PCSX2 - Widescreen Game Patches
I have an improved patch in the works. I already have a raw PS2RD code on my website http://gamemasterplc.com for PAL Sonic Gems Collection.
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(01-18-2017, 01:57 PM)Pixelise Wrote: Can someone help me with recent widescreen for Sonic the Fighters and Sonic R in Sonic Gems Collection? I tried patch with PS2 Patcher but this game (Sonic Gems Collection) has several ELF files (normal, S0.DAT, S1.DAT, S2.DAT) and I don't know what to patch.. I also tried with making it usable for PS2RD and it also failed. Please help me :c

(01-18-2017, 04:43 PM)gamemasterplc Wrote: I have an improved patch in the works. I already have a raw PS2RD code on my website http://gamemasterplc.com for PAL Sonic Gems Collection.

I also have a WIP widescreen pnatch in the works for it. It's not ready to release yet and I don't think it'd be wise to post it in its current state. Release date is TBD.

Here's an overview of what I'm looking into...

Current features:
  • Sonic R (single player):
    • Uses a type E code to inject ELF hacks into memory (but isn't completely working atm)
    • Ports/Reworks @Esppiral's "live" memory hacks into ELF ones
    • Repositions and resizes all in-game HUDs to look normal in a widescreen context
Todos (some of these probably won't be present in the initial release):
  • Sonic R:
    • Add support for logo/menu screens
    • Add support for multiplayer horizontal/vertical splitscreen (FOV hacks and HUD fixes)
    • Possibly get a change implemented into PCSX2 to enhance how it handles type 0 pnaches in multi-ELF games (without this part of my ELF hacks won't work)
  • Sonic the Fighters:
    • Add type E code to conditionally inject this game's hacks into memory
    • Port/Rework @Esppiral's "live" memory hacks into ELF ones
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The Sonic the Fighters hack will have to be completely rewritten. I tried doing an ASM hack and it had most vertices missing outside the 4:3 area. The 1st line of the Sonic the Fighters part of the hack is the condition to check if the ROM is present in memory. The 2nd line is to zoom out the camera and the 3rd line is some sort of vert- hack. Yes, Sonic the Fighters is ran through an emulator. Unless if you can understand Intel i960 KB assembly you might not be able to get very far with Sonic the Fighters.
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Ok.. So I'll be patient... Thx for replys guys Smile
Also.. Can someone look at Klonoa 2: Lunatea's Veil PAL patch? For some reason I cannot patch it with PS2 patcher
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@Pixelise, if i remember well for patch the game Klonoa 2 PAL with PS2 Patch Engine, you need choose
inside the patch the adresses for 50hz or 60hz, if you choose 60hz then for patch the adresses with
the program, is needed choose the "NTSC.ELF" file instead the "SCES_503.54 (primary)" file, and finally
choose in the game the option of 60hz.

Best regards.
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(01-21-2017, 08:27 PM)El_Patas Wrote: @Pixelise, if i remember well for patch the game Klonoa 2 PAL with PS2 Patch Engine, you need choose
inside the patch the adresses for 50hz or 60hz, if you choose 60hz then for patch the adresses with
the program, is needed choose the "NTSC.ELF" file instead the "SCES_503.54 (primary)" file, and finally
choose in the game the option of 60hz.

Best regards.
Can you please explain how am I supposed to do that?
I tried removing the lines for 50Hz patch. And PS2 Patch Engine tells me literally the same thing "Patch list contains unsupported cheat types"
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(01-21-2017, 08:49 PM)Pixelise Wrote: Can you please explain how am I supposed to do that?
I tried removing the lines for 50Hz patch. And PS2 Patch Engine tells me literally the same thing "Patch list contains unsupported cheat types"

I think you have some old patch, delete all the adresses inside the patch and copy all this:

//50hz mode
//patch=1,EE,003066e4,word,3c013f40
//patch=1,EE,003066e8,word,44810000
//patch=1,EE,003066f0,word,4600c602

//60hz mode
patch=1,EE,00306094,word,3C013F40 //00000000
patch=1,EE,00306098,word,44810000 //00000000
patch=1,EE,003060A0,word,4600C602 //00000000

And patch the file "NTSC.ELF" as i explained.

Best regards.
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(01-22-2017, 04:40 AM)El_Patas Wrote: I think you have some old patch, delete all the adresses inside the patch and copy all this:

//50hz mode
//patch=1,EE,003066e4,word,3c013f40
//patch=1,EE,003066e8,word,44810000
//patch=1,EE,003066f0,word,4600c602

//60hz mode
patch=1,EE,00306094,word,3C013F40 //00000000
patch=1,EE,00306098,word,44810000 //00000000
patch=1,EE,003060A0,word,4600C602 //00000000

And patch the file "NTSC.ELF" as i explained.

Best regards.
Thanks man! You're awesome Laugh
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You are welcome, enjoy Smile

Best regards.
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(01-22-2017, 05:33 PM)El_Patas Wrote: You are welcome, enjoy Smile

Best regards.

I also have literally the same problem with Sly Cooper (I tried EU and US region). Do you have anything for that?
By the same problem I mean tried patching with PS2 Patch Engine on EU version and then US version and both triggered the same screen "Patch list contains unsupported cheat types"
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