PCSX2 - Widescreen Game Patches
(08-13-2020, 08:48 PM)FBK Wrote: Someone have a widescreen patch for --The Warriors--(pal version)?
The native widescreen option from the game just makes it more thin in vertical.
Thanks anyways   Smile


PAL

The Warriors (Native widescreen fix)

       


Attached Files
.pnach   FA3C1346.pnach (Size: 342 bytes / Downloads: 210)
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(08-13-2020, 10:29 PM)arapapa Wrote: PAL

The Warriors (Native widescreen fix)

Thank you so much.

All the best to you.
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NTSC-U, NTSC-J and PAL

Shark Tale
   


Attached Files
.zip   Shark Tale (NTSC-U NTSC-J PAL).zip (Size: 1,45 KB / Downloads: 114)
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I took a look at fixing Jak 3's NTSC-U menu using the info from Jak 3 PAL and I see why arapapa had a hard time, nothing carries over it seems. I'll put the NTSC-U version on WIP for now.

I'm removing Project Snowblind off WIP since it seems the issue has been fixed.

I'm going to do a small update soon.
If anyone could help with fixing The Sims 1 (NTSC-U) or Monster House's FOV error, I'd appreciate it.
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Note: The order of the codes is important

Devil Summoner: Raidou Kuzunoha vs. the Soulless Army - BD9EAA7A
//Widescreen
patch=1,EE,203AD464,extended,3FC6D3A0

// widescreen in dialogue screen
patch=1,EE,203AD814,extended,3FC6D3A0

//Revert to to original asspect ratio when needed
patch=1,EE,e0010001,extended,0046B6CC
patch=1,EE,203AD464,extended,3F951EB8

//Fix world Map
patch=1,EE,e0010001,extended,009FC730
patch=1,EE,203AD46c,extended,3f000000

//Widescreen in Status screens
patch=1,EE,e0010001,extended,0046EDCC
patch=1,EE,203AD464,extended,3FC6D3A0

//Widescreen during ingame cutscene (optional)
patch=1,EE,e0028000,extended,0046B282
patch=1,EE,e0010080,extended,0053A624
patch=1,EE,203AD464,extended,3FC6D3A0


Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon - 7FAE77BE
//Widescreen
patch=1,EE,204278e4,extended,3FC6D3A0

// widescreen in dialogue screen
patch=1,EE,20427c94,word,3FC6D3A0

//Revert to to original asspect ratio when needed
patch=1,EE,e0010001,extended,004DE83C
patch=1,EE,204278e4,extended,3F951EB8


//Fix world Map
patch=1,EE,e0010E0E,extended,00B1A730
patch=1,EE,204278ec,extended,3f000000


//Widescreen in Status screens
patch=1,EE,e0010001,extended,00569B18
patch=1,EE,204278e4,extended,3FC6D3A0

//Widescreen during ingame cutscene (optional)
patch=1,EE,e0020001,extended,0043ECF0
patch=1,EE,e0010080,extended,005D7B0C
patch=1,EE,204278e4,extended,3FC6D3A0
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NTSC-K and NTSC-U

Jak 3 (modify 'Force turn on the native widescreen' and add Menu fix)
The Sims (NEW code)

PAL 

The Sims (NEW code)


Attached Files
.zip   Upload_200816.zip (Size: 2,75 KB / Downloads: 116)
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(08-16-2020, 08:27 AM)Red-tv Wrote: Note: The order of the codes is important

Devil Summoner: Raidou Kuzunoha vs. the Soulless Army - BD9EAA7A


Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon - 7FAE77BE


WOW VERY NICE~!!! Thank YOU (and thank you for your 60fps code)
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(08-16-2020, 09:30 AM)arapapa Wrote: WOW VERY NICE~!!! Thank YOU (and thank you for your 60fps code)

Sure thung
Also thank you for your hacks I learned to make panch files by viewing some of your codes
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NTSC-J

Shin Megami Tensei - Devil Summoner 1 & 2

------------------------------------

Thank you Red_Tv (REALLY COOL CODE)


Attached Files
.zip   Shin Megami Tensei - Devil Summoner(1 & 2).ZIP (Size: 1,83 KB / Downloads: 240)
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(08-16-2020, 01:46 PM)arapapa Wrote: NTSC-J

Shin Megami Tensei - Devil Summoner 1 & 2

------------------------------------

Thank you Red_Tv (REALLY COOL CODE)

Nice

But you should sepreate the No interlacing codes (The first and the last)  from the progressive scan hacks

No Interlacing create a clear image

And progressive scan are just changing the resolution to 512x224 (at least in pcsx2 they might have a use on an actual ps2)

Also people from reddit and discord know me as FuxorLuck
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