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03-16-2009, 09:24 PM
(This post was last modified: 03-16-2009, 09:24 PM by Mystiq.)
Today ATI released an updated SDK for their GPGPU architecture. I don't know too much about it other than you're basically treating your video card as a massively parallel processor, but I downloaded it and want to play with it because I'm curious to see what it can do and what it's like. The next question I had was, how would this affect PCSX2 performance/accuracy if the VU code was rewritten to take advantage of it?
I'm not saying I expect this to happen any time soon. It was just a thought.
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This is like CUDA from Nvidia?
if it is, forget about it. Read the Faq.
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Hm. Was going to go into a small discussion about PS2 architecture but found a document explaining some of the questions I had. Makes me wonder, then. If you're using the GPU to emulate the GS, I wonder how much can be gained by putting double effort on it. I suppose it depends on how much is done through hardware.
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Location: Ukraine, Kharkiv
no way emulation will be that many threaded as it requires GPGPU. We all waiting just for Quad Core support
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Oh sweet explanation here, that is give more power to upgrade my cpu soon.
Notebook ASUS A43TA|CPU AMD Llano APU A6-3400m Triple core (1 core disable) OC to 2.6+Ghz|GPU CF|HD 6520 400Mhz/667Mhz iGPU|HD6650M OC 780Mhz/985Mhz dGPU|RAM 8GB DDR3 1333|Windows 7 Ultimate Sp.1 x64 bit.
>> Emulation speed differs for each game. There will be some you can run fast easily, but others will simply require more powerfull hardware <<.