:3 I think the only way I can make a Rogue Galaxy patcher would be by writing a debugging script which would read out some registers from some less usefull aob scan, couse I cannot really find any nice aob in 3xxxxxxx memory range pointing to required adress;3 pointers are useless in emulator and I lack other doable ideas for now. "Doable" yeah, but unfortunately dunno if it's buggy CE functions(which wouldn't be anything new in it's lua implementation;P) or my headache, but something doesn't work as planned in my script and I have no motivation to bother with it now, it's easy and quick to patch manually anyway;P. For now just gonna post the adress and some instructions for those who wish to play it in widescreen, and figure it out some other time or something.
Update: Actually good enough aob pattern existed there;3, thanks to @ElHecht for the info.
Update2: actually thanks to Thanks to
evalyy which seems to be one of the rare people in this thread who actually use and test things he downloads;] I found I was initially correct, aobs in GS memory will still fail, doesn't matter how good they're done, had to restore my old method hopefully it's stable now with my improved lua-skills and implemented it in updated patcher version. It seeks correct adress by register value, that simply cannot fail;], it's also fast, shouldn't give any problems(I hope;])
Code:
Rogue Galaxy NTSC-U*
warning: no working patch and probably never will have any, requires some basic skills to apply, possibly automatic patcher of me or anyone else in the future;P(update: done, should work fairy well, but still untested;]). Pretty much all info included.
Widescreen adress:
20492824 - don't bother changing at the start**, default is 0.75, soo for 16:9 you'll want to change it to 0,5625(0x3F100000), for 16:10 use 0,625(0x3F200000)
20492CFC,20492CF8/20492D0C,20492D08 - Requires same procedure** as WS, before you can change it. Size of the compass/position on the screen - that's an additional one, couse compass looks awfully blurry and doesn't fit completely, decreasing it's size gives nice results, positioning on the screen is just of prefference.
*for other game versions, set freezing speed in CE as fast as you can(guessing whatever program you use it'll be 1ms) search for float 0.5-1.5(at least avoid those around 2.0 couse they will crash the game easily;P) around the 204xxxxx and when you ready for mass patching, firstly mass freeze;] and then observe for constantly resetting char size. Alternatively maybe it's easier to search for compass dimenshions(search for a float of 512 in same range), which should be exact to game internal res(native ofc), then calculate the rest of the offset - by saying offset I mean just calculate the difference between those adresses I posted for my version, and then add/remove same amount from the adress you found;P.
**before trying to change any values, firstly check what opcode writes to it and just nop the bastard, then you can set it easily otherwise it'll reset constantly, it'll work just fine for long time, but will change instantly if you load a savestate or restart emulation, and will require repeating the same procedure. I really changed deeper only the opcode patching WS value, but it seemed to be completely safe to nop.
In case you have no clue what I just wrote, just add the adress to cheat table(obviously I write about CE here;P), right click it, choose something like "Find what writes to this adress" and stop it as soon as it finds one adress(don't worry, there would be no other ones here;].) Right click the result on the list, and select replace with code that does nothing, now you can easily change the value in the cheat table. Soo wasn't it ultra easy and fast?:P Well that's it for now.
Feel free to abuse above info in any way you find usefull;3, I think I only tried couse hearing it's impossible to do;O, heheh ambition sucks;3, in the end it's easy, just the adress can be impossible to find for anyone who doesn't try freezing the values or tried, but had default freezing speed, I guess it's another thing to try in those games which seem to not have any WS after other typical searches, not the first game I saw such behaviour, but surely first which update the value faster than pcsx2 can freeze;3.
HQ WS screenshot with changed compass eyecandy included;] to motivate lazy people(glad screenies doesn't work on meh;P), smaller does really looks better, couse 2D only stretch and attacking with pixels upscaled, probably all/most other interface stuff can be changed in here same way and it all seem to be somewhere around and in very clear and round floats, soo hard to miss, but it's not really worth/bothersome to do manually;].
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AUTO-PATCHER:
Activating it first time, finds correct WS for your game version(if it's not NTSC-U), soo even when you want no-gui version, activate it once normally for improved activation speed next time.(No gui version will find it too, just in case you wonder;P. Also it doesn't matter at all for NTSC-U which uses default.)
Rogue Galaxy(all versions) + Dark Cloud 2(Chronicle - all versions as well), fully automatic "fire and forget" with option to work without gui. (will automatically close when pcsx2 is closed)
Download v0.97:
-
CETRAINER version(requires CE 6.2 or above installed to run)&Standalone EXE packed together,
Manual:
- run Rogue Galaxy or Dark Cloud 2(Dark Chronicle) in pcsx2(make sure your PCSX2 executable is called pcsx2.exe if you have it at non-default name, rename it back;])
- run the patcher and select your preffered aspect ratio,
- enjoy,
Thanks to evalyy and Bositman for testing and help which resulted in including all Rogue Galaxy and Dark Cloud 2/Dark Chronicle versions.(or soo I hope;P)
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"ISO patch"
Umm I guess the other game versions are already known, but PAL Dark Chronicle didn't had one soo just search for
0A1C040C0C0FA0E6
803F023CD000A426D000A2AE2D288000F01B040CE400
and change to
0A1C040C0C0FA0E6
403F023CD000A426D000A2AE2D288000F01B040CE400
^made that over an very small dump, soo I'm not sure if all data around is correct or how repeatable is that pattern, that's why I included such a big one, don't have PAL version on my own;]
also I think all of those patches should be made into ppf patches for easy to use for normal users, it's also very nice for anyone else as well, couse patching an elf simply SUCKS, that's my thoughts about it;].
Sharing my NTSC-U Dark Cloud 2 ppf as an example:
Dark Cloud 2 WS.7z (Size: 194 bytes / Downloads: 1.741)
(undo data included)
You need ppf-o-matic3 to use that patch:
ppf-o-matic3.7z (Size: 485,09 KB / Downloads: 1.035)
If you're interested in making such patches for other games catch PPFStudio:
PPFStudio.7z (Size: 324,61 KB / Downloads: 491)
I made my example ppf manually through, couse the program needs unpatched and patched iso;P, if you create the patch manually you only have to get correct address/addresses inside the iso and have at least one other already made to learn how the format looks like, if you're smart that's much better for at least a bunch of reasons main one being speed;].
Such way you can patch/unpatch game iso INSTANTLY, without a need for loads of hdd space or any knowledge at all;], completely noob-friendly I would say, soo would be nice if other people would get that idea and start posting for their games. I'm just giving the idea;], don't care much on my own.
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Hopefully that's my last update in this thread ever;]. I repeat that for like five times already, but then again I would hate myself for leaving unfinished projects especially, if they're easy to fix and the only thing it lacks in here is people to test properly. I'm not interested in the WS project anymore. Made also
GSdxCRC binary patcher somewhere in one of Synce threads which I guess was also indirectly linked to this, but I don't care about wasting more time over this project directly for the reasons I stated somewhere else + it's also boring now. We, or at least some of us, can patch any game we wish with either mind work which if it could fail as pnach files can be turned into automated programs or physical labor aka patching files. By just reading some of our posts anyone can learn how to do that as well, soo have fun patching your games.;3
========Addiction is an addiction;P=========
As I my patcher here can patch DC2, I decided to check if original Dark Cloud was patched;], hell it wasn't. >.< Might as well share my patch once again;]
Dark Cloud NTSC-U Widescreen patch:
A5C05C78.pnach (Size: 144 bytes / Downloads: 1.209)
In opposite to DC2, this works fine as a normal simple pnach. Hurray?;]