03-07-2017, 12:51 PM
Hello everyone. I've just registered to seek information on this subject because I can't seem to find answers anywhere.
So basically I'm trying to record gameplay videos using the internal recording feature of pcsx2 (f12). It works pretty good and the resulting files have very good quality and the performance impact is bearable (I'm using the uncompressed option at rgb32 with a resolution of 1280x720). The file size is huge but I prefer to encode to a smaller file afterwards anyways.
However, since I live in a PAL region and the games that I own are PAL they all perform at 25fps and I would like to convert them to 30fps just for fun (I've been doing some research into this but haven't messed around it yet). I don't know if this will be an issue, but the resulting file says the video plays at 50fps, when it clearly does not (the game is Dark Chronicle btw). Also, in the Gdsx window it says the game is performing at 50fps. Why is this so? And how would I go about converting? Would I assume the video is playing at 25fps and convert to 30fps? Should I assume it is running at 50fps and convert to 60fps? Or something else entirely? Again, this is for experimenting purposes only, I'm not saying that PAL is worse than NTSC or vice-versa.
Thanks in advance
Here is what MediaInfo says about the video file:
General
Format : AVI
Format/Info : Audio Video Interleave
Format profile : OpenDML
File size : 35.8 GiB
Duration : 3 min 28 s
Overall bit rate : 1 475 Mb/s
Video
ID : 0
Format : RGBA
Codec ID : 0x00000000
Codec ID/Info : Basic Windows bitmap format. 1, 4 and 8 bpp versions are palettised. 16, 24 and 32bpp contain raw RGB samples
Duration : 3 min 28 s
Bit rate : 1 475 Mb/s
Width : 1 280 pixels
Height : 720 pixels
Display aspect ratio : 16:9
Frame rate : 50.000 FPS
Bit depth : 8 bits
Bits/(Pixel*Frame) : 32.000
Stream size : 35.8 GiB (100%)
So basically I'm trying to record gameplay videos using the internal recording feature of pcsx2 (f12). It works pretty good and the resulting files have very good quality and the performance impact is bearable (I'm using the uncompressed option at rgb32 with a resolution of 1280x720). The file size is huge but I prefer to encode to a smaller file afterwards anyways.
However, since I live in a PAL region and the games that I own are PAL they all perform at 25fps and I would like to convert them to 30fps just for fun (I've been doing some research into this but haven't messed around it yet). I don't know if this will be an issue, but the resulting file says the video plays at 50fps, when it clearly does not (the game is Dark Chronicle btw). Also, in the Gdsx window it says the game is performing at 50fps. Why is this so? And how would I go about converting? Would I assume the video is playing at 25fps and convert to 30fps? Should I assume it is running at 50fps and convert to 60fps? Or something else entirely? Again, this is for experimenting purposes only, I'm not saying that PAL is worse than NTSC or vice-versa.
Thanks in advance
Here is what MediaInfo says about the video file:
General
Format : AVI
Format/Info : Audio Video Interleave
Format profile : OpenDML
File size : 35.8 GiB
Duration : 3 min 28 s
Overall bit rate : 1 475 Mb/s
Video
ID : 0
Format : RGBA
Codec ID : 0x00000000
Codec ID/Info : Basic Windows bitmap format. 1, 4 and 8 bpp versions are palettised. 16, 24 and 32bpp contain raw RGB samples
Duration : 3 min 28 s
Bit rate : 1 475 Mb/s
Width : 1 280 pixels
Height : 720 pixels
Display aspect ratio : 16:9
Frame rate : 50.000 FPS
Bit depth : 8 bits
Bits/(Pixel*Frame) : 32.000
Stream size : 35.8 GiB (100%)