PCSX2 - Widescreen Game Patches
I played with changing the internal resolution in many games by now, the results well...are not quite good. On the real console some games suffers from jerky animation (FPS loss) and in PCSX2 the FPS loss is more evident, even leading to small pauses in some games. So I think the effort is not worthy
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Monster Hunter (SLUS-20896)

[Image: mh1.jpg]

[Image: mh2.jpg]

0EF16A99.pnach
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Hey Nemesis by the looks of it you know how these patches work pretty well, think you can help me out with the 2 games I asked, if you can't make the patches can I look somewhere for a guide on how to make them? From what I read it's bit of experimentation until we get the right proportion we want, at least that's what I think I read D:
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(08-26-2012, 06:51 PM)Hyperspeed Wrote: Done by Nemesis2000

Okami (SLUS-20811)


value 1

initial value
889E438C 809E84C4 20218046 2044013C

changed to
889E438C 809E84C4 20218046 5544013C

More elf and pnach here -> http://ps2wide.net/

can you show me how to do this? i don't understand.
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Copy the ELF file from your PS2 DVD (the file name should be named something like SLUS_208.11). Open this file in an Hex editor, then search for 889E438C 809E84C4 20218046 2044013C as a "hex string", finally replace with 889E438C 809E84C4 20218046 5544013C, save the changes BUT as SLUS_208.11.ELF.
Run the game on PCSX2 from the ELF file you just created.

@Nemesis
Wow! You really need to teach us how you do this, and so quickly too, any hopes for Monster Hunter 2 SLPM-66280?
Thanks for the patch
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wow nemesis2000 is on fire, I was thinking on giving a try to odin spheres, but, giving the speed this guy is releasing the patches, better wait Tongue2
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By all means don't quit, try to learn how to make your own patches. I am trying too, but messing with ELFs and PS2dis is a PITA, not so hard with cheat engine, but I prefer to know how to do the ELF way.
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Can anyone share your widescreen patch for suikoden series thanks in advance, i'll also try to make one
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(08-26-2012, 11:43 PM)No.47 Wrote: Or at least you get a framerate drop. Of course it always depends on the game and how much you increase the resolution. nemesis2000 did such hacks to get a fullscreen 480p mode for games with less than 640x448 framebuffer size.

Regards!

Where Can I find these and how well do they work?
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Bug 
Yesterday I started experimenting with patches that modify both height and width of the 3D rendering area, getting some nice results in FFX and some other RPG games by raising the height to 480 or 512 (from the standard 448 of NTSC games). The general effect of such patching (combined with width patching) is that the 'camera' tends to move away from the center character, so that we get a better view of an entire group and its surroundings. And that can be a very important factor in an RPG.

Today I have focused my attention on making this kind of patches for the US release of ".hack//INFECTION" (the first .hack game), and have come up with the attached 38A894C6.pnach file:


.pnach   38A894C6.pnach (Size: 2,1 KB / Downloads: 402)

This file contains patches for 5 different heights, these being 448 (original), 480, 512, 576, and 640. And for each of these heights I've also included width patches for aspect ratios of 16:9 and 16:10 (I use the latter myself).

As usual you should just edit the file and activate/deactivate patch lines by removing/adding the doubleslash comment prefix ("//"), so that only one height patch and one width patch is left active.

As-is the file now has the patches for height=640 and width=1024 active, which gives me a much nicer view of all outdoors scenery. But in close quarters there is not so much difference from normal settings, as the 'camera' is forced closer to the main character by any enclosing walls (except when viewing long corridors).

So far I have only tried this method on a few games, and with some of them I had to be restrictive about the heights used. (eg: FFX-2 does not have sufficient 'protection' against misplaced camera, leading to some weird errors for large height settings.) But I'm sure there are many games which can benefit from this method.

Best regards: dlanor
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