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Gumbo,
Have you been using a 32bit machine to build or 64 bit?
The reason I ask is that I am using a 64bit build of Fedora 21. When trying to satisfy the dependences I can solve them all apart from wxWidgets.....
If i try to install wxWidgets-devel.i686 it says that it does not exist and if i try to install wxWidgets-devel by itself it attempts to install wxGTK3-devel.x86_64 which conflicts with the i686 version.....
This is my cmake command:
cmake -DCMAKE_BUILD_PO=FALSE -DCMAKE_TOOLCHAIN_FILE=cmake/linux-compiler-i386-multilib.cmake -DGTK3_API=TRUE
If this is a known issue, is it easier to build on a 32bit virtual machine instead?
Thanks.
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Location: Bristol, UK
I build in 32bit native.
There should not be a conflict between the 64 bit and 32 bit wx development packages AFAIK, so it sounds like an issue. Have you checked bugzilla?
Wx3 did turn out to have a few glitches BTW, so you may want to stick with 2.8 for the time being.
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I've been building on 64-bit since Rawhide 21 I think. But currently have my build machine install bricked, and waiting for 22 alpha, so can't test currently.
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05-18-2015, 10:09 AM
(This post was last modified: 05-18-2015, 10:10 AM by gregory.)
I upgraded all files/path to use UPPER CASE letter to be consistent with the application name
Please use PCSX2-linux.sh to launch PCSX2. It would provide a 50%/100% speed boost for Nvidia Proprietary Driver Users.
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Hi guys,
does anybody know Fedora package name for png++? Since addition of png++ dependency I am no longer able to build Pcsx2. And libpng-devel.i686 is not sufficient :/ Thanks in advance.
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If it can help you. The lib doesn't need to be built (no .so file). It only requires the include file.
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Fedora 22 user and complete noob about compiling and such, how can I install and run PCSX2? Thanks.