03-29-2012, 08:46 PM
Hello; first of all, I want to say a big thanks to the PCSX2 team for working on this emulator. I can't comprehend how difficult it is to work with emulation, so I highly appreciate the efforts that go into this program and for the enjoyment it brings.
My problem has occurred in all 3 games that I have been playing frequently, which are:
- Metal Gear Solid 3
- Burnout 3
- Silent Hill 2
Basically, all of these games are running at 100% speed for the vast majority of the time (60fps for NTSC and 50fps for PAL), but what happens is that each game frequently 'hangs' or 'pauses' for about 0.5-1 second, where the video and audio freeze before continuing at full speed just as abruptly as the pause. It's like the emulator temporarily locks up for that very brief period, but it tends to do it quite a bit depending on the game (ie. in Silent Hill 2 it seems to happen every 10-20 seconds, yet for Burnout 3 it only seems to happen every half minute or so). It's very noticeable and intrusive, so I hope someone can point me in the right direction in order to fix this.
Here's a copy of the PCSX2 Program Log, which includes my PC specifications and plugins used:
My settings are default except for running at native resolution. I play these games using Direct3D11 (Hardware) mode.
I've tried:
I hope I haven't missed any information; thanks for any advice in advance!
My problem has occurred in all 3 games that I have been playing frequently, which are:
- Metal Gear Solid 3
- Burnout 3
- Silent Hill 2
Basically, all of these games are running at 100% speed for the vast majority of the time (60fps for NTSC and 50fps for PAL), but what happens is that each game frequently 'hangs' or 'pauses' for about 0.5-1 second, where the video and audio freeze before continuing at full speed just as abruptly as the pause. It's like the emulator temporarily locks up for that very brief period, but it tends to do it quite a bit depending on the game (ie. in Silent Hill 2 it seems to happen every 10-20 seconds, yet for Burnout 3 it only seems to happen every half minute or so). It's very noticeable and intrusive, so I hope someone can point me in the right direction in order to fix this.
Here's a copy of the PCSX2 Program Log, which includes my PC specifications and plugins used:
Quote:PCSX2 0.9.9.r5128 - compiled on Mar 14 2012
Savestate version: 0x9a060000
Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition (build 7600), 64-bit
Physical RAM = 8167 MB
CPU name = Intel® Core i7-2600K CPU @ 3.40GHz
Vendor/Model = GenuineIntel (stepping 07)
CPU speed = 3.410 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 1f9ae3bf
x86EFlags = 28100000
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2
Reserving memory for recompilers...
Loading plugins...
Binding GS : E:\Daniel\Documents\pcsx2-5133-windows-x86\plugins\GSdx32-SSE4-r5135.dll
Windows 6.1.7600
NVIDIA GeForce GTX 570 (8.17.12.9610)
Binding PAD : E:\Daniel\Documents\pcsx2-5133-windows-x86\plugins\LilyPad-r5112.dll
Binding SPU2 : E:\Daniel\Documents\pcsx2-5133-windows-x86\plugins\SPU2-X-r5112.dll
(GameDB) 9535 games on record (loaded in 142ms)
Binding CDVD : E:\Daniel\Documents\pcsx2-5133-windows-x86\plugins\cdvdGigaherz-r4488.dll
Binding USB : E:\Daniel\Documents\pcsx2-5133-windows-x86\plugins\USBnull-r4949.dll
Binding FW : E:\Daniel\Documents\pcsx2-5133-windows-x86\plugins\FWnull-r4949.dll
Binding DEV9 : E:\Daniel\Documents\pcsx2-5133-windows-x86\plugins\DEV9null-r4949.dll
Plugins loaded successfully.
My settings are default except for running at native resolution. I play these games using Direct3D11 (Hardware) mode.
I've tried:
- Software mode
- Speedhacks (Recommended ones only)
- Enabling HW hacks for MSAA (16x; 100% speed regardless)
I hope I haven't missed any information; thanks for any advice in advance!