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PCSX2 crashes when using ZeroGS
#1
Hello,
I am trying to run pcsx2 0.9.6 with the zeroGS graphics plugin... but it crashes when I try to load a game. It doesn't do this with gsdx9, in any version. I have tried all different versions of ZeroGS KOSMOS, from 0.96.0 to 0.97.1, but it crashes every time. It is important that it be ZeroGS instead of gsdx9- I am trying to run a program along with it that rips models from emulators (but requires that I use ZeroGS in order to rip the model files- gsdx9 is for textures).

Any ideas? Thanks

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#2
if you downloaded a lot of things for pcsx2,and you dont know what are you doing (like me) it crushes,so uninstall pcsx2 and uninstall again.it will help you
#3
Does it happen with all games? What does the emulog.txt say after a crash?
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
#4
Thanks for the quick reply-
I only use one game right now, for the reason I mentioned (ripping models).
It does it everytime, but not when I use gsdx9...

Here is the Log:

PCSX2 v0.9.2 save ver: 7a30000e
Color Legend: White - PCSX2 message
Green - EE sio2 printf
Red - IOP printf
x86Init:
CPU vender name = GenuineIntel
FamilyID = d
x86Family = Intel Core 2 Duo
CPU speed = 1.830 Ghz
x86PType = Standard OEM
x86Flags = bfebfbff
x86EFlags = 20100000
Features:
Detected MMX
Detected SSE
Detected SSE2
Detected SSE3
F1 - save state
(Shift +) F2 - cycle states
F3 - load state
F10 - dump performance counters
F11 - save GS state
F12 - dump hardware registers
XML Patch Loader: Could not load file 'patches\default.xml'. Error='Error document empty.'.
EE Recompiler data reset
Bios Version 1.60



**************
rom2 NOT FOUND
**************





**************
erom NOT FOUND
**************


GIF reset
NTSC
Using Frame Skipping: Normal
* PCSX2 *: ExecuteBios
NTSC
NTSC
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

Write to 32bit count reg counter 5
Counter 5 count write 0
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)

# TLB spad=0 kernel=1:12 default=13:30 extended=31:38

# Initialize Start.

NTSC
NTSC
# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Initialize Done.



EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20

CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M



# Restart Without Memory Clear.

NTSC
NTSC
# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

EE Recompiler data reset
* PCSX2 *: ExecuteBios Complete
PCSX2 v0.9.2
ExecuteBios Complete
SYSTEM.CNF not found
# Restart Without Memory Clear.

NTSC
NTSC
# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

Write to 32bit count reg counter 5
Counter 5 count write 0
Write to 32bit count reg counter 5
Counter 5 count write 0
MFC0 PCCR = 0 PCR0 = 0 PCR1 = 0 IMM= 0
MTC0 PCCR = 0 PCR0 = 0 PCR1 = 0 IMM= 0
MTC0 PCCR = 0 PCR0 = 0 PCR1 = 0 IMM= 0
NTSC
NTSC


It doesn't seem to have any error messages that would match the problem... But I did find out that ZeroGS is designed for graphics cards with pixelshader 2.0 capability. I think that may be the problem- but is there a way to get around that?
Thanks
#5
I suggest you use at least PCSX2 0.9.6 and it's possible the game you're trying to run just won't work with ZeroGS, which game is it?
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
#6
I do have version 0.9.6, but it does the same thing on that, with the same log info. The game is Shinkon Gattai Godannar. If it is true that ZeroGS doesn't work with this game, are there any other plugins available that would allow for mesh ripping? gsdx9 is only good for texture ripping. Maybe there is a plugin available that has a model ripping function? I have heard of one somewhere, but I never found out what it was called or where to find it.
#7
You still there? what have you found?
#8
As I mentioned before it's possible the game just won't work with ZeroGS, you could try the GSdx that comes with the latest beta if anything. None of the plugins has an internal model ripping feature.

http://forums.pcsx2.net/Thread-PCSX2-off...ta-plugins
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
#9
Thanks for the help, I figured it out. I will not be able to run this emulator in the sense that I can rip models from it, but I can still enjoy playing games I would never be able to afford or play on an actual playstation 2. After all, that's what this is all about, is it not?

cute avatar, by the way, Shadow Lady.
#10
It's not... The point is to be able to play games you OWN on a high res monitor and be able to use cheats and save states... The emulator is not about piracy.




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