07-02-2019, 07:16 PM (This post was last modified: 07-02-2019, 07:24 PM by arapapa.)
NTSC-K
Tomb Raider - The Angel of Darkness (modified)
NTSC-J
Tomb Raider - Utsukushiki Toubousha (modified)
NTSC-U
Conflict Zone - Modern War Strategy
Delta Force - Black Hawk Down (Zoom fix - Internal Widescreen)
Delta Force - Black Hawk Down - Team Sabre (Zoom fix - Internal Widescreen)
Falling Stars
Hasbro Family Game Night (Zoom fix - Internal Widescreen)
Iridium Runners Pitfall - The Lost Expedition
Sniper Elite (modified)
Tomb Raider - The Angel of Darkness (modified)
World Destruction League - Thunder Tanks
PAL
Air Raid 3
Chemist Tycoon
Conflict Zone - Modern War Strategy
Delta Force - Black Hawk Down - Team Sabre (Zoom fix - Internal Widescreen)
Dragon's Lair 3D - Special Edition
Falling Stars
Iridium Runners Pitfall - L'Expedition Perdue
World Destruction League - Thunder Tanks
World Destruction League - WarJetz
07-21-2019, 05:36 PM (This post was last modified: 07-21-2019, 05:51 PM by arapapa.)
(05-04-2019, 07:13 PM)nicogarcia11 Wrote: Hi everyone,
I wonder if there's a patch for Final Fantasy X-2 [NTSC-U] that solves the problem of 4:3 in areas that works with pre-render backgrounds. If there isn´t, could be this a request?
HD Remaster version:
Seeing this I noticed that, in remaster version, they didn´t make big deal. They just stretched all game screen vertically, thus the grapichs look in 16:9. I dont know how the patches really work, but it doesn´t seem to be something difficult to achieve.
Nice job with the pre rendered backgrounds, and yes some backgrounds consist of several pictures. Could you make this work with final fantasy x international ?
07-21-2019, 06:06 PM (This post was last modified: 07-22-2019, 11:40 AM by arapapa.)
(07-21-2019, 05:46 PM)Mensa Wrote: Nice job with the pre rendered backgrounds, and yes some backgrounds consist of several pictures. Could you make this work with final fantasy x international ?
I just confirmed that the 2D code is same as X-2.
//2D Y-Size
//480001c6 32080646
But there are a lot of things that need to fix, because this code controls each 2D parts.
(It might be better to look for other way.)