Yesterday I started experimenting with patches that modify both height and width of the 3D rendering area, getting some nice results in FFX and some other RPG games by raising the height to 480 or 512 (from the standard 448 of NTSC games). The general effect of such patching (combined with width patching) is that the 'camera' tends to move away from the center character, so that we get a better view of an entire group and its surroundings. And that can be a very important factor in an RPG.
Today I have focused my attention on making this kind of patches for the US release of ".hack//INFECTION" (the first .hack game), and have come up with the attached 38A894C6.pnach file:
38A894C6.pnach (Size: 2,1 KB / Downloads: 402)
This file contains patches for 5 different heights, these being 448 (original), 480, 512, 576, and 640. And for each of these heights I've also included width patches for aspect ratios of 16:9 and 16:10 (I use the latter myself).
As usual you should just edit the file and activate/deactivate patch lines by removing/adding the doubleslash comment prefix ("//"), so that only one height patch and one width patch is left active.
As-is the file now has the patches for height=640 and width=1024 active, which gives me a much nicer view of all outdoors scenery. But in close quarters there is not so much difference from normal settings, as the 'camera' is forced closer to the main character by any enclosing walls (except when viewing long corridors).
So far I have only tried this method on a few games, and with some of them I had to be restrictive about the heights used. (eg: FFX-2 does not have sufficient 'protection' against misplaced camera, leading to some weird errors for large height settings.) But I'm sure there are many games which can benefit from this method.
Best regards: dlanor