PCSX2 cannot change Renderer from Software to Hardware
Hello, I am trying to change renderer from Software to Hardware. My PC specs are:

Rosewill THOR V2 Case
EVGA GeForce GTX 970 FTW Edition
Thermaltake NiC C5 CPU Cooler
Rosewill SSD/HDD Mountaing Kit with 60mm Fan
CORSAIR Vengeance 16GB RAM
CORSAIR HX850i 850W Power Supply
Intel i7-4790k
MSI Z97-Gaming 7 Motherboard
Samsung 840 EVO 120GB SSD
Western Digital Blue 1TB Drive x 3

Quick YouTube video that I made, showcasing what I'm running into:

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Also, if I hit F9, The Console Window says:

    3.x GL context successfully created
    Failed to find glUniformSubroutinesuiv
    Supported Opengl version: 3.3.0 NVIDIA 347.25 on GPU: GeForce GTX 970/PCIe/SSE2. Vendor: NVIDIA Corporation
    Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)!

    INFO: GL_ARB_gpu_shader5 is available
    INFO: GL_ARB_separate_shader_objects is available
    INFO: GL_ARB_shader_subroutine is NOT SUPPORTED
    INFO: GL_ARB_shader_image_load_store is available
    INFO: GL_ARB_shading_language_420pack is available
    INFO: GL_ARB_texture_storage is available
    INFO: GL_ARB_explicit_uniform_location is available
    INFO: GL_ARB_copy_image is available
    INFO: GL_ARB_buffer_storage is available
    INFO: GL_ARB_bindless_texture is NOT SUPPORTED
    INFO: GL_ARB_clear_texture is available
    INFO: GL_ARB_clip_control is available
    INFO: GL_ARB_direct_state_access is available

I am using the latest NVIDIA drivers for the GTX 970.
Using a BIOS file with PCSX2 which you have downloaded from the internet or from a PS2 console you do not own is illegal. You must own the console the BIOS file came from (even if it's broken) to be legal.

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CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go

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