PCSX2 crash w/ Hardware mode on SOCOM
#1
Attempted to play the first SOCOM on PCSX2 - it plays fine when graphics is set to software, but crashes after loading memory when graphics is set to hardware.

Here is the log:
PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft (build 9200), 64-bit
Physical RAM = 8053 MB
CPU name = Intel® Core™ i5-4690 CPU @ 3.50GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 3.499 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbff
x86EFlags = 2c100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\gsdx32-avx-r5875.dll
Windows 6.2.9200
Binding PAD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\USBnull.dll
(GameDB) 9655 games on record (loaded in 143ms)
Binding FW: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.2.9200
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
NVIDIA GeForce GTX 970 (9.18.13.4752)
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'Primary Sound Driver' (Windows DirectSound)
*** Device 1: 'Speakers (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 2: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 3: 'Realtek Digital Output(Optical) (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 4: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 5: 'Speakers (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 6: 'Realtek Digital Output(Optical) (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 7: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS)
*** Device 8: 'SPDIF Out (Realtek HDA SPDIF Optical Out)' (Windows WDM-KS)
*** Device 9: 'SPDIF Out (Realtek HDA SPDIF Out)' (Windows WDM-KS)
Opening CDVD
isoFile open ok: C:\Users\Shonie\Desktop\Socom.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1705408 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Shonie\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Shonie\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan v01.00(17/01/2000) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.34;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_971.34;1) Game CRC = 0x6F4056DB, EntryPoint = 0x00140008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.34;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
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#2
Try using hardware mode with GSDX SSE 4.1 and check whether the specific behavior is present.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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#3
(02-16-2015, 05:49 PM)ssakash Wrote: Try using hardware mode with GSDX SSE 4.1 and check whether the specific behavior is present.

Seems the problem is the resolution that I picked (1440 x 900). I tried instead to do 2x native resolution and it worked out

Thanks for help
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#4
Looks like this game has some problems with custom resolutions, Glad you got it sorted out.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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