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09-16-2014, 02:23 AM
(This post was last modified: 09-16-2014, 02:24 AM by Blyss Sarania.)
At the very least it should help out with the games that need the 4GB patch(not for speed, but memory use). Even without rewriting.
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It will surely help. But the code should be improved to use less memory as the real problem is that it uses much more memory than it should.
I don't quite understand this, though. AFAIK, 64-bit builds were dropped because it's difficult to maintain both 32-bit and 64-bit builds. Is it a non-issue now?
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09-16-2014, 07:01 AM
(This post was last modified: 09-16-2014, 07:02 AM by Blyss Sarania.)
Well it's as Bositman said. Currently they are just cleaning up the code so it compiles for x64. At that point, the 32 bit and 64 bit build should have the exact same performance(aside from the memory thing). They will also be pretty much the same code.
If, from there, they add x64 specific stuff, it would increase the complexity some. But more people are working on the code now than 3 months ago, as well.
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So what about the Scarlet.Crush's modified lilypad? Will it be possible to make it work with x64 PCSX2 and the modified XInput1_3.dll from its Win64 folder? That's what I'm worried about the most.
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Yeah there is LilyPad-Scp-r5875.dll in the Win32 folder of the wrapper. It allows DS3 to be used natively thus full pressure sensitive buttons support and PS Button can be mapped. I'm not sure where the source is though.
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But Scarlet.Crush is not really active anymore, or? One can ask jhebbel or Jays2Kings to include their DS4 stuff. But since they are working a lot on the front end i would guess they don't want to stick to lilypad...