PCSX2 - Widescreen Game Patches
(12-15-2014, 05:05 PM)prettyboy Wrote: Thanks for your great pnach,I have test them,very perfect! thanks again!
but do you have 16:10 hacks for [God Hand] (NTSC-J)?

gametitle=God Hand (J) (SLPM_66550)

//16:10 (6e3f013c efee2134 00288144 3c00073c)
patch=1,EE,0030afe0,word,3c013f8f // 3c013f6e
patch=1,EE,0030afe4,word,34215c29 // 3421eeef


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Maybe it's a 16:10 ratio value.
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(12-16-2014, 11:35 AM)arapapa Wrote: gametitle=God Hand (J) (SLPM_66550)

//16:10 (6e3f013c efee2134 00288144 3c00073c)
patch=1,EE,0030afe0,word,3c013f8f // 3c013f6e
patch=1,EE,0030afe4,word,34215c29 // 3421eeef


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I think,It's a 16:10 ratio value

wa~oh~!I have tested them,very perfect!It does be a 16:10 ratio value!you have solved my problem!Thank you very much for your hard work!!!
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(12-15-2014, 05:05 PM)prettyboy Wrote: Thanks for your great pnach,I have test them,very perfect! thanks again!

Try these pnachs; they should work better Smile.

@Little_Giant:
The FMW-fix for "Zero: Shisei no Koe [NTSC-J] (SLPS-25544)" looks strange Glare.
Take a look: "patch=1,EE,00368140,word,44200000 //44200000".


Attached Files
.zip   16-10.zip (Size: 4,36 KB / Downloads: 192)
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Why most widescreen patches (especially PAL) are just in devina's widescreen archive and not in the official cheat_ws.zip?
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(12-16-2014, 11:04 PM)mirh Wrote: Why most widescreen patches (especially PAL) are just in devina's widescreen archive and not in the official cheat_ws.zip?

Because I update the archive frequently, and 1.2.0 was released back in Feb 2014.

When 1.4.0. is released, the widescreen archive will be updated again.
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(12-16-2014, 08:19 PM)pgert Wrote: Try these pnachs; they should work better Smile.

@Little_Giant:
The FMW-fix for "Zero: Shisei no Koe [NTSC-J] (SLPS-25544)" looks strange Glare.
Take a look: "patch=1,EE,00368140,word,44200000 //44200000".
Thanks man!Have tested!
The pics below are 4:3,16:10(I'm using) and 16:10(pgert's pnach) respectively.
pgert's pnach looks better and the ratio value is perfect indeed!


Attached Files Thumbnail(s)
           
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(12-16-2014, 11:35 AM)arapapa Wrote: gametitle=God Hand (J) (SLPM_66550)

//16:10 (6e3f013c efee2134 00288144 3c00073c)
patch=1,EE,0030afe0,word,3c013f8f // 3c013f6e
patch=1,EE,0030afe4,word,34215c29 // 3421eeef


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Maybe it's a 16:10 ratio value.
Sorry for bothering you again,but do you have some other game's 16:10 pnach?for example [Demento].Thank you!
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Well I figured out by myself ELF SEARCH TOOL help us to find potential widesceeen addresses or aka horizontal fov addresses by using these codes 3c013f80, 3c023f80, and changing the 8 by 4 but, are there more horizontal fov values besides the mentioned ones?
And which are the values to find potential vertical fov, hud, fmv, please somebody reply me I'm trying to make some widescreen hacks, please!!!
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(12-17-2014, 11:47 PM)FeRcHuLeS Wrote: Well I figured out by myself ELF SEARCH TOOL help us to find potential widesceeen addresses or aka horizontal fov addresses by using these codes 3c013f80, 3c023f80, and changing the 8 by 4 but, are there more horizontal fov values besides the mentioned ones?
And which are the values to find potential vertical fov, hud, fmv, please somebody reply me I'm trying to make some widescreen hacks, please!!!

I have some values in my Port Guide in my sig. As for FMV, no clue, sorry.

For HUD, I usually filter float engine values of 0.25-1 in Cheat Engine.
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(12-18-2014, 04:17 PM)Devina Wrote: I have some values in my Port Guide in my sig. As for FMV, no clue, sorry.

For HUD, I usually filter float engine values of 0.25-1 in Cheat Engine.

Ohh thanks, that is what I was talking about, I checked your tutorial btw good job, and I've checked synce's viewport render expansion, and there is something I can't understand when he mentioned: "Below is a little reference chart of common AR values converted to array to make ELF patching easier for those interested. In addition to ~013C aob's....." what do "AR VALUES" and "AOB's" mean? sorry I'm not used with these things, tell if I'm wrong
-synce's tutorial talks about the missing stuff to the sight result of basic widescreen hacks then he proposes values to find the render addresses ¿right?
-and he proposes values to find and make widescreen elf hacks? ¿Does he?
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