02-07-2013, 06:53 AM
A continuation of a thread from the Plugins section, because I thought at first it was a plugin issue.
Quite simply, my version of PCSX2 (1.1.0, but 0.9.8 had the same problem) doesn't seem to completely read what it's meant to. The following is the total output that happens when I try to boot up a game (Shin Megami Tensei Nocturne in this case, but the problem persists with all games I've tried, both ISO and disc).
I know there is meant to be more, specifically the game CRC. In fact, because the emulator isn't reading the game's CRC, I'm getting an old, long-solved graphical bug in SMT Nocturne because GSdx doesn't have anything to match to its exceptions list.
If anyone has any idea how to solve this, or possibly a workaround so at least I can ply the game without seeing through walls, that'd be awesome.
Quite simply, my version of PCSX2 (1.1.0, but 0.9.8 had the same problem) doesn't seem to completely read what it's meant to. The following is the total output that happens when I try to boot up a game (Shin Megami Tensei Nocturne in this case, but the problem persists with all games I've tried, both ISO and disc).
Quote:(GameDB) 9640 games on record (loaded in 154ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\PC\Documents\PCSX2\SMTNOCTURNE.mdf
Image type = DVD
Fileparts = 1
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2085072 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\PC\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\PC\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v01.60(04/10/2001) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
I know there is meant to be more, specifically the game CRC. In fact, because the emulator isn't reading the game's CRC, I'm getting an old, long-solved graphical bug in SMT Nocturne because GSdx doesn't have anything to match to its exceptions list.
If anyone has any idea how to solve this, or possibly a workaround so at least I can ply the game without seeing through walls, that'd be awesome.