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Ok. Let's wait June then (even if I'm sure that I will be disappointed).
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Ok, so OGL is out of the picture for now.
What about DX10? DX11?
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That being said, all openGL niceties require GL4.2/4.4/4.5 extensions. So I'm not sure it would worth it to support openGL on WineSkin
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NEWS:, we are planning to "fork" current GSdx into a legacy plugin. The in-dev plugin will requires DX10 and GL4 extensions. However you will still be able to use the legacy plugin.
Potentially you could add a GL_ARB_shading_language_420pack emulation in the legacy plugin. Here a SHA1 of what can be done d37cc8e1e7a135a61e6a957479be7de2bd5c6d82
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03-11-2016, 12:02 AM
(This post was last modified: 03-11-2016, 12:07 AM by uyjulian.)
It would also be great if we can use software mode without GL_ARB_shading_language_420pack required. Also, I think OpenCL would be nice since Apple is pushing for OpenCL support in their pro product (like Final Cut Pro X).
I'll try to find ways to get OpenCL working w/ DX9 once I figure out how to make GSdx OpenCL mode compatible with Wine (yes, Wine does have a OpenCL translation layer)
Also, that commit is:
commit d37cc8e1e7a135a61e6a957479be7de2bd5c6d82
Author: Gregory Hainaut <xxxxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed Oct 1 09:50:59 2014 +0200
gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
All API/drivers support it so time to remove the fallback.