch=1,EE,200fff90,extended,3c010021 // 00000000 00208a78
patch=1,EE,200fff94,extended,e43e8a78 // 00000000
patch=1,EE,200fffa0,extended,080a6c9f // 00000000 jump back to 2029b27c
patch=1,EE,2029df30,extended,0803ffec // 24050001 jump to code-inject fov fix vendor close 200fffb0
patch=1,EE,2029df34,extended,00000000 // 8c46001c
patch=1,EE,200fffbc,extended,3c010021 // 00000000 001f14f8
patch=1,EE,200fffc0,extended,e43e8a78 // 00000000
patch=1,EE,200fffcc,extended,080a77cd // 00000000 jump back to 2029df34


// Planet Eudora - Logging Site
patch=1,EE,e00ecaff,extended,001ea610 // check 001ea610 matches value 0000caff
patch=1,EE,201ea650,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,201ea654,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,0807a995 // 00000000 jump back to 201ea654
patch=1,EE,2026a664,extended,342147af // 342147ae hor fov fix menu
patch=1,EE,2028c948,extended,0803ffe1 // ae220054 jump to code-inject fov fix vendor open 200fff84
patch=1,EE,2028c94c,extended,00000000 // ae200058
patch=1,EE,200fff90,extended,3c01001f // 00000000 001ea4f8
patch=1,EE,200fff94,extended,e43ea4f8 // 00000000
patch=1,EE,200fffa0,extended,080a3253 // 00000000 jump back to 2028c94c
patch=1,EE,2028f600,extended,0803ffec // 24050001 jump to code-inject fov fix vendor close 200fffb0
patch=1,EE,2028f604,extended,00000000 // 8c46001c
patch=1,EE,200fffbc,extended,3c01001f // 00000000 001ea4f8
patch=1,EE,200fffc0,extended,e43ea4f8 // 00000000
patch=1,EE,200fffcc,extended,080a3d81 // 00000000 jump back to 2028f604


// Nebula G34 - Blarg Station
patch=1,EE,e00ecaff,extended,0020f910 // check 0020f910 matches value 0000caff
patch=1,EE,2020f950,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,2020f954,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,08083e55 // 00000000 jump back to 2020f954
patch=1,EE,20286164,extended,342147af // 342147ae hor fov fix menu
patch=1,EE,202a8b98,extended,0803ffe1 // ae220054 jump to code-inject fov fix vendor open 200fff84
patch=1,EE,202a8b9c,extended,00000000 // ae200058
patch=1,EE,200fff90,extended,3c010021 // 00000000 0020f7f8
patch=1,EE,200fff94,extended,e43ef7f8 // 00000000
patch=1,EE,200fffa0,extended,080aa2e7 // 00000000 jump back to 202a8b9c
patch=1,EE,202ab850,extended,0803ffec // 24050001 jump to code-inject fov fix vendor close 200fffb0
patch=1,EE,202ab854,extended,00000000 // 8c46001c
patch=1,EE,200fffbc,extended,3c010021 // 00000000 0020f7f8
patch=1,EE,200fffc0,extended,e43ef7f8 // 00000000
patch=1,EE,200fffcc,extended,080aae15 // 00000000 jump back to 202ab854


// Planet Rilgar - Blackwater City
patch=1,EE,e00ecaff,extended,00226990 // check 00226990 matches value 0000caff
patch=1,EE,202269d0,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,202269d4,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,08089a75 // 00000000 jump back to 202269d4
patch=1,EE,202a16b4,extended,342147af // 342147ae hor fov fix menu
patch=1,EE,202c4218,extended,0803ffe1 // ae220054 jump to code-inject fov fix vendor open 200fff84
patch=1,EE,202c421c,extended,00000000 // ae200058
patch=1,EE,200fff90,extended,3c010022 // 00000000 00226878
patch=1,EE,200fff94,extended,e43e6878 // 00000000
patch=1,EE,200fffa0,extended,080b1087 // 00000000 jump back to 202c421c
patch=1,EE,202c6ed0,extended,0803ffec // 24050001 jump to code-inject fov fix vendor close 200fffb0
patch=1,EE,202c6ed4,extended,00000000 // 8c46001c
patch=1,EE,200fffbc,extended,3c010022 // 00000000 00226878
patch=1,EE,200fffc0,extended,e43e6878 // 00000000
patch=1,EE,200fffcc,extended,080b1bb5 // 00000000 jump back to 202c6ed4


// Planet Umbris - Qwark's HQ
patch=1,EE,e00ecaff,extended,0021fa90 // check 0021fa90 matches value 0000caff
patch=1,EE,2021fad0,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,2021fad4,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,08087eb5 // 00000000 jump back to 2021fad4
patch=1,EE,2029fd54,extended,342147af // 342147ae hor fov fix menu
patch=1,EE,202c26f8,extended,0803ffe1 // ae220054 jump to code-inject fov fix vendor open 200fff84
patch=1,EE,202c26fc,extended,00000000 // ae200058
patch=1,EE,200fff90,extended,3c010022 // 00000000 0021f978
patch=1,EE,200fff94,extended,e43ef978 // 00000000
patch=1,EE,200fffa0,extended,080b09bf // 00000000 jump back to 202c26fc
patch=1,EE,202c53b0,extended,0803ffec // 24050001 jump to code-inject fov fix vendor close 200fffb0
patch=1,EE,202c53b4,extended,00000000 // 8c46001c
patch=1,EE,200fffbc,extended,3c010022 // 00000000 0021f978
patch=1,EE,200fffc0,extended,e43ef978 // 00000000
patch=1,EE,200fffcc,extended,080b14ed // 00000000 jump back to 202c53b4


// Planet Batalia - Fort Krontos
patch=1,EE,e00ecaff,extended,0020a6b8 // check 0020a6b8 matches value 0000caff
patch=1,EE,2020a6f8,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,2020a6fc,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,080829bf // 00000000 jump back to 2020a6fc
patch=1,EE,20281a7c,extended,342147af // 342147ae hor fov fix menu
patch=1,EE,202a3e68,extended,0803ffe1 // ae220054 jump to code-inject fov fix vendor open 200fff84
patch=1,EE,202a3e6c,extended,00000000 // ae200058
patch=1,EE,200fff90,extended,3c010021 // 00000000 0020a5a0
patch=1,EE,200fff94,extended,e43ea5a0 // 00000000
patch=1,EE,200fffa0,extended,080a8f9b // 00000000 jump back to 202a3e6c
patch=1,EE,202a6b20,extended,0803ffec // 24050001 jump to code-inject fov fix vendor close 200fffb0
patch=1,EE,202a6b24,extended,00000000 // 8c46001c
patch=1,EE,200fffbc,extended,3c010021 // 00000000 0020a5a0
patch=1,EE,200fffc0,extended,e43ea5a0 // 00000000
patch=1,EE,200fffcc,extended,080a9ac9 // 00000000 jump back to 202a6b24


// Planet Gaspar - Blarg Depot
patch=1,EE,e00ecaff,extended,00216f90 // check 00216f90 matches value 0000caff
patch=1,EE,20216fd0,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,20216fd4,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,08085bf5 // 00000000 jump back to 20216fd4
patch=1,EE,20296124,extended,342147af // 342147ae hor fov fix menu
patch=1,EE,202b8370,extended,0803ffe1 // ae220054 jump to code-inject fov fix vendor open 200fff84
patch=1,EE,202b8374,extended,00000000 // ae200058
patch=1,EE,200fff90,extended,3c010021 // 00000000 00216e78
patch=1,EE,200fff94,extended,e43e6e78 // 00000000
patch=1,EE,200fffa0,extended,080ae0dd // 00000000 jump back to 202b8374
patch=1,EE,202bb028,extended,0803ffec // 24050001 jump to code-inject fov fix vendor close 200fffb0
patch=1,EE,202bb02c,extended,00000000 // 8c46001c
patch=1,EE,200fffbc,extended,3c010021 // 00000000 00216e78
patch=1,EE,200fffc0,extended,e43e6e78 // 00000000
patch=1,EE,200fffcc,extended,080aec0b // 00000000 jump back to 202bb02c


// Planet Orxon - Kogor Refinery
patch=1,EE,e00ecaff,extended,001eb310 // check 001eb310 matches value 0000caff
patch=1,EE,201eb350,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,201eb354,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,0807acd5 // 00000000 jump back to 201eb354
patch=1,EE,2026a234,extended,342147af // 342147ae hor fov fix menu
patch=1,EE,2028c530,extended,0803ffe1 // ae220054 jump to code-inject fov fix vendor open 200fff84
patch=1,EE,2028c534,extended,00000000 // ae200058
patch=1,EE,200fff90,extended,3c01001f // 00000000 001eb1f8
patch=1,EE,200fff94,extended,e43eb1f8 // 00000000
patch=1,EE,200fffa0,extended,080a314d // 00000000 jump back to 2028c534
patch=1,EE,2028f1e8,extended,0803ffec // 24050001 jump to code-inject fov fix vendor close 200fffb0
patch=1,EE,2028f1ec,extended,00000000 // 8c46001c
patch=1,EE,200fffbc,extended,3c01001f // 00000000 001eb1f8
patch=1,EE,200fffc0,extended,e43eb1f8 // 00000000
patch=1,EE,200fffcc,extended,080a3c7b // 00000000 jump back to 2028f1ec


// Planet Pokitaru - Jowai Resort
patch=1,EE,e00ecaff,extended,00229510 // check 00229510 matches value 0000caff
patch=1,EE,20229550,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,20229554,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,0808a555 // 00000000 jump back to 20229554
patch=1,EE,2029c6ac,extended,342147af // 342147ae hor fov fix menu
patch=1,EE,202be938,extended,0803ffe1 // ae220054 jump to code-inject fov fix vendor open 200fff84
patch=1,EE,202be93c,extended,00000000 // ae200058
patch=1,EE,200fff90,extended,3c010023 // 00000000 002293f8
patch=1,EE,200fff94,extended,e43e93f8 // 00000000
patch=1,EE,200fffa0,extended,080afa4f // 00000000 jump back to 202be93c
patch=1,EE,202c15f0,extended,0803ffec // 24050001 jump to code-inject fov fix vendor close 200fffb0
patch=1,EE,202c15f4,extended,00000000 // 8c46001c
patch=1,EE,200fffbc,extended,3c010023 // 00000000 002293f8
patch=1,EE,200fffc0,extended,e43e93f8 // 00000000
patch=1,EE,200fffcc,extended,080b057d // 00000000 jump back to 202c15f4


// Planet Hoven - Bomb Factory
patch=1,EE,e00ecaff,extended,0021a718 // check 0021a718 matches value 0000caff
patch=1,EE,2021a758,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,2021a75c,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,080869d7 // 00000000 jump back to 2021a75c
patch=1,EE,2028ffdc,extended,342147af // 342147ae hor fov fix menu
patch=1,EE,202b22d8,extended,0803ffe1 // ae220054 jump to code-inject fov fix vendor open 200fff84
patch=1,EE,202b22dc,extended,00000000 // ae200058
patch=1,EE,200fff90,extended,3c010022 // 00000000 0021a600
patch=1,EE,200fff94,extended,e43ea600 // 00000000
patch=1,EE,200fffa0,extended,080ac8b7 // 00000000 jump back to 202b22dc
patch=1,EE,202b4f90,extended,0803ffec // 24050001 jump to code-inject fov fix vendor close 200fffb0
patch=1,EE,202b4f94,extended,00000000 // 8c46001c
patch=1,EE,200fffbc,extended,3c010022 // 00000000 0021a600
patch=1,EE,200fffc0,extended,e43ea600 // 00000000
patch=1,EE,200fffcc,extended,080ad3e5 // 00000000 jump back to 202b4f94


// Oltanis Orbit - Gemlik Base
patch=1,EE,e00ecaff,extended,00203690 // check 00203690 matches value 0000caff
patch=1,EE,202036d0,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,202036d4,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,08080db5 // 00000000 jump back to 202036d4
patch=1,EE,20283494,extended,342147af // 342147ae hor fov fix menu
patch=1,EE,202a5e40,extended,0803ffe1 // ae220054 jump to code-inject fov fix vendor open 200fff84
patch=1,EE,202a5e44,extended,00000000 // ae200058
patch=1,EE,200fff90,extended,3c010020 // 00000000 00203578
patch=1,EE,200fff94,extended,e43e3578 // 00000000
patch=1,EE,200fffa0,extended,080a9791 // 00000000 jump back to 202a5e44
patch=1,EE,202a8d78,extended,0803ffec // 24050001 jump to code-inject fov fix vendor close 200fffb0
patch=1,EE,202a8d7c,extended,00000000 // 8c46001c
patch=1,EE,200fffbc,extended,3c010020 // 00000000 00203578
patch=1,EE,200fffc0,extended,e43e3578 // 00000000
patch=1,EE,200fffcc,extended,080aa35f // 00000000 jump back to 202a8d7c


// Planet Oltanis - Gorda City Ruins
patch=1,EE,e00ecaff,extended,0020af18 // check 0020af18 matches value 0000caff
patch=1,EE,2020af58,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,2020af5c,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,08082bd7 // 00000000 jump back to 2020af5c
patch=1,EE,2027fb44,extended,342147af // 342147ae hor fov fix menu
patch=1,EE,202a1e78,extended,0803ffe1 // ae220054 jump to code-inject fov fix vendor open 200fff84
patch=1,EE,202a1e7c,extended,00000000 // ae200058
patch=1,EE,200fff90,extended,3c010021 // 00000000 0020ae00
patch=1,EE,200fff94,extended,e43eae00 // 00000000
patch=1,EE,200fffa0,extended,080a879f // 00000000 jump back to 202a1e7c
patch=1,EE,202a4b30,extended,0803ffec // 24050001 jump to code-inject fov fix vendor close 200fffb0
patch=1,EE,202a4b34,extended,00000000 // 8c46001c
patch=1,EE,200fffbc,extended,3c010021 // 00000000 0020ae00
patch=1,EE,200fffc0,extended,e43eae00 // 00000000
patch=1,EE,200fffcc,extended,080a92cd // 00000000 jump back to 202a4b34


// Planet Quartu - Robot Plant
patch=1,EE,e00ecaff,extended,001f1390 // check 001f1390 matches value 0000caff
patch=1,EE,201f13d0,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,201f13d4,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,0807c4f5 // 00000000 jump back to 201f13d4
patch=1,EE,20266fec,extended,342147af // 342147ae hor fov fix menu
patch=1,EE,202899a8,extended,0803ffe1 // ae220054 jump to code-inject fov fix vendor open 200fff84
patch=1,EE,202899ac,extended,00000000 // ae200058
patch=1,EE,200fff90,extended,3c01001f // 00000000 001f1278
patch=1,EE,200fff94,extended,e43e1278 // 00000000
patch=1,EE,200fffa0,extended,080a266b // 00000000 jump back to 202899ac
patch=1,EE,2028c660,extended,0803ffec // 24050001 jump to code-inject fov fix vendor close 200fffb0
patch=1,EE,2028c664,extended,00000000 // 8c46001c
patch=1,EE,200fffbc,extended,3c01001f // 00000000 001f1278
patch=1,EE,200fffc0,extended,e43e1278 // 00000000
patch=1,EE,200fffcc,extended,080a3199 // 00000000 jump back to 2028c664


// Planet Kalebo III - Gadgetron Site
patch=1,EE,e00ecaff,extended,001f6510 // check 001f6510 matches value 0000caff
patch=1,EE,201f6550,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,201f6554,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,0807d955 // 00000000 jump back to 201f6554
patch=1,EE,20272614,extended,342147af // 342147ae hor fov fix menu
patch=1,EE,202949a8,extended,0803ffe1 // ae220054 jump to code-inject fov fix vendor open 200fff84
patch=1,EE,202949ac,extended,00000000 // ae200058
patch=1,EE,200fff90,extended,3c01001f // 00000000 001f63f8
patch=1,EE,200fff94,extended,e43e63f8 // 00000000
patch=1,EE,200fffa0,extended,080a526b // 00000000 jump back to 202949ac
patch=1,EE,20297660,extended,0803ffec // 24050001 jump to code-inject fov fix vendor close 200fffb0
patch=1,EE,20297664,extended,00000000 // 8c46001c
patch=1,EE,200fffbc,extended,3c01001f // 00000000 001f63f8
patch=1,EE,200fffc0,extended,e43e63f8 // 00000000
patch=1,EE,200fffcc,extended,080a5d99 // 00000000 jump back to 20297664


// Veldin Orbit - Drek's Fleet
patch=1,EE,e00ecaff,extended,001f4e10 // check 001f4e10 matches value 0000caff
patch=1,EE,201f4e50,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,201f4e54,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,0807d395 // 00000000 jump back to 201f4e54
patch=1,EE,202714dc,extended,342147af // 342147ae hor fov fix menu
patch=1,EE,20293da8,extended,0803ffe1 // ae220054 jump to code-inject fov fix vendor open 200fff84
patch=1,EE,20293dac,extended,00000000 // ae200058
patch=1,EE,200fff90,extended,3c01001f // 00000000 001f4cf8
patch=1,EE,200fff94,extended,e43e4cf8 // 00000000
patch=1,EE,200fffa0,extended,080a4f6b // 00000000 jump back to 20293dac
patch=1,EE,20296a60,extended,0803ffec // 24050001 jump to code-inject fov fix vendor close 200fffb0
patch=1,EE,20296a64,extended,00000000 // 8c46001c
patch=1,EE,200fffbc,extended,3c01001f // 00000000 001f4cf8
patch=1,EE,200fffc0,extended,e43e4cf8 // 00000000
patch=1,EE,200fffcc,extended,080a5a99 // 00000000 jump back to 20296a64


// Planet Veldin - Kyzil Plateau (Final Visit)
patch=1,EE,e00ecaff,extended,00200990 // check 00200990 matches value 0000caff
patch=1,EE,202009d0,extended,0803ffbd // c46000b0 jump to code-inject 200ffef4
patch=1,EE,202009d4,extended,00000000 // 46010002
patch=1,EE,200fff7c,extended,08080275 // 00000000 jump back to 202009d4
patch=1,EE,202792cc,extended,342147af // 342147ae hor fov fix menu
patch=1,EE,2029b608,extended,0803ffe1 // ae220054 jump to code-inject fov fix vendor open 200fff84
patch=1,EE,2029b60c,extended,00000000 // ae200058
patch=1,EE,200fff90,extended,3c010020 // 00000000 00200878
patch=1,EE,200fff94,extended,e43e0878 // 00000000
patch=1,EE,200fffa0,extended,080a6d83 // 00000000 jump back to 2029b60c
patch=1,EE,2029e2c0,extended,0803ffec // 24050001 jump to code-inject fov fix vendor close 200fffb0
patch=1,EE,2029e2c4,extended,00000000 // 8c46001c
patch=1,EE,200fffbc,extended,3c010020 // 00000000 00200878
patch=1,EE,200fffc0,extended,e43e0878 // 00000000
patch=1,EE,200fffcc,extended,080a78b1 // 00000000 jump back to 2029e2c4


would someone a little more knowledgeable be able to break down what some of this stuff is doing and find the value setting the aspect width to "16". I'm looking for more of an education so I can repeat the process for lots of games as apposed to just the 21:9 fix.
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Sponsored links

Hi, I just wanna report a problem with Phantasy Star Universe. Enabling Widescreen hack causes polygon glitches at times. https://youtu.be/3teQTQhehP0
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(03-12-2021, 06:31 AM)demilich Wrote: gametitle=Berserk - Millennium Falcon Hen Seima Senki no Shou (J)(SLPM-65688)

//Widescreen hack 16:9
patch=1,EE,203D2C10,extended,3F2AAAAB // 3F4CCCCD



I found a different address for widescreen. It seems to be working properly in pcsx2, but
the only problem for me is that it is freezing on the loading screen on my ps2 console.

Would this be a case where I need an additional conditional code to pass the loading screen?

Better late that never,
Code:
//new widescreeen preliminar workaround (org c. demilich)
patch=1,EE,E0013F4C,extended,003D2C12
patch=1,EE,103D2C12,extended,3F0C
also if you are interested ,check my pnach with new codes / fixes (gameplay 2d bug HW mode) / features HERE
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(05-21-2021, 08:24 PM)felixthecat1970 Wrote: Better late that never,
Code:
//new widescreeen preliminar workaround (org c. demilich)
patch=1,EE,E0013F4C,extended,003D2C12
patch=1,EE,103D2C12,extended,3F0C
also if you are interested ,check my pnach with new codes / fixes (gameplay 2d bug HW mode) / features HERE

@felixthecat1970

Thanks for the code.

I actually had help from denben0487 (gamehacking.org) a while back but forgot to update the forums here.
This code has better geometry aspect ratio and I tested it with your pnach code from the de-interlacing thread.

It works properly except the 480p code. Not sure if the interlacing code is actually de-interlacing on a PS2 console.
Is Berserk a field rendering game?


gametitle=Berserk - Millennium Falcon Hen Seima Senki no Shou (J)(SLPM-65688)
comment=Widescreen Hack by denben0487 (gamehacking.org)

//Widescreen fix
patch=1,EE,1023979C,extended,3C033F19 // 3F4CCCCD
patch=1,EE,102397A4,extended,3463999A // 3F4CCCCD


Attached Files
.pnach   9685E636.pnach (Size: 256 bytes / Downloads: 138)
Reply
Rayman: Raving Rabbids 16:9 Widescreen Patches for the NTSC-U and PAL versions w/ renderfixes. Credit to Arapapa for his King Kong widescreen codes because it made finding the values for this game so much easier.

[Image: o8h8Ap0.png]


Attached Files
.pnach   53591072.pnach (Size: 493 bytes / Downloads: 142)
.pnach   CFC63DFF.pnach (Size: 498 bytes / Downloads: 144)
Reply
(05-27-2021, 10:35 PM)demilich Wrote: It works properly except the 480p code. Not sure if the interlacing code is actually de-interlacing on a PS2 console.
Is Berserk a field rendering game?
i have not fully enabled  progressive mode - nop internal interleacing function because PCSX2 has graphic bugs when this is called,  meanwhile
i add partial progressive mode (required for code) and workaround to partial bypass interleacing function, works ok on PCSX2 but maybe PS2 console can access another way to interleacing function, also i disable call backbuffer in the game (part responsable of 2d HW bug)  maybe this cause too, i made the codes mainly for PCSX2 but try disable 2d workaround and code with tag "//sk alt fb pw" - "//bp. interleacing" - "//Bp. PCSX2 bug gameplay HUD 2d in HW mode" if testing in console; about the game is a field rendered game but i manage to find the front/sharp framebuffer and can access to full frame 512x512 so i add to code too (game looks better) try in SW for comparision.
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(03-25-2020, 06:18 AM)icup321 Wrote: SpongeBob SquarePants: Creature from the Krusty Krab 16:9 Widescreen Patches for the NTSC-U and PAL versions w/ renderfixes. 

I would also like to add a renderfix for the NTSC-K version, which is currently listed as needing a renderfix, but I need someone to send me a savestate for that version. There is also an NTSC-J version of this game that I'd be happy to make a 16:9 patch for as well but I don't have that version either, a savestate would also be needed for that version.

Following this up with a code for the NTSC-J version of SpongeBob SquarePants: Creature from the Krusty Krab, also known as simply SpongeBob SquarePants in Japan. This should cover all of the regional versions now that the NTSC-K version has also been supposedly fixed by Arapapa.


Attached Files
.pnach   1A7A27E6.pnach (Size: 402 bytes / Downloads: 104)
Reply
I have an issue with Battle for Bikini Bottom. When i enable the Widescreen Patch for it, it causes TLB misses for some odd reason when the game boots up, Otherwise it boots up fine if i disable the hack


Attached Files
.txt   emuLog.txt (Size: 11,85 KB / Downloads: 88)
Reply
As you may know, widescreen fixes for GTA San Andreas has a side effect when you flies or driving at the high speed like this picture below:

[Image: oYFYbtK.png]

These codes was made to fix it.

NTSC-U

Original
CRC: 399A49CA

Code:
//Skybox fixes for the widescreen fix
patch=1,EE,002ee0e0,word,3c024120
patch=1,EE,002ee3b0,word,3c024120
patch=1,EE,002ee65c,word,3c024120
patch=1,EE,002ee984,word,3c024120
patch=1,EE,002eecdc,word,3c024120

patch=1,EE,002ee0e8,word,34420000
patch=1,EE,002ee3b8,word,34420000
patch=1,EE,002ee664,word,34420000
patch=1,EE,002ee988,word,34420000
patch=1,EE,002eece4,word,34420000

Special Edition/Greatest Hits/GTA Trilogy
CRC: 2C6BE434

Code:
//Skybox fixes for the widescreen fix
patch=1,EE,002ee210,word,3c024120
patch=1,EE,002ee4e0,word,3c024120
patch=1,EE,002ee78c,word,3c024120
patch=1,EE,002eeab4,word,3c024120
patch=1,EE,002eee0c,word,3c024120

patch=1,EE,002ee218,word,34420000
patch=1,EE,002ee4e8,word,34420000
patch=1,EE,002ee794,word,34420000
patch=1,EE,002eeab8,word,34420000
patch=1,EE,002eee14,word,34420000

NTSC-J

Original
CRC: 60FE139C

Code:
//Skybox fixes for the widescreen fix
patch=1,EE,002ef3f0,word,3c024120
patch=1,EE,002ef6c0,word,3c024120
patch=1,EE,002ef96c,word,3c024120
patch=1,EE,002efc94,word,3c024120
patch=1,EE,002effec,word,3c024120

patch=1,EE,002ef3f8,word,34420000
patch=1,EE,002ef6c8,word,34420000
patch=1,EE,002ef974,word,34420000
patch=1,EE,002efc98,word,34420000
patch=1,EE,002efff4,word,34420000

Results:
[Image: IMRB3nM.png]

No codes for PAL versions or the Rockstar Classic version of the NTSC-J one tho, since I don't own them.
But, if anyone want to make the codes yourselves, find these values inside the game's executables:

Code:
b3 3f 02 3c xx xx xx xx 33 33 42 34
b3 3f 02 3c 33 33 42 34

then replace it with

Code:
20 41 02 3c xx xx xx xx 00 00 42 34
20 41 02 3c 00 00 42 34

The memory addresses must start and end with 002eexxx or (002efxxx)

Big thanks to Silent@GTAForums for the discovery/idea.
I just adapted his findings to the PS2 version with the help of PC version + Cheat Engine.
[Image: cGzK8nC.gif]
Reply
(06-28-2021, 05:20 AM)BloodRaynare Wrote: As you may know, widescreen fixes for GTA San Andreas has a side effect when you flies or driving at the high speed like this picture below:

[Image: oYFYbtK.png]

These codes was made to fix it.

NTSC-U

Original
CRC: 399A49CA

Code:
//Skybox fixes for the widescreen fix
patch=1,EE,002ee0e0,word,3c024120
patch=1,EE,002ee3b0,word,3c024120
patch=1,EE,002ee65c,word,3c024120
patch=1,EE,002ee984,word,3c024120
patch=1,EE,002eecdc,word,3c024120

patch=1,EE,002ee0e8,word,34420000
patch=1,EE,002ee3b8,word,34420000
patch=1,EE,002ee664,word,34420000
patch=1,EE,002ee988,word,34420000
patch=1,EE,002eece4,word,34420000

Special Edition/Greatest Hits/GTA Trilogy
CRC: 2C6BE434

Code:
//Skybox fixes for the widescreen fix
patch=1,EE,002ee210,word,3c024120
patch=1,EE,002ee4e0,word,3c024120
patch=1,EE,002ee78c,word,3c024120
patch=1,EE,002eeab4,word,3c024120
patch=1,EE,002eee0c,word,3c024120

patch=1,EE,002ee218,word,34420000
patch=1,EE,002ee4e8,word,34420000
patch=1,EE,002ee794,word,34420000
patch=1,EE,002eeab8,word,34420000
patch=1,EE,002eee14,word,34420000

NTSC-J

Original
CRC: 60FE139C

Code:
//Skybox fixes for the widescreen fix
patch=1,EE,002ef3f0,word,3c024120
patch=1,EE,002ef6c0,word,3c024120
patch=1,EE,002ef96c,word,3c024120
patch=1,EE,002efc94,word,3c024120
patch=1,EE,002effec,word,3c024120

patch=1,EE,002ef3f8,word,34420000
patch=1,EE,002ef6c8,word,34420000
patch=1,EE,002ef974,word,34420000
patch=1,EE,002efc98,word,34420000
patch=1,EE,002efff4,word,34420000

Results:
[Image: IMRB3nM.png]

No codes for PAL versions or the Rockstar Classic version of the NTSC-J one tho, since I don't own them.
But, if anyone want to make the codes yourselves, find these values inside the game's executables:

Code:
b3 3f 02 3c xx xx xx xx 33 33 42 34
b3 3f 02 3c 33 33 42 34

then replace it with

Code:
20 41 02 3c xx xx xx xx 00 00 42 34
20 41 02 3c 00 00 42 34

The memory addresses must start and end with 002eexxx or (002efxxx)

Big thanks to Silent@GTAForums for the discovery/idea.
I just adapted his findings to the PS2 version with the help of PC version + Cheat Engine.

This is awesome, thanks for sharing!

Do you know if it is possible to fix a similar stutter/shift that happens to GTA 3 NTSC U version when using the widescreen code from the archive?

It only happens when you aim at characters and shoot. When you shoot the camera goes crazy and starts to shift.
Thanks
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