09-18-2014, 07:55 PM
Im assuming this is all in the newest git builds? i guess maybe I should get one them and test some the games i have seeing I still using 5932 snv
PCSX2 development picks up speed
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09-18-2014, 07:55 PM
Im assuming this is all in the newest git builds? i guess maybe I should get one them and test some the games i have seeing I still using 5932 snv
09-18-2014, 07:56 PM
I'm still using SVN 5908 from when Rama added a nice little feature for the EE cyclerate hack
09-18-2014, 08:05 PM
AKA 'insane multiplier' support lol
Windows 10 Pro x64 Version 1909 | AMD Ryzen 5 5600X | GIGABYTE AORUS GeForce GTX 1080 Ti | Crucial 16GB (2x8GB) DDR4 3600 RAM | Samsung 850 EVO 500 GB SSD | WD Red Plus 8TB CPU Intensive Games GPU Intensive Games Games that don't need a strong CPU
09-18-2014, 08:14 PM
I'll never understand how reducing the EE's clockspeed speeds up some games. :-\
Windows 10 Pro x64 Version 1909 | AMD Ryzen 5 5600X | GIGABYTE AORUS GeForce GTX 1080 Ti | Crucial 16GB (2x8GB) DDR4 3600 RAM | Samsung 850 EVO 500 GB SSD | WD Red Plus 8TB CPU Intensive Games GPU Intensive Games Games that don't need a strong CPU
09-18-2014, 08:15 PM
A couple reasons. #1, some games don't use the EE fully, so we waste CPU cycle emulating unneeded power of the EE. #2 Some games frame skip automatically when the EE is overloaded, so dropping the cycle rate forces this.
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
09-18-2014, 08:17 PM
(This post was last modified: 09-20-2014, 09:15 PM by karasuhebi.)
Oh I see! I remember reading something along the lines of reason #1 on PCSX2's speedhacks tab but it didn't make sense. Your addition of 'so we waste CPU cycles emulating unneeded power of the EE' made it make sense to me. Thanks
Edit: Maybe we should reword the reason that's given in the UI so it's more understandable? Windows 10 Pro x64 Version 1909 | AMD Ryzen 5 5600X | GIGABYTE AORUS GeForce GTX 1080 Ti | Crucial 16GB (2x8GB) DDR4 3600 RAM | Samsung 850 EVO 500 GB SSD | WD Red Plus 8TB CPU Intensive Games GPU Intensive Games Games that don't need a strong CPU
09-20-2014, 09:04 PM
Green striped bug fixes in the game, as superman return ?
There are many games being green stripes (red stripes, orange stripes....). If fixed, many games will be played
09-22-2014, 01:57 AM
Is the debugger something Joe Blow's at debugging code can use to contribute? As a mathematics grad student focusing on applied mathematics scientific computing has been something I've taken every semester since last year. The number one thing I've learned is that I can't debug. However I can copy and paste errors and bugged lines of code like a boss. I really want Champions of Norrath fixed in Linux (it works in Windows), but aside from occationally posting "yeah, still broken" I can't do much of anything.
And for those saying "that's just Snowblind Engine being the Snowblind Engine". No, this seems to be something different. When you mouse over a skill you get stuck.
i7 4930k @4.3, 4x4 GB RAM @2133 (15-15-15-27, quad channel), EVGA 570 @stock, Arch 64b.
09-22-2014, 05:20 PM
(09-09-2014, 03:30 PM)Bositman Wrote: After a brief period of slowed development, PCSX2 has started picking up speed again with the help of new contributors as well as familiar faces. Several important improvements have been made since the last announcement. NHL games are not working for me. ,yet. Maybe need codes on the new debugger. |
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