PCSX2 - Widescreen Game Patches
(04-14-2019, 06:53 PM)Devina Wrote: I guess you like the "cinematic feel". To each their own. Tongue

I'll take a look at the code and edit my post once I'm done.

EDIT:

So I tried playing around with RE4 and it seems arapapa's code just eliminates black bars no matter what, so arapapa will have to take a look at that.

Also tried Code Veronica's codes. Thanks so much, almasy. Smile It means a lot to me.

I love how the zoomout code makes the game look less nauseating. It's not quite RE4 style, but it's close enough.

I also like how when you examine, you get a close-up of Claire.




One issue, strangely enough, is that the NTSC-U code messes up the cutscenes, while the NTSC-J version does not. Know anything about this? I might do a playthrough and make a list of the messed up cutscenes (so far, the prison intro and meeting Steve by the computer) are messed, while the zombie graveyard and first meeting with Steve are fine. Also, it's a shame that the "skip loading doors" mainly just replaces everything with "Now loading..." text.

I also have no idea how to port anything to Gamecube, sadly. And I don't know about "breakpoints" or "address jumping". I don't have as much hacking knowledge as a lot of people think I do. I'm often just a porter who wings a lot of it.

I think gamemasterplc might be able to do something like that. Haven't seen him over at the dolphin widescreen thread or PJ64 forums in a while though.
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Sponsored links

I sent them a PM.

I realize this is a "widescreen patch for PS2" forum, not a "let's hack the crap out of Code Veronica and try to make an over-the-shoulder mod" forum, but hey, the people here are coding pros. Tongue
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(04-15-2019, 06:05 PM)Devina Wrote: I sent them a PM.

I realize this is a "widescreen patch for PS2" forum, not a "let's hack the crap out of Code Veronica and try to make an over-the-shoulder mod" forum, but hey, the people here are coding pros. Tongue

Still fun though to try to change the feel of the game though!

Btw, I tried the codes for Code Veronica X NTSC U on my PS2 console and I get those glitchy cutscenes with both widescreen patches, the old and new.
Otherwise, it plays pretty good. I only wish the camera was a little more to the side so that the zombies are a little more visible when shooting straight on.


Thanks to almasy88 and Devina!
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(04-15-2019, 05:03 PM)Devina Wrote: Are you not using widescreen with it?

I was doing some testing.

http://ps2wide.net/pnach/24036809.pnach

If you use the widescreen fix here, it causes glitchy cutscenes.

But if you use the "old widescreen values" (the FMVs fix and font fix don't make a difference), then the cutscenes are fine, although the Paris FMV cutscene is always glitched. Not a big deal tho.

screens because I tested cutsenes in first few hours and few last cutscenes with Wesker and Chris and all was fine
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https://imgur.com/a/JMySQC9

The camera is stuck in place and you get quick flashes whenever the camera angles changes. It feels like you're watching a play on a stage.

Here's a direct copy-paste of my .pnach which causes this issue:


Quote:patch=1,EE,20137FE8,extended,15000003
patch=1,EE,202806A0,extended,3C1B4110
patch=1,EE,202806A4,extended,AC3B28CC
patch=1,EE,20280A14,extended,00000000
patch=1,EE,202805C4,extended,24073E38

//patch=1,EE,202D5F6C,extended, AC200A80 //no fog
//patch=1,EE,20133BD0,extended,10000008 //no loading doors

//gameplay
patch=1,EE,001322a0,word,3c023fab //vert fov

patch=1,EE,00137860,word,00000000

patch=1,EE,0026c590,word,3c024370
patch=1,EE,0026c594,word,44826800
patch=1,EE,0026c598,word,24024000 //cutscenes both fov
patch=1,EE,0026c59c,word,3c01002e
patch=1,EE,0026c5a0,word,03e00008
patch=1,EE,0026c5a4,word,a4222ab0
patch=1,EE,0026c5a8,word,00000000
patch=1,EE,0026c5ac,word,00000000
patch=1,EE,0026c5b0,word,3c024370
patch=1,EE,0026c5b4,word,44826800
patch=1,EE,0026c5b8,word,2402402b //gameplay both fov
patch=1,EE,0026c5bc,word,3c01002e
patch=1,EE,0026c5c0,word,03e00008
patch=1,EE,0026c5c4,word,a4222ab0
patch=1,EE,0026c5c8,word,00000000
patch=1,EE,0026c5cc,word,00000000

patch=1,EE,00171db4,word,0809b16c
patch=1,EE,00171db8,word,00000000

patch=1,EE,00171d08,word,0809b164
patch=1,EE,00171d0c,word,00000000

patch=1,EE,002cfefc,word,3c013f80
patch=1,EE,002cff00,word,44811000

//FMV's fix
patch=1,EE,21E218C0,extended,01AA0280
patch=1,EE,21E218C4,extended,000C0000

//font fix
patch=1,EE,002B9A50,word,3C013F40
patch=1,EE,002B9A54,word,44816000
patch=1,EE,002B9A58,word,460C6B02
patch=1,EE,002B9A5c,word,3C010050
patch=1,EE,002B9A60,word,E42C8140
patch=1,EE,002B9A64,word,E42D8138
patch=1,EE,002B9A68,word,03E00008
patch=1,EE,002B9A6c,word,E42E8130

I'm using "pcsx2-v1.5.0-dev-2999-g47c255be2-windows-x86".

I don't know if build has anything to do with it.

In any case, it's not a big deal for me because the "old widescreen values" work for me.
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request for master coder devina! =P

is it possible to dissable the bloom on hitman blood money?
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Corvette Evolution GT (SLUS-21499) need a proper fix...

4:3
   

16:9 patch
   

Here's also wrong, even the 4:3 screenshot...
http://ps2wide.net/c.html#SLUS-21499
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(04-19-2019, 04:48 PM)Fuso90 Wrote: Corvette Evolution GT (SLUS-21499) need a proper fix...

4:3


16:9 patch


Here's also wrong, even the 4:3 screenshot...
http://ps2wide.net/c.html#SLUS-21499

seems the game already has built in widescreen
but in the list with games with official widescreen Corvete not included
https://web.archive.org/web2018082000441...play_modes
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Was an FMV fix for Final Fantasy X International ever achieved? The widescreen patch is wondeful, but it doesn't affect FMVs or pre-rendered backgrounds.

The pre-rendered backgorunds don't bother me much, but the FMVs definitely deserve a fix, they still look awesome even today.
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I don't think it has built-in 16:9 mode. Your link doesn't work for me but I think it's the same like this:
https://en.everybodywiki.com/List_of_Pla...play_modes
There's no (Corvette) Evolution GT on this list...
Also there's a widescreen patch for the PAL version:

Code:
gametitle=Evolution GT (PAL-M5) (SLES-53976)
comment=Widescreen hack by ElHecht

// 16:9
patch=1,EE,00145154,word,4483e800 // 44830800
patch=1,EE,00145158,word,4600eb02 // 00000000
patch=1,EE,0014515c,word,e7b40000 // 46000b02
patch=1,EE,00145160,word,0c047d0a // e7b40000
patch=1,EE,00145164,word,46006d06 // 0c047d0a
patch=1,EE,00145168,word,3c013f40 // 46006d06 hor fov
patch=1,EE,0014516c,word,4481f000 // 3c023c8e
patch=1,EE,00145170,word,461e0003 // 3443fa35
patch=1,EE,00145188,word,4600e846 // 44830800

And also another game that I notice that is not proper is Return to Castle Wolfenstein: Operation Resurrection (SLUS-20297)

4:3
   

16:9 patch
   
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