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PCSX2 - Widescreen Game Patches
NTSC-J

Abarenbou Princess (add 2D fix)

Sorry. Needs more fixing.
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[Image: attachment.php?aid=69434]


Attached Files
.jpg   pcsx2_1 2019-08-02 04-49-02-81.jpg (Size: 61,84 KB / Downloads: 1.133)
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(08-01-2019, 01:21 AM)arapapa Wrote: NTSC-U

MLB 2005

hi arapapa, thanks for the patch but it always freezes the game before every match begins for some reason.  with the patch disabled, the game works fine every time. tested it with a few different newer development builds... if you have time, maybe you can take another look at it.  thanks
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(08-03-2019, 11:19 AM)wheninrome Wrote: hi arapapa, thanks for the patch but it always freezes the game before every match begins for some reason.  with the patch disabled, the game works fine every time. tested it with a few different newer development builds... if you have time, maybe you can take another look at it.  thanks


MLB 2005 (NTSC-U. SCUS-97326)

Modified (change 'code injection address')

[Image: attachment.php?aid=69438]

Thank you for your feedback


Attached Files
.jpg   MLB 2005.jpg (Size: 79,74 KB / Downloads: 924)
.pnach   DD0513A4.pnach (Size: 461 bytes / Downloads: 113)
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(08-03-2019, 12:18 PM)arapapa Wrote: MLB 2005 (NTSC-U. SCUS-97326)

Modified (change 'code injection address')



Thank you for your feedback

awesome job arapapa, it works great now. the game looks so much better too. 

btw..as for MTX Motortrax SLUS-20399, I just wanted to show you what I meant . here are some screenshots. as you can see, the ingame widescreen option uses that zoom in technique. these pics were taken with the rider in the exact same position.  both 4:3 and 16:9. you can see where the 16:9 image is cropped off on the top and bottom. was just wondering if you can find the real 16:9 ratio code for it. not sure if you want to spend time on it but either way, thanks again for all your work. (btw to fix graphics in this game, set VU rounding to "nearest")


Attached Files
.jpg   mtx compare2.JPG (Size: 284,77 KB / Downloads: 183)
.jpg   mtx compare.jpg (Size: 303,65 KB / Downloads: 165)
.jpg   mtx 4 3.jpg (Size: 181,06 KB / Downloads: 172)
.jpg   mtx 16 9.JPG (Size: 215,43 KB / Downloads: 180)
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(03-15-2013, 05:26 AM)pelvicthrustman Wrote: Zone of the Enders SLUS_201.48

I did not make this.
The patch having glitch on graphic , do you have other patch to fix it ?
(03-15-2013, 11:05 AM)Devina Wrote: Alright, just patched Zone of the Enders PAL using ps2dis. Synce's values here helped:

http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid215770

I'm going to try patching Zone of the Enders: The 2nd Runner next, and get that out of the way.
I also have to remove Baroque, sadly, because it's a difficult one to patch.

http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid248779

Maybe the Wii version supports widescreen?
Encounter an issue with Widescreen patch on Zone of the Enders SLUS_201.48
https://forums.pcsx2.net/Thread-ZOE-Graphic-Glitch

Hope someone can find a fix.Thanks
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Hey arapapa, thanks so much for the P3 patches. Looks great. Smile

Unfortunately, I'll need to disable "//Popup portraits, Clock and etc.." by default since it breaks the main menu a bit by adding transparency.

Do you know if it's possible to narrow the protag's portrait on the main menu?

https://www.mobygames.com/images/shots/l...ot-the.png

The player will be entering the main menu a lot during the game so I think it's important.

Do you also know if you can make a code to narrow the battle portraits on the right side in P4?
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(08-05-2019, 07:40 PM)Devina Wrote: Hey arapapa, thanks so much for the P3 patches. Looks great. Smile
Unfortunately, I'll need to disable "//Popup portraits, Clock and etc.." by default since it breaks the main menu a bit by adding transparency.
Do you know if it's possible to narrow the protag's portrait on the main menu?
https://www.mobygames.com/images/shots/l...ot-the.png

The player will be entering the main menu a lot during the game so I think it's important.
Do you also know if you can make a code to narrow the battle portraits on the right side in P4?

Hi Devina

1. "//Popup portraits, Clock and etc.." by default since it breaks the main menu a bit by adding transparency -  has been fixed Laugh

2. the protag's portrait on the main menu? -  I found a way to fix it, but it's causing another problem and I'm still trying to fix it.

[Image: attachment.php?aid=69453]


Attached Files
.jpg   pcsx2 2019-08-06 06-30-09-07.jpg (Size: 51,7 KB / Downloads: 756)
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Hi , arapapa

Can you help me on a fix on widescreen patch bug on Zone of Enders ?

https://forums.pcsx2.net/Thread-PCSX2-Wi...#pid601940

It had be verify by prafull https://forums.pcsx2.net/Thread-ZOE-Grap...#pid601707 that ZOE double image only happen on widescreen.

Thanks
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(08-06-2019, 12:13 AM)ps2fm Wrote: Can you help me on a fix on widescreen patch bug on Zone of Enders ?


NTSC-U

Zone of the Enders (modified)


Attached Files
.pnach   8CB179A6.pnach (Size: 618 bytes / Downloads: 110)
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(07-29-2019, 11:13 PM)arapapa Wrote: NTSC-K, NTSC-U and PAL

Shin Megami Tensei - Persona 3 FES


NTSC-J

Shin Megami Tensei - Devil Summoner 1 (modified)
Shin Megami Tensei - Devil Summoner 2 (modified)
Shin Megami Tensei - Persona 3 FES

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Shin Megami Tensei - Persona 3 FES

- Popup portraits, Clock and etc..fix
- Popup Portraits (Left top, In the Battles) fix
- Head Portraits (Right, In the Battles) fix
- Community (2D Characters & Cards) fix
- Emoticon (In the Battles) fix
- Scene changing effects fix
- Flare effect fix

[Image: attachment.php?aid=69414] [Image: attachment.php?aid=69417] [Image: attachment.php?aid=69418] [Image: attachment.php?aid=69415] [Image: attachment.php?aid=69416]

I downloader this file and i was suprised to find my  progressive scan +60fps codes ( i have 2 users Red-tv and Red_tv) 
Are this widescreen hacks fits to the pre rendered background?
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