Posts: 21.718
Threads: 401
Joined: Sep 2013
Reputation:
476
Location: 私の夢の中
Alright I sent a message to ssakash pointing him at this thread. The recent CRTC changes have been his work, so he is the guy to address it.
In the meantime you can use the GSdx from 1.2.1 to avoid the issue(or just use 1.2.1 altogether for this game for now)
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
Posts: 6.069
Threads: 68
Joined: May 2010
Reputation:
167
Location: Grenoble, France
Hum, whatever the size we set on GSdx either
1/ we cut the screen
2/ we add a bar (or garbage)
The question is "which option sucks less"?
Posts: 3.031
Threads: 4
Joined: Aug 2015
Reputation:
134
I can't reproduce the issue in my PAL version, it's fine in 1.4.0 and git versions.
Posts: 21.718
Threads: 401
Joined: Sep 2013
Reputation:
476
Location: 私の夢の中
Just to check - OP you aren't loading from any save state are you?
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD