PCSX2 - Widescreen Game Patches
Wild Arms Alter Code F SLUS_209.37

   


.pnach   DAA49CDC.pnach (Size: 366 bytes / Downloads: 1.465)
Reply

Sponsored links

(10-10-2012, 05:17 PM)pgert Wrote: @Canzah:
I guess that includes you...

If you cared to read the topic you'd know I tried but I lack the knowledge to do it, the widescreen tool only caused artifacts and found almost 4000 values, same with cheat engine.
Reply
Today I made a PNACH file with widescreen patches for the UK release of FFX SCES-50490, and since the ELF files for some other PAL releases are nearly identical, this PNACH also works for those games, if you just rename the file to use the proper CRC code. I haven't checked all PAL releases, but I do know that it works for the UK, FR and IT releases, with disc IDs of SCES-50490, SCES-50491 and SCES-50493 respectively.

As named here it is ready for use with the UK release:

.pnach   A39517AB.pnach (Size: 5,75 KB / Downloads: 713)

This patch file contains several aspect ratio modes, as follows:

Original mode (Just there for completion)
Corrected 4:3 (Since FFX doesn't originally use full 4:3)
16:10 with normal vertical visibility (This is the default, active without edit)
16:9 with normal vertical visibility
16:10 with 40% increased visibility both horizontally and vertically
16:9 with 40% increased visibility both horizontally and vertically

Each of these modes is implemented as a set of 7 patch codes, and you can switch modes simply by editing the file to 'comment' out the previously active mode, and activate the one you want by removing the "//" prefix from its 7 patch lines.

However, if you do this editing while an emulation is paused and then resume, you won't see the effect of the change until you pass from one game area to another.

NB: As with all known FFX widescreen patches they have no effect in very tight quarters, such as tiny huts or the entrance to the arena. In such areas the game doesn't use the normal scaling routines, so our patches to those can't affect the display there.

Best regards: dlanor
Reply
Here's a PAL edit of No.47's Twisted Metal Black patch.
Twisted Metal - Black (PBPX_95506)


Attached Files
.pnach   7ACF7E03.pnach (Size: 710 bytes / Downloads: 734)
Reply
I made a Front Mission 4 NTSC-U(SLUS_208.88) and Front Mission 5 NTSC-J(SLPM_662.05) 16:9 wide patch

Front Mission 4 (SLUS_208.88)
patch=1,EE,00159438,word,3C024380 // 4340(192)->4380(256), hor+
patch=1,EE,001594D4,word,3C023EE6 // 3C023F19, render fix
patch=1,EE,001594DC,word,34426666 // 3442999A, render fix
patch=1,EE,002184F8,word,3C023EE6 // 3C023F19, wide
patch=1,EE,00218500,word,34426666 // 3442999A, wide

       


Front Mission 5 (SLPM_662.05)
I use miseru99's wide value(3F4CCCCD, 0.8) and add render fix and character ratio.

patch=1,EE,203D1A18,word,3F19999A //3F4CCCCD, wide by miseru99
patch=1,EE,0017BE54,word,3C023F19 //3C023F4C, battle floor render fix
patch=1,EE,0017BE5C,word,3443999A //3443CCCD, battle floor render fix
patch=1,EE,001BCDB8,word,3C033F19 //3C033F4C, left character ratio
patch=1,EE,001BCDC0,word,3463999A //3463CCCD, left character ratio
patch=1,EE,001BCE9C,word,3C033F19 //3C033F4C, right character ratio
patch=1,EE,001BCEA4,word,3463999A //3463CCCD, right character ratio

       
       


Attached Files
.7z   FM4&5.7z (Size: 545 bytes / Downloads: 1.539)
Reply
(10-20-2012, 02:21 AM)99skull Wrote: I made a Front Mission 4 NTSC-U(SLUS_208.88) and Front Mission 5 NTSC-J(SLPM_662.05) 16:9 wide patch

Front Mission 4 (SLUS_208.88)
patch=1,EE,00159438,word,3C024380 // 4340(192)->4380(256), hor+
patch=1,EE,001594D4,word,3C023EE6 // 3C023F19, render fix
patch=1,EE,001594DC,word,34426666 // 3442999A, render fix
patch=1,EE,002184F8,word,3C023EE6 // 3C023F19, wide
patch=1,EE,00218500,word,34426666 // 3442999A, wide




Front Mission 5 (SLPM_662.05)
I use miseru99's wide value(3F4CCCCD, 0.8) and add render fix and character ratio.

patch=1,EE,203D1A18,word,3F19999A //3F4CCCCD, wide by miseru99
patch=1,EE,0017BE54,word,3C023F19 //3C023F4C, battle floor render fix
patch=1,EE,0017BE5C,word,3443999A //3443CCCD, battle floor render fix
patch=1,EE,001BCDB8,word,3C033F19 //3C033F4C, left character ratio
patch=1,EE,001BCDC0,word,3463999A //3463CCCD, left character ratio
patch=1,EE,001BCE9C,word,3C033F19 //3C033F4C, right character ratio
patch=1,EE,001BCEA4,word,3463999A //3463CCCD, right character ratio
THANK YOU!
Reply
99skull Thank you very much!
And respect for you and all who make patches.
Reply
Thanks dlanor for pnach FFX, with CRC of FR version, finally i play in 16/9.
Reply
I notice there are widescreen patches for the japanese version of Xenosaga 3 for japan, what about the USA version?
CPU: i5 3570k @ 4.2 | RAM: 8GB DDR3 | GPU: 1GB Radeon HD5550 @ Stock
Running: 1.1.0.5764
Reply
http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid260104

Search next time
[Image: newsig.jpg]
Reply




Users browsing this thread: 13 Guest(s)