PCSX2 on a mac
Well, I decided to give it at try. So far, I've managed to build the main app and plugins zeroGS, GSSoft, CDVDNull, FWNull, SPU2Null and USBLinuz.
I had to port most of the asm files to nasm as gas on mac is very picky, some more hacks too
I've tried gtk+ for mac os x first but it didn't work for me and anyway zeroGS uses glX so I had to use x11 anyway. Now, looks somewhat like this

Sponsored links

Users browsing this thread: 1 Guest(s)