PCSX2 for Arch Linux
(10-23-2015, 11:07 AM)gregory Wrote: You need to install SDL2. Or change the build script to build onlu with sdl 1.2 because I'm afraid it will crash on arch (wx likely depends on sdl 1.2)

I did have SDL2 installed. Kind of the same issue as before, I needed lib32-sdl2, which is only available in the AUR. Compiled that and now I seem to be in the process of building pcsx2.

EDIT: Success! Ripped my THUG2 disc with dd, I'm using GSdx, SPU2-X with the SDL module and it's not crashing.
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Yes lib32-sdl2 was needed, see the AUR comments, it was added and builds fine now.

Small tip if you want to save current working version before upgrading pcsx2-git:

# bacman pcsx2-git

That will save your currently installed version as a .tar.xz in current dir. Can install it with pacman afterwards if current git version fails, at least then you can still play your games!

More info: https://wiki.archlinux.org/index.php/Pac...ile_system
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Ok i compiled PCSX2-GIT when i try to start the bios i get the following error
http://sprunge.us/jJBP
When i try to start a game from iso it crashed

Here is a stacktrace from trying to start the bios (no cd option selected):
http://sprunge.us/SPaM
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Please install debug symbol, otherwise trace is useless. And which git version?
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Hi Gregory the only software i can imagine without debug symbols might be the nvidia driver. I always compile the latest git so the one from 11-15-2015 or short before. Can try again today.
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I think i fixed it ... might have been an very old .config/pcsx2 folder, while the new folder is .config/PCSX2
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Otherwise installl wx debug symbol. It would be a good start.
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Can someone tell me if archlinux migrated to wx3.0 or if it is still relying on wx2.8 ?
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(11-28-2015, 11:00 AM)gregory Wrote: Can someone tell me if archlinux migrated to wx3.0 or if it is still relying on wx2.8 ?

Do you mean wxgtk ? It's on 3.0.x.

https://www.archlinux.org/packages/?q=wxgtk

Sorry no one replied, I should check more often here.

Edit: Just confirmed, pcsx2 and pcsx2-git packages have 3.0.x version in deps.
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Hi,
I'm pretty sure that this must be easy to solve, but since I don't know programming I don't know how to solve it.

First I clone the git tree,
then build PCSX2 just launching build.sh.
I go to the bin folder and launch PCSX2.
In the plugins selection window GSdx appears like this: "GSdx (GCC 6.3.1 SSE4.1/SSE41) 1.1.0 [libGSdx.so]"
This makes me think that it have been compiled with the SSE4.1 cpu optimization.

So, my question is: Why have it been compiled with that optimization if my cpu supports even SSE4.2? How do I do to make it compile with SSE4.2 optimization or whichever be the best that it has?

Attached are my cpu capabilities.


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