10-23-2015, 07:08 PM (This post was last modified: 10-23-2015, 11:44 PM by .r5.
Edit Reason: celebration
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(10-23-2015, 11:07 AM)gregory Wrote: You need to install SDL2. Or change the build script to build onlu with sdl 1.2 because I'm afraid it will crash on arch (wx likely depends on sdl 1.2)
I did have SDL2 installed. Kind of the same issue as before, I needed lib32-sdl2, which is only available in the AUR. Compiled that and now I seem to be in the process of building pcsx2.
EDIT: Success! Ripped my THUG2 disc with dd, I'm using GSdx, SPU2-X with the SDL module and it's not crashing.
Yes lib32-sdl2 was needed, see the AUR comments, it was added and builds fine now.
Small tip if you want to save current working version before upgrading pcsx2-git:
# bacman pcsx2-git
That will save your currently installed version as a .tar.xz in current dir. Can install it with pacman afterwards if current git version fails, at least then you can still play your games!
11-21-2015, 10:31 AM (This post was last modified: 11-21-2015, 10:31 AM by unknown78.)
Hi Gregory the only software i can imagine without debug symbols might be the nvidia driver. I always compile the latest git so the one from 11-15-2015 or short before. Can try again today.
Hi,
I'm pretty sure that this must be easy to solve, but since I don't know programming I don't know how to solve it.
First I clone the git tree,
then build PCSX2 just launching build.sh.
I go to the bin folder and launch PCSX2.
In the plugins selection window GSdx appears like this: "GSdx (GCC 6.3.1 SSE4.1/SSE41) 1.1.0 [libGSdx.so]"
This makes me think that it have been compiled with the SSE4.1 cpu optimization.
So, my question is: Why have it been compiled with that optimization if my cpu supports even SSE4.2? How do I do to make it compile with SSE4.2 optimization or whichever be the best that it has?