05-06-2020, 05:02 AM (This post was last modified: 05-08-2020, 11:07 AM by sh4dowbyt3.)
Hello all,
I went through config guidelines and using GSDX AVX2 plugin for graphics and have DirectX12 installed in my system. I have attached few screenshots of my configurations which i got from youtube. Still the games runs a little slow on emulator. Once or twice the game ran very smoothly with same config but when i restart my system again it slows down.
Can you help me with whatever wrong that I am doing. Please Thanks in advance.
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
(GameDB) 9693 games on record (loaded in 783ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 10.0.18363
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
Opening CDVD
isoFile open ok: F:\Downhill Domination\Downhill Domination.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1235776 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.87
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
McdSlot 0 [File]: F:\PCSX2 1.4.0\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: F:\PCSX2 1.4.0\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v01.60(04/10/2001) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)
hey i tried that as well as instructed in previous post by @ck1.
same issue persists in that as well. maybe there is some issue from my system side. Following is the log:
Code:
PCSX2 1.5.0-20200505200719 - compiled on May 5 2020
Savestate version: 0x9a0e0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 18363), 64-bit
Physical RAM = 16165 MB
CPU name = Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
Vendor/Model = GenuineIntel (stepping 0A)
CPU speed = 2.207 ghz (12 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
EE DECI2 Manager version 0.06 Jul 4 2001 16:03:45
CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.77;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_971.77;1) Game CRC = 0x5AE01D98, EntryPoint =
0x0010A008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.77;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_971.77;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_971.77;1
0 0010a000 00193cf0 ..........................
Loaded, cdrom0:¥SCUS_971.77;1
start address 0x10a008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x0010a008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:5AE01D98
GSdx Lookup CRC:5AE01D98
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Size of file TOC 98568
loadmodule: fname cdrom0:¥MOD¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MOD¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MOD¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MOD¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MOD¥PADMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MOD¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MOD¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥MOD¥989SND.IRX;1 args 0 arg
==========================================================
989snd (c)2000, 2001 Sony Computer Entertainment America
by Buzz Burrowes v2.9.13
(built May 7 2003 at 12:41:13)
(build with sce library rev 2.7.0)
==========================================================
Thread Priorities:
Sound Tick = 9
Main RPC = 58
Loading RPC = 59
Streaming = 60, 61, 62, 63
Memory Locations...
Voice Allocator Owner : 0x000a3028
Master Tick Owner List : 0x000a2eac
==========================================================
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MOD¥989ERR.IRX;1 args 0 arg
loadmodule: id 33, ret 0
Dialog location 705194
controlDataSize: 4925716, sampleTableSize: 49872
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Frame buffer size set to 640x512 (1920x1536)
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to
the Plugin settings and setup new controls.
Stream Buffer 1Bank 32768byte 5banks 163840byte used
Stream Buffer 1Bank 32768byte 5banks 163840byte used
Stream Buffer 1Bank 32768byte 5banks 163840byte used
LilyPad: A device(XInput Pad 0) has been attached with bound controls.
Stream Buffer 1Bank 32768byte 5banks 163840byte used
05-08-2020, 10:40 AM (This post was last modified: 05-08-2020, 11:05 AM by sh4dowbyt3.)
I found the issue guys. When i have my charger plugged in i get 59-60fps and when i am on battery it comes down to 30fps.
Strange issue, my power mode is set to Best Performance from settings.
Has anyone come with such issue earlier?