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PCSX2 - Widescreen Game Patches
NTSC-K

Tomb Raider - The Angel of Darkness (modified)


NTSC-J

Tomb Raider - Utsukushiki Toubousha (modified)


NTSC-U

Conflict Zone - Modern War Strategy
Delta Force - Black Hawk Down (Zoom fix - Internal Widescreen)
Delta Force - Black Hawk Down - Team Sabre (Zoom fix - Internal Widescreen)
Falling Stars 
Hasbro Family Game Night (Zoom fix - Internal Widescreen)
Iridium Runners
Pitfall - The Lost Expedition
Sniper Elite (modified)
Tomb Raider - The Angel of Darkness (modified)
World Destruction League - Thunder Tanks


PAL

Air Raid 3
Chemist Tycoon
Conflict Zone - Modern War Strategy
Delta Force - Black Hawk Down - Team Sabre (Zoom fix - Internal Widescreen)
Dragon's Lair 3D - Special Edition
Falling Stars
Iridium Runners
Pitfall - L'Expedition Perdue
World Destruction League - Thunder Tanks
World Destruction League - WarJetz


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Sponsored links

NTSC-K

Burnout Revenge


NTSC-J

Burnout Dominator
Burnout Revenge


NTSC-U

Burnout Dominator
Burnout Revenge
Pirates - Legend of the Black Buccaneer


PAL

Burnout Dominator
Burnout Revenge
Black Buccaneer

----------------------------------------------------------------------

Burnout Dominator and Burnout Revenge : Force turn on Internal Widescreen + Zoom fix


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NTSC-J, NTSC-U and PAL

Echo Night - Beyond (modified - force turn on Internal Widescreen  + Zoom fix)


Attached Files
.rar   Echo Night - Beyond (NTSC-J, U and PAL).rar (Size: 1,29 KB / Downloads: 57)
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NTSC-J

Conflict Delta - Wangan Sensou 1991
Conflict Delta II - Wangan Sensou 1991


NTSC-U

Conflict - Desert Storm II - Back to Baghdad
Conflict - Global Terror
Conflict - Vietnam


PAL

Conflict - Desert Storm II
Conflict - Global Storm
Conflict - Vietnam

-------------------------------------------------

Internal Widescreen fix


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.rar   Upload_191704.rar (Size: 3,42 KB / Downloads: 57)
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NTSC-K

Harry Potter and The Order of the Phoenix


NTSC-J

Dead to Rights (modified)


NTSC-U

Dead to Rights
Harry Potter and The Order of the Phoenix
KILL.SWITCH


PAL

Dead to Rights
Harry Potter and The Order of the Phoenix
KILL.SWITCH
--------------------------------------------------

Internal Widescreen fix

Harry Potter and The Order of the Phoenix : NTSC-K and NTSC-U .. CRC 4C01B1B0

------- 4:3 ---------- Internal Widescreen ------- Zoom fix ----------
           

Same situation as 'Resident Evil 4'


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NTSC-K

Ace Combat Zero - The Belkan War


NTSC-J

Shin Megami Tensei - Devil Summoner 1 (modified)
Shin Megami Tensei - Devil Summoner 2 (modified)
Simple 2000 Series Vol. 68 - The Runaway - Toumei Highway


NTSC-U

Whirl Tour (add 'render fix', please remove from the WIP patches)


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(05-04-2019, 07:13 PM)nicogarcia11 Wrote: Hi everyone, 
I wonder if there's a patch for Final Fantasy X-2 [NTSC-U] that solves the problem of 4:3 in areas that works with pre-render backgrounds. If there isn´t, could be this a request?

HD Remaster version:
[Image: 11.png]
Seeing this I noticed that, in remaster version, they didn´t make big deal. They just stretched all game screen vertically, thus the grapichs look in 16:9. I dont know how the patches really work, but it doesn´t seem to be something difficult to achieve.

Thank you! Smile


Not completed.

         

Code:
//Final Fantasy X-2 (SLUS-20672)

//HUD Zoom (MAP)
//3442013c 00608144 2d300000
patch=1,EE,001a5f84,word,3c014268 //3c014234

//HUD (Map Cursor) X-Size
//42080e46 0800a2e4 (2nd)
patch=1,EE,001a0230,word,080d2304 //460e0842
patch=1,EE,00348c10,word,460e0842
patch=1,EE,00348c14,word,3c013f40
patch=1,EE,00348c18,word,4481f000
patch=1,EE,00348c1c,word,461e0842
patch=1,EE,00348c20,word,0806808d

//3D Characters and HUD (MAP) Y-Size
//953f013c 55552134 00088144 02001646
patch=1,EE,001a1948,word,3c013fc7
patch=1,EE,001a194c,word,34211c76

//2D Y-Size
//480001c6 32080646
patch=1,EE,001a2344,word,080d2309
patch=1,EE,00348c24,word,c6010048
patch=1,EE,00348c28,word,3c013f40
patch=1,EE,00348c2c,word,4481f000
patch=1,EE,00348c30,word,461e0843
patch=1,EE,00348c34,word,080688d2


The 2D background seems to be consist of several parts (main, bed, table and etc...), not a single picture.
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Nice job with the pre rendered backgrounds, and yes some backgrounds consist of several pictures. Could you make this work with final fantasy x international ?
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(07-21-2019, 05:46 PM)Mensa Wrote: Nice job with the pre rendered backgrounds, and yes some backgrounds consist of several pictures. Could you make this work with final fantasy x international ?




I just confirmed that the 2D code is same as X-2.

//2D Y-Size
//480001c6 32080646


But there are a lot of things that need to fix, because this code controls each 2D parts.
(It might be better to look for other way.)
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good work, i wonder if its possible to force the models and pre rendered backgrounds to run at 4:3 while the rest of the game is widescreen
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